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BAT Help - Lighting

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Ok, its still not working.  Here are the steps I have done so far:
 
1. Created a spot light to shine on my sign.
2. Changed the name of the lite to nitelitespot01.
3. Previewed it in Day and Night (It looks fine in both day and night, exactly how I want it).
4.  I finish up the sign, bat it, and open it up in the plugins manager.
5.  In the plugins manager, I set the light option to True and close the plugins manager.
6.  In LEProp Editor, I set the power usage level to 1.
7.  I start the game, play it in daytime mode/night time mode, and then switch between the 2 modes twice and wait one sim month.
8.  The lights refuse to come on.

I thought i Had the latest patches, but maybe I dont.  Where are the latest patches that I need that are related to my issue.  I checked the EA website and I dont see any specific light patches.

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Hi everyone,

 
I want to thank everyone who has helped me so far.  Ok, now I did get the ligths to work on the signs, sort of.  Someone explain this one to me.  I created this sign, plopped it on 2 different ends of a freeway interchange at the same time (the game was paused).  I turned on all day and then all night and this is what I got.  Now remember, this is the same sign planed at the same time, they are NOT two different signs.
 
<ahttps://www.simtropolis.com/idealbb/files//Model%2002%20-%20Problem%201.JPG align=baseline>
 
As you can see, the light isnt working.  However, if you go to the other side of the freeway.....
 
 
<ahttps://www.simtropolis.com/idealbb/files//Model%2002%20-%20Problem%202.JPG align=baseline>
 
Any ideas on why this is happening?  To test it out, i laid out a whole bunch of signs in a box that was 3 signs down by 3 signs across.  Some were lit and some werent.
 
Ideas?

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Date: 4/18/2005 7:56:27 AM Author: GaryReggae Lightguy: There are various options such as setting up spotlights that illuminate just the text in the required colour but I've found the most effective way of doing illuminated signage is to use the 'self illuminating' value in the texture editor window, set it to 100 and anything with that texture applied will be lit up in the dark.&nbsp; Obviously you will need to create a red and a green texture, both with self-illumination.

 
The self illuminating  does not work for me.
 
glow.jpg
 
 
EDIT: Nevermind, I got it to work.44.gif

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Last Online: A long, long time ago... 
 
Date: 11/30/2005 12:04:25 AM
Author: artforce_1
Hey, I still didnt fix my problem yet. Ideas, Anyone?
quote>

Sometimes the BAT lights are messed up and won't work. After my problems with BATs just be happy it rendered. But seriously, take one that is lit, merge the sign that does not light up into that scene(just the sign, no LODS or lights or cameras) and export it. That should work. If it worked for one it should work for the merged one, right? I think that would be the simplest answer to your problem than anything else I could mention. But then again I don't work with lights because they are such a pain. So try what I said and see if that works for you.

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Please, i have some bats ended and i working in more bats, but i cant illuminate then !

I do everyting right (I think):
I put lite and nitelite prefix in lights.
I downloaded Bat update from site.
Preview in gmax they appear ok.
I try put as props and as buildings in PM.
Change light value in props propeties to true.
Put many values in building propreties to test.

And nothing..

I see that many peoples are having the same problem, but no solution.
How we can make bats then ?
Someone can help me directly by MSN??
Render it for me, or put in Lot Editor for trying??

Please, help us, we want make new buildings !!!

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If You are making your signs as props, they will not light up from some of the views (the four views N,S,E,W). It is a well-known issue. I think there are workarouds, search the forums for advice. I cant be more specific than that, I have never made a prop myself...

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Is it possible to change the light intensity? to make it brighter? It seems very faint to me atm.

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Yes, if you're using nightlight textures there is a setting for intensity in the panel where you apply nightlights to objects. If you're using omni/spot lights then there is a setting called 'multiplier' and this changes the intensity.

Also bear in mind with omni/spot lights that the lightness of the texture the light is shining on affects the intensity. If you're trying to light up a black shape then you'll need the intensity very high!

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well hi.. im sure its really easy question..and kindda stupid one.. but.. how do i make lights brighter...not using the multiplier scale...??? pliz help im about to finish somthing and its extremly argent

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hi... well i have one more question...(sorry for not editing...its jusr refuse to let me edit =( ).. anyway. i need some help. i make lights to a sign...simple squer sign with 3 lights...in the rendering...its looks great, it apear in the pluin manager, and manage to add it to an exicting biulding ,BUT...i enter the game and the biulding just dont apear... but when i set the lights to "False" it does apear and work.?? how can i make the lights work?? i downloaded the update patch from EA...acttully it say "old file not found, but same name somthing does, no update toke place" or somthing like that...what is the problem?? i have legal copy of sim cuty delux... pliz help!

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I have this door texture I want to use but I'm not sure on the best way to use it so I can get lighting through the windows in the door. Do I apply the texture to the "door", then boolean (cut) out each of the little squares for each window pane, then apply the window pane texture to each little cut out making each semi-transparent, and then put an omnilite behind the door ? Sounds like a lot of tedious work ... I'm hoping someone can give me an easier way. If not, oh well, such is life.

Oh yeah ... here's the image.

Beautiful door though, ain't it ?

AAW106A.bmp


Believe in only what you can prove.

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Hi

I'm having a problem with lighting. More specifically: I've placed all the lights I wanted onto the scene, and done a draft/light preview of it to ensure it renders the way I want it. Apart from a few glitches everything show up fine.

http://img339.imageshack.us/img339/1062/ssmtrnite1apr1zp.jpg

But then when I do a full export, some omnis will behave as if the 'cast shadows' box is unchecked. Any ideas as to what I can do to fix this?

thanx

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JayStimson, yes it is a beautiful door!

To make "real" windows in it,

1. Make a box and apply the texture. Adjust it so that one face has the right measurments and proportions.

2. Now put on 3d-snap with face selection on and sketch up the door sircumference and the windows on the side of the box with the line tool.

3. Delete the box, weld all loose vertices on the lines and make all lines to one object. Extrude.

4. Apply the texture.

5. Done! 2.gif

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Thanks Odd. I haven't yet played with the 3d-snap and welding but I think I understand the approach. Pretty cool way to put "holes" in the door. I will see what I can do. I'll be back .


Believe in only what you can prove.

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can anyone host the sim city patch for bat nightlights because the official site won't recognise my reg code

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hi there, a quick question....when batting an object that has a diagnal ive found that objects brighten quite a bit from the lights (default) hitting it at certain angles....so im wondering if its possible to have a light shine when viewed from only one direction...ie set up an omni that darkens and only have it emit on say the west view....does that make sense?

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Hi there, I'm new one. Sorry for my poor english, I'm from Poland 3.gif

I have a problem with lighting on a my octagon roof. I'm totally beginner, so I have no idea how to fix it. It consists of eight separate triangles, so it isn't one object, cause I'm unable to do it. Does anyone know what am I doing wrong?

roof5pl.jpg

EDIT: Ok, nevermind. I've solved it somehow 3.gif

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I have a problem and hope someone could help me out.

I am working on a model and included some night lighting (a spotlight lighting the front of the building).

When I export it, the day lighting looks fine, and the night lighting looks fine seen from south (the front), but the night shots from east, west and north look way too dark. The whole building is pitch black and you can only make out the lit contours of the front.

Is it that the front spotlight is to bright? Do I need to add a back spotlight too? Or is it something else I might be missing?

I've used front spotlights in other models and it always looked fine after exported.

It's a real pain because this takes up to 14 hrs exporting and I'm sick of waiting to see the same problem... Please help...

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do you have an enviroment tint to the building... night buildings are not black

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Okay, this is a really dumb question, but I forget how to light up entire windoes at night for office buildings and such. Could someone please tell me how to do it? Thanks...

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yep, just type in "nite" infront of the name for anything that you want to light up.  Putting that prefix before the name of a box will make a nitemap appear, while putting it before a light's name will make the light render only at night. 1.gif


02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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