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Improved Traffic Volume View  2

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About This File

This Traffic Volume View offers a number of improvements to the one included with the game. Rather than the seven shades ofblue in the original, this version uses the full spectrum of color, including approximately 48 distinct color shades. The maximum volume shown for each travel type has been increased from a flat 1200 for all types in the originalTraffic Volume View to a value which is 300% of thecapacity of the underlying network for the selected travel type. (Since only one commute period is shown at a time, this is one half of the standard network capacity, which is calculated for a full day.) The legend has been increased from five to nine entries, and each color in the legend is followed by the percentage of the underlying network capacity that that color represents, as well as the actual number of Sims represented by that percentage. When a travel type may have more than one underlying network (e.g., cars may travel on streets, roads, or highways), a subtext below the legend indicates which network is being referenced in the display.

The colors in the display have been arranged so that they are more concentrated at lower levels, in order to give finer granularity at lower volumes. Between volumes of 0% and 10%, colors change about every 1.5%. Between 10% and 130%, colors change about ever 5%. And between 130% and 300%, colors change about every 10%. Please note that while every attempt has been made to attain the greatest accuracy possible, all numbers are somewhat approximate. The numbers following each color in the legend refer to the approximate beginning of the range of that particular color.

You may notice that starting at 100%, the colors closely follow those in the Traffic Congestion View. However, it is important to keep in mind the difference between theTraffic Congestion View and the Traffic Volume View. The Congestion View is compiled from an entire day's travel statistics, while the Volume View refers to only a single commute period. Therefore, yellow in a single volume view does not necessarily indicate congestion, and blue or green in a single folume view does not necessarily indicate lack of congestion. Furthermore, some of the volume views include non-congestion producing travel types, which are pedestrians, buses, and ferries. An experienced player may be able to look at both commute periods of certain volume views and get a good idea of congestion, but it is necessary to be careful here.

Finally, most transit station types light up in all volume views. This does not indicate anything about usage; it is simply so you can identify them easily. Certain types of transit stations do not light up because of the way they were designed.

Note: This file has been made largely obsolete by the June 2009 NAM, as it is bundled with all traffic simulators supported by that NAM and later ones.  The only reason to download this file is if you want to use it with an earlier NAM, or if you want to create a custom bundle of the data views, as this Traffic Volume View does not include the Combined Subway Volume View or the Subway building View.  In order to facilitate the custom use of these data views, views for all capacity levels of Simulator Z are now included.




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Very good, a Cleanitol file included.... Shows that u r quite experienced in the Simtropolis Exchange and u know ur things. Keep up the good work! :) Mass
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Wasn't having a solid reference number (for ex: 1200) the point of the traffic volume map? The percentage just makes it so much more similar to the traffic congestion...and deletes the purpose maxis had for the volume view. Well implemented, but if you ask me not the greatest idea. 6/10

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excellent piece of work, really helps to micro manage all those pesky sims on their merry way to and from work.
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An impressive coloring effect that helps with determining where roadways should be improoved. Much higher standard than maxis' settings/views. Downfall is that it affects MY growth simulation to an extent that I chose to trash it. But overall an awesome addition.

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I like that this has more color granularity, but, like koltedkead said, this kind-of defeats the purpose of the volume view. Rather than the values being based on percentages of transit capacity, there should be one static number that all network volumes are compared to.

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For example, if you have a highway that carries 2500 people and a road that carries 1000 people, the highway should have a deeper color even though both transit networks have the same percent of transit capacity (in this case 100%). No rating for now, but if a version based on absolute numbers debuts, it'll definitely be a 10/10. (sorry for the double-post, but together the posts were too long)

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sffc: All travel types that use multiple networks have their capacity normalized to that of a single network, which is mentioned in the subtext below the color legend. This means, for example, that for cars, your street, road, and highway colors will all be based on road capacity, so they will be directly comparable, which is what you want. Your rails, though, do use a different scale, although once again, they all use the same one.

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I'd like to try to clarify some things in a more general way. In every subview, represented by the buttons on the left, each color always represents approximately the same number of Sims, whether it's on a street, road, highway, or whatever. Many buttons use the same scale, but some use different scales more appropriate for their travel types. (continued...)

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The reason for this decision is simple: The scale that shows subway and rail traffic accurately would show virtually no pedestrian activity, and a scale that showed pedestrian activity usefully would not be able to show much of the range of uncongested subway and rail activity. The Maxis 1200 number falls into the second category; most travel types hit the top of the scale long before they reach 100% capacity, greatly limiting the usefulness of this view.

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spokesyboi: Yes, it does. It works with all version of the NAM, as long as you're using Traffic Simulator A or B.

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Okay, I get it now. I was mislead by the "percentage refers to road capacity" message; I thought it referred to the underlying network type (because of the multiple meanings of the work "road"). But now that I understand, this is definitely a 10/10! This helps very much with actually distributing road capacities correctly. P.S. I use NAM Simulator C (2x); will that cause any problems? Do you have to use A or B?

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sffc: There is no Simulator C, but I assume you mean one of the 2x capacity simulators. The NAM team claims that all simulators previous to A and B are obsolete, which is why I built versions only for those. But as the Standard, 2x, and 5x capacities are still around, I think I'll build versions for those, and post here when they're ready. I have to make a different version for every simulator that uses different network capacities because all the numbers are different for each one.

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I think Simulator C actually means you havent chosen any of the traffic controllers (2X, 5x, A or B) offered by the nam but kept standard maxis one. Would be good to have this Improved Traffic Volume view working with it too.

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@z1: In the April 2008 NAM, they renamed the old simulators C, D, and E, respectively standard, better, and perfect pathfinding. Each of those has three versions: normal, 2x capacity, and 5x capacity. I use simulator C with 2x capacity. This simulator has capacities that are similar to those of the A or B "Hard" simulator, with the exception of streets and one-way roads.

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