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SC4Tool - Reference and Visual Editor for BATs and Lots
artforce_1 replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Hey Everyone, First off, excellent tool. It certainly has made life a bit easier. With that said, I have a question. I am experimenting with transit enabling lots for the first time and I have hit a bit of a barrier. I am trying, in this case, to get a lot with a highway sign on it to connect with the avenue. Here is the picture below: https://www.simtropolis.com/idealbb/files//3.JPG align=baseline> As you can see, the avenue will not connect to the lot, leaving it simply red. In the SC4 Tool, here are its values: https://www.simtropolis.com/idealbb/files//1.JPG align=baseline> https://www.simtropolis.com/idealbb/files//2.JPG align=baseline> Any ideas why this is happening? -
Hey, when is the next nam going to be released?
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
Hey Guys, When can we some some interchanges for the RHW (interchanges like those on the standard game highways only for the RHW)?- 3,919 Replies
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Generic Highway Sign Development Project Model 02
artforce_1 commented on artforce1's file in 3ds Models
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Hey, I still didnt fix my problem yet. Ideas, Anyone?
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Ok, I tried nitelite 1 and nitelite1 and I still got nothing. I waited 6 sim years and the lights didnt come on. Ok, so for all who dont know, my lights arent comming on at night. This is what I did. 1. Direct Spot light onto the sign, when rendering it, in the Night View, you can see the lights. 2. In the plugin manager, I set the Light value to True. 3. In Prop Editor, I gave it a power usage value of 1. What am I missing? Driving me bananas!!!!
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Generic Highway Sign Development Project Model 01
artforce_1 commented on artforce_1's file in 3ds Models
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
qurlix, I was thinking something along these lines: https://www.simtropolis.com/idealbb/files//Model%2003%20-%20Proposed.JPG width=816 align=baseline>- 3,919 Replies
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Version 7
2,196 Downloads
Happy New Year Everyone, Verzion 7 has arrived!!!! Included in this updated Model 01 are the Australian highway shields and Missouri highway shield. Tell me what you all think!!! Note: I have removed the word document from this file. The tutorial for Model 01 and 02 can be found at here: https://www.simtropolis.com/idealbb/view.asp?topicID=70518 -
I fixed the problem, now I know what face extrude is for
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
How did you guys get those cool waterfalls?- 3,919 Replies
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Hey Everyone, Im working on my first freeway sign and ive run into my first problem. This is what the model looks like in GMAX: https://www.simtropolis.com/idealbb/files//Model%2001%20-%20Phase%201%20(Part%206A).JPG align=baseline> Notice the white trim. Alright, when i export it to the S4 Plugin Manager and Lot Editor then to the game, it looks like this: https://www.simtropolis.com/idealbb/files//Model%2001%20-%20Phase%201%20(Part%207).JPG align=baseline> Notice that the white trim is GONE. Ive done this about 4 times and I cant, no matter what I do (be it add the lines to the sign via Modifier --> edit spline --> attach multi, adjusting the thickness of the lines) get the sign into the game without losing the lines. What the heck is ging on? Any ideas?
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Real Highway (RHW) - Development and Support
artforce_1 replied to qurlix's topic in NAM & Transit Networks
Hey guys, what is the status of this project. I JUST CANT WAIT!!!! Im developing my own freeway signs and once this is released, I would like permission to make a sign specifically for this project (kinda like the 1 way overhead signs, but for this instead because if I remember right, the highway lanes will be draggable in each direction no?).- 3,919 Replies
