Jump to content

OceanRiverMOD V03 beta  0.4 beta

   (3 Reviews)
Sign In to follow this  

1 Screenshot

About This File

Since the final version of this MOD has been released on 02-06-2005 DO NOT DOWNLOAD this file anymore!

Look for the final version instead.

Thank you!

~bean~

400

  • Confused 1



User Feedback

Recommended Comments

yay, Frist Comment. This is a pretty cool mod, pretty original and pretty damn good. commendable effort...

Share this comment


Link to comment
Share on other sites
its a breakthrough because the water textures vary depending on the level of the water

Share this comment


Link to comment
Share on other sites
Thanks for your feedback so far. @RaccoRVA: No this MOD doesn't change any terrain textures. For the beaches I used Teirusu's "mud beach". I can't explain the misty effect to be seen in the second picture. It also appears without this MOD.

Share this comment


Link to comment
Share on other sites
@tkirch: this MOD is supposed to be stable so far. But as if mentioned in the modding fora, large textures probably *may* cause trouble with som graphic cards.

Share this comment


Link to comment
Share on other sites
Finally, ANY comment is important - positives and negatives. Everybody has his own opinion. And only feedback would help to improve something. So feel free to say what you think *about this MOD*. And don't comment other comments please.

Share this comment


Link to comment
Share on other sites
a texture this is more like, anyways this isn't a breackthrough with changing textures sinces it's always been like that with any texture, its still a nice effort though.

Share this comment


Link to comment
Share on other sites
I like the idea although I haven't tried the mod yet. Any heads up info to your comment regarding preblems with various graphic cards. I have a Radeon 9600SE (such a dog), any reported problems with it.

Share this comment


Link to comment
Share on other sites
I think the textures are great! The water looks very realistic and it's not just there to have the right colors. The wave and depth effects were a realistic touch!

Share this comment


Link to comment
Share on other sites
@buckbeach: please look at the associated thread for further information (use link in the MOD description above). Thanks.

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections