Jump to content

Transit Enabled 3 pack  1.0

   (10 Reviews)

1 Screenshot

About This File

Here are some more default maxis lots that are tranit enabled: Mayors House, Advanced Research Center and Disease Research Center. No Dependencies. These replace the originals.

Copy all files into your plugins folder

I Am takiing requests for transit-enabled buildings. please leave comments if you have ideas.
Enjoy!!




User Feedback

Recommended Comments

Once again you have included the .sav files. These are useless and are wasting bandwidth.

Share this comment


Link to comment
Share on other sites
Guest simnetwork

Posted:

Whats it do? I'm not downloading it until you give a better description.

Share this comment


Link to comment
Share on other sites
Whats the difference between a transit enabled mayors house and a "normal" mayors' house?

Share this comment


Link to comment
Share on other sites
Transit enabled means you can drive on the lot. You can't drive on the default lots. I like these. Keep em coming. And as barbyw said, leave the .sav files out

Share this comment


Link to comment
Share on other sites
There is no point in transit enabling these buildings. It is more of a nuisance than anything else. Do not download.

Share this comment


Link to comment
Share on other sites
Doesn't transit enabling mess with the traffic congestion? I had to get rid of it on all of my OWW2 lots because of them showing red on my congestion view.

Share this comment


Link to comment
Share on other sites
Also.. wouldn't a quick tutorial on how to do his in SC4Tool be better than filling the STEX with lots like this?

Share this comment


Link to comment
Share on other sites
Good idea!! I think that ALL lots that have parking spaces and\or driveways or street access should be transit enabled. After all, it makes the game more "realistic."

Share this comment


Link to comment
Share on other sites
to be honest and give constructive comments, this is completetly useless. It only will add to slow down the game a little more. There was a reason that Maxis did not TE these lots

Share this comment


Link to comment
Share on other sites
As rewright said some transit enabled industy would be good especialy the farms. But w.e. good job keep it up.

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections