About This File
NOTE: Please see special instruction for changes from version 1.1 to 1.2/1.3 regarding RCI
1.2 RCI Overhauled. Non-RCI version added. 1.3 R + C + I Growth Boost
Please be aware that the RCI Version alters the game quite a bit, and WILL affect the ratios of zoning.
If you do not want to adjust to changing the amounts of residential, commercial and industrial in your city please use the alternate version without these changes.
RCI Changes:
If you do not wish altered RCI do not copy the *cap.package files over.
A seperate files is included that has no RCI adjustments.
Changes rate for ore and coal mines to tenfold speed and storage to 1000 tons.
Changes truck capacity to 100 tons. (Global trucks not affected)
Changed capacity of small trade port to 500 tons. Costs decreased.
Changed capacity of large trade port to 4000 tons. Costs decreased.
Changed cost of garbage facilities and increased plopables.
Increased incinerator burn rate by 25% -may not be burning fster. needs more testing.
Changed cost of water pumping station and increased plopables.
Changed cost of sewage station and increased plopables.
Changed filtration pump to process 50% faster than standard. Maintenance not altered.
Increased storage at oil derrick.
Increased ploppables at refinery and increased oil storage.
Smelter: Increased storage of raw materials and outputs. Doubled "oven" plopables.
Increased airport runways to 8. (Corrected (in v0.4 )airport to have just 5 terminals allowed, as you could not place more)
Ground scrubber 10% Controlnet Cost/purchase price
Garbage Atomizer 10% Controlnet, Price, increased burn rate to 4tons/hr (needs more testing, may not be faster)
Garbage incinerator and atomizer no longer cost power.
I felt they should be producing power like they used to in previous SimCity games, but compromised with not consuming.
Sewage Sanatizer: 20 "tanks" plopable. Less Controlnet per tank (and station). Cheaper tanks 50 Rate.
Label still shows 25 ish rate. Could not find the label.
Recycling: Increased capacity all around. Removed automatic plastic arm from coming with initial building. Attempted rate increase - not sure it is working.
Academy/Transmitter: Worker positions doubled therefore doubling ControlNet Output Capacity
CoT and Basic Water Tower: decreased cost Improved output
Elem School: More base students and double classroom plopables.
High School: Doubled Classroom plopables, Two Gyms, signs, flags and 6 bus garages
College: Double (to eight) annex plopables
Scrubber Crowns: Decreased Maintenance to 10%
Notes for version 0.6 series. follow:
mod-stomixer.package is a not meant to be included file that was accidentally included in the archive. (removed in version 0.6d) It contains keys that were not actually modified, but got left around when I was working on adding the Garbage Atomizer. It should not cause problems to keep the file, but it would be best to discard it.
This is just a beta, to see if there is a demand for altering these types of values.
Current rates and cost are not to be considered balanced in any way.
I will consider making several versions, to fulfill whatever changes the community would like.
Please provide feedback.
Clarified Install Instructions
Unzip the archive. Copy over all the *.package files that you would like.
You can pick and choose to your taste.
The files should be placed in the Origin\SimCity\SimCityUserData\Packages folder.
You will also need to copy the SimCity-Scripts_287520926 and SimCityDLCEP1-Scripts_287520926 (current patch files) from \Origin\SimCity\SimCityUserData\EcoGame folder to this folder.
Alternately, if using the SimRevision mod, place his file in the Origin\SimCity\SimCityUserData\Packages folder instead.
Sometimes you will not see mod effects until you close out the city to the main menu and reload it, or even more rarely, exit the game and re-enter. This seems to be an issue with the game not always loading files from the packages location.
What's New 1.4 View Changelog
Released
- 1.4 - Omega:Storage increased, workers needed and costs decreased. Oil/ore rate seems to be at 1200 oil and 12 tons ore per 2400 Omega made per factory, per hour. This is in line with smelter rates etc.
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