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CXL Unlocker v3  3

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cxl2009.jpg  focusy.jpg  unlockerproject.png

CXL Unlocker Mod
version 3.0

First steps:
* Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
* As usual, remember to install the Moaku sandbox mod (latest version) and to remove any previous version of Unlocker!
* Run the installer.
* Choose your paks folder (Program Files > CitiesXL installation path > Paks)
* Choose features to install. See the "Content" section for more info.
* Read carefully the readme.txt included (Program Files > CitiesXL > Paks > Unlocker)
* Run the game and enjoy!
* Run again installer to add features.
* Manually remove features...

Not allowed mods:
* Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

Known bugs:

(do not report these bugs, I already know them!)
* You need to unlock buildings everytime you enter the city.
* SkiLift, Telecabin and Telechair crashes when selecting.
* Error in railroad model.
* Using high settings (in the advanced panel) you'll see pedestrians everywhere on railroad.
* You can't destroy blueprints in the "normal way" (you have to select the building and then press the button [canc] or [delete] on your keyboard)
- if you find other issues, report bugs to me -

Content:
* Basic functions (required)
It contains all the basic files. Without them, you can't use the other functions.
* More Buildings (+ blueprint)
Unlock and Blueprint files are installed. You get more buildings and the working blueprint system.
* More buildings (blueprint as landmark)
Unlock file is installed. You get more buildings and blueprints as landmarks.
* GEM Beach
Gem mode menus are filled with Beach buildings. (you can use it with GEMSki)
* GEM Ski
Gem mode menus are filled with Ski buildings. (you can use it with GEMBeach)
* More Maps
PO maps added. Deselect it if you're using the PakUnpak region mod.
* Medieval Pack
Unlocks pack menu and the medieval buildings.
* Train add-on
Adds railroad models.
* Avatar studio
Adds Avatar Studio and Avatar visit mode.

Features:
* Unlock buildings button in cheat menu.
* Relock buildings button in cheat menu.
* Increased "expert mode" effect.
* Fully functional blueprints.
* Blueprints as landmarks.
* Omnicorps buildings.
* Roundabouts.
* Three types of carparks.
* Train network (trainstation, railroad tracks, bridge & tunnel).
* GEM Ski.
* GEM Beach.
* More farm roads.
* GEM tutorials.
* Avatar studio.
* Avatar mode in SP.
* All MC maps unlocked.
* Medieval pack.
* New buildings.
* PakUnpak region mod support.
* Planet Offer maps.

Changelog:
V 3.0
* Fixed avatar studio issue
* Fixed crash with blueprints
* Fixed ground/water errors
* Fixed crash with GEMs
* Fixed railroad connect problems
* Added railroad bridges/tunnels
* Added buildings
* Added GEMs
* Added mod support
* Expanded sandbox
* Code cleanup
V 2.0
* Fixed avatar studio issue
* Fixed Crash with blueprints
* Fixed Crash with railroads
* Fixed compatibility with tram.patch
* Added maps
* Added buildings
* Removed crack functions
* Solved mod support
* Code cleanup
V 1.0
* Updated code.
* Added Medieval Pack
* Added blueprint system
* Added new maps
* Added buildings
V 0.5
* First, secret, release. Long long time ago...

Further developement:

The last, big release of this mod is near. Version 4 will be relased as soon as I get CitiesXL 2011. The 2009 edition will include some code fix from 2011 version. While a new edition, 2011 only, is planned.
One or more patches will be released, mainly to fix railroad bugs.

History:
August 2009: First Menu mod released by Nilo in CXL Beta forums. Most of the features and ideas are implemented for the first time here.
October 2009: After the release of my first mod, I've been contacted and "enlightened" by Moaku...
November 2009: When Monte Cristo banned unpacked mods, a "black period" started for modding. Some mods were released, at CitiesXs... but most of the experts
disappeared in few months.
June 2010: First RePacker tool released, modding starts again! First release of the Unlocker Mod. For buyable content reason, the second version is out in three
weeks. Kiwispanker releases a quick fix too.
July 2010: Simtropolis contacts Focus... The unlocker mod is officially approved.
August 2010: Third release of the Unlocker Mod

Credits:
* For the original release and the first mod development:
Moaku, Nilo, Hyper Speed
* For some features added in Unlocker releases:
Kiwispanker, Wyllman, Karel53, Karaaib
* For ideas and help:
Povis123, Oliver 'Flachzange', MMorelli
* Other mod developers:
Arcadoli, Jeff10, Exalight, haltendehand
* For testing:
Mentarman, GeniusXL, Stewy13, luddmamm, Mr-Tom, Jeff10
* Other thanks to:
Dirk, Focus Home Interactive, some ex-Monte Cristo developers, everyone who downloaded this mod

Discuss here or feel free to open a new thread.
PM me for more help.

Rate and comment!

GlobexCo
 



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