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AndisArt

simmars-forum-threads SimMars - Overall Progress

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Thanks for posting all the pics. I had a CJ once that had all the lots I was working on. not sure If I still have them or not now. Looking very good though. One question are those lots in the pic growable or just plops. O and I saw the one that I made. Cool......

Lynks3


make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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I do have the Street modd from Sarg still that has survived. Like I said I have the modds for the game the updated ones. you just got to tell me where you want them sent to. I just got done downloading them from the collab.

Lynks


make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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BasicResidential_Night.jpg

BasicResidential_Day.jpg

here are my controbutions to the project that I have so far back on my system.

Hope you like as you can see the road textures are still intact.

lynks


make your dreams come true... dare to dream dare to be yourself and find your own way in this life then you will be free.

Sim Mars 3 Beta, LOTR Mod.

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  • Original Poster
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    The road texture, I redid it alreay, it's done. I gathered everything from the collab as well. For the BATs in the last pic: I#d rather go for the version you posted in the BAT thread (blue light, without floor on upper levels) I#ll PM you my email


    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    Pre-Testing for BETA 2 has begun. If you want to participate send me a PM. 

    New car models included now, see them with a new I-ht BAT by 2ch:

    newcarsmd6.jpg


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    Posted:
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    Keep up the good work guys! SimMars would be very useful for my CJ. :]

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    @Xperian: Thanks 4.gif 

    Well, Pre-Testing is being wrapped up ATM, the fixed files need to be verified as working. Then fukuda needs to submit the fixed rock-mod as well After that the files will be sent to Andreas Roth who kindly offered to program the installer. 

    Latest additions: 
    Res$$$ by Lynks, highschool large by Outdoorsman05 (rendering 2ch), and new CO$$ tower by 2ch

    newrescocivdb4.jpg

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    I absolutely love the large highschool. There's not enough words to describe it. Sorry if I post a lot here, but it just shows how I can't afford to give you guys the encouragement. Encouragement does help, as I have learned.

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    BETA 2 will released later this month. No exact date available at the moment. See below the latest views of the mod: 

    Downtown Mars! (Mainly CO & CS)

    dntwnog5.jpg

    Hollmand Tower-Apartments (R$$) and large primary school in front

    hollemandjo5.jpg

    Nuclear Power Plant

    nuke1yb6.jpg


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    hi i haven't ever read anything about simmars

    but from what I've seen hear i will definitely download it.

    also if you get around to making acro's maybe 1 should be a spaceport of some kind

    that would increase commercial and residential demand(tourists & immigrants)

    or maybe just replace the airport with something like this.

    i know someone might have all ready said this but i thought i should mention it just in case.

    so don't go off at me for saying it.

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    Posted:
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    Very, very nice looking shots, Andisart - it has been a lot of fun watching this unfold, and I look forward to getting my hands on it.


    Whisper words of wisdom

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    Great work on Sim Mars! I can wait to try this out!4.gifThe image

    warrior, It did have problems with nam turning lanes, but I'm not sure if it does or not anymore. 

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    Wow. I'd thought this was dying, and now Beta 2 is coming this month! My logical response is 'Whoo!'.

    Hopefully it'll run a bit better for me than B1. I think I've had a PC upgrade since then.

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    @minissna: Actually you will find something regarding your idea in the next BETA 2.gif

    Everyone, I feel the same, I'm glad this is happening. The smell of death lingered over this project for long enough. With the next BETA we have everything that has been created before ready in a functional state, so all the beautiful work isn't wasted. That was my main concern. But we even were able to take it a bit further and add many more new stuff, like lots of BATs from 2ch and others. So, happy news for SimMars. The files have been sent to Andreas for being put in an installer. Stay tuned, the time is soon!

    Regarding NAM, I'm not sure what you mean. The street and road textures have been transformed and there are no NAM pieces marsified yet.


    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    Posted:
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    This may have been asked but i haven't seen it. How will Simmars run can i have two 'versions of Simcity - one is SimMars the other is standard????? Also great job i'm super -excited about the new beta WOOOOPPEEEE~!!!!!!!!!!!!!!! 44.gif44.gif

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    That's exactly the way it will work. Using the SC4 Startup Manager will allow you to switch between SimMars and SimCity (or as many other plugins folders as you want).


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    The release will be a bit delayed. There are a few more details about the installer to be clarified. Andreas Roth has been working on it.

    So a little bit more patience. But I can tell you, it's worth waiting 2.gif


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    I can't wait for the next beta of the game. is there going to be new music in the next beta? I love the music that's been created for simmars. in fact I'm listening to the song Maglev right now.

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    Yes there will be a lot of new songs! Apart from the songs Stamp already has created for BETA 1 there is a superb new set from Rob Astor!


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