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Do you remember a little, "niche" game that went by the name "Stunt Island"? I do! Back in the 90s "Stunt Island" was a favorite hangout for stunt pilots, directors, film-editors and all the other adrenaline junkies from all over. This region is a rendition of the original, titular island and the game of my childhood!

The original game has been designed by Adrian Stephens and Ronald J. Fortier and published by "Walt Disney Computer Software". (Mickey Mouse, please don't sue my pants off...) Here's the link to the original game on GOG:

https://www.gog.com/game/stunt_island

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YOUR ATTENTION PLEASE! SC4 retains the original Mapper coloring of the terrain. You will have to open and save each region tile to have them rendered correctly. Please keep that in mind before you hit the "Report problem" button. K?

If you don't like the region composition, feel free to open the "SC4 Mapper 2013" and segregate and rearrange tiles. (Mount Chilliad mystery = confirmed).
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AUTHOR'S NOTES: There are a few things that should be mentioned, so here goes...

1. If you would like to follow the "real-life" urban layout of the original Stunt Island, here is a resource to help you out:

https://fabiensanglard.net/stunt_island/ (scroll down, about 3/4 way down for the map)

2. The mountain, canyon and overall island contours are 99% accurate. The elevations and slopes are not. There is a very simple reason for that.

"Stunt Island" is an early 90's game, so the in-game topographic features have been rather bizarre compared to today's standards. Therefore, mountain ranges have been redone from scratch. Otherwise, they'd just look uninteresting and goofy in SC4.

A 3700m high pentahedron with a perfectly smooth 66 degree slope? Good luck with that...

3. The island is completely BARREN. No vegetation at all.

First of all, from what I see, most of the people prefer to plant the vegetation on their own. I do.

It is quite possible you would not like my forest design and would wipe it out altogether. I believe that imposing certain compositional solutions onto others is, generally, mutually disappointing.

What is more, I may be using trees that you do not have or lack dependencies for. If you are familiar with the "Tower of Babel" story, you probably know how much it hurts.

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