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8 GoodAbout buckbeach
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Changing Plugin Folder location
buckbeach replied to buckbeach's topic in SimCity 4 General Discussion
Thank you very much. Buck -
Can someone point me towards information regarding Plugin locations? I currently have everything SimCity4 in my C: Programs (86). I would like to have my Plugins in my D hard drive Documents under SimCity4/Plugins to free up space on my C drive and speed up game. Sorry if I am just cluttering up the board, I tried to search for topics but I suck at searching. Buck
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Backup of SC4 files missing data
buckbeach replied to buckbeach's topic in SC4 Bugs & Technical Issues
Thank you Buck -
Would like to buy and play but really confused. Read the post of Do not by Origins game and the whole EULA issue leaves me spinning. So, does Steam allow for using LEX & STEX files/mods? How about GoG digital downloads or EA? Will any allow NAM or other cool projects as the making of Plop RESs have functional residents? I will not be serious player but would like to built small rural towns and ag communities with the aforementioned items as a fun outlet. So need a little help here to get started again. Buck
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Backup of SC4 files missing data
buckbeach replied to buckbeach's topic in SC4 Bugs & Technical Issues
First, thank you all for taking your time to respond. Other computers, yes there are a couple of three hanging around. For other reasons I purchased an external device (for the lack of a better word) a while back so as to remove the hard drives of the other computers and insert them into the device/usb plug in connected bracket to read and upload selected files to my current setup (actually for my previous computer but didn't follow through). So guys, great minds think alike (in my case not so great), but, this old 78 yo fool just runs out of gas and concentration for ANY mental and especially physical projects. I need to think this through and decide what my next step will be. Probably, just turn on the telly and watch more Netfix. Thanks again Buck -
Backup of SC4 files missing data
buckbeach replied to buckbeach's topic in SC4 Bugs & Technical Issues
Not good at explaining things concisely. OK Example: SM2 Small Town Water Tower download Zip opens to SM2 Folder that has 3 sub folders Documents; SM2 Small Town Water Tower and Props. The Doc folder contains jpg and readme txt; Water Tower file contains Plop SC4Lot and Prop file contains SC4Model file. This is the normal opened downloaded Zip. My F external Saved from previous computer: Games/SimCity/SM2 Water Tower/SM2 Water Tower/jpgs and texts. NO SC4LOTS OR SC4MODELS FOLDERS OR FILES. That is about as "exactly" this 78 yo foggy mind fart can get. To me these are "Game Files" An update is I did find an old "Plugins " folder that contains some of what was lost (PegProd, citynut, Nexis, CSX,, Gizmo, Havoc, etc, etc, etc), BUT WildWest, most of Paeng's work, B62, chrisadams and who knows who else maybe lost to me forever. I just maybe to damn old to start this process again. Many better men than myself have retired from this old "masterpiece game" Thank you very much for answering my post. Buck -
Not exactly sure what has happened but I had backed up all my SimCity game files to another drive and when I checked them out they only contain image files and txt info. No data or other files necessary, to load them into a game. This stops me in my tracks to begin to play again because a large portion of the files I had saved, no longer exist. I am very disappointed and don't know who to blame.
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Yet to try it out but I have long believed that the game should beable to capture those members of a community that are retired and on SSI or some other assistance. Previously thought that plopped housing would do the trick but as we all no that will never be workable. This may do the job nicely however should be some sort of govener to allow a percentage to remain unemployeed. I will make a back up before I try it out it though.
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Well it seems I am not the only one that has/had this problem. I subscribed to that site at its inception and am still able to enter their LEX, HOWEVER, no matter what ever I have tried to enter the forums or reregister has failed miserably causing me hours (yes hours) of frustration over a couple of different days. I still dont have the secret and yes I correctly name the web site. Any suggestions Buck
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simpeg-forum-threads SPAM - SimPeg Agricultural Mod
buckbeach replied to Craig-Abcvs's topic in SC4 BAT & Lot Workshop
Craig-Abcvs- I appreciate you reporting this to us here. I look forward to a workable SPAM, but, quite honest the two weeks tongue in cheek references is/are waring very thin (to me) and are far from humorous at this point. Sorry to be such a grouch but I would prefer a more serious approach, even if it means no time table at all. Buck -
What frustrates you about sim city 4
buckbeach replied to Pasta-power's topic in SimCity 4 General Discussion
Can't tell you where but there is a no abandonment mod that works quite well. Note you never can plop residential lots because they will always abandon no matter what. A major thing that gets my goat is not being able to control what grows, and, the none of the No Maxis files works, they will always allow the crummy lots to show up and if you delete them, they will almost always (almost I said) show up again. The only prevent mod I have found to works is the No Perdina (sic) farms. -
simpeg-forum-threads SPAM - SimPeg Agricultural Mod
buckbeach replied to Craig-Abcvs's topic in SC4 BAT & Lot Workshop
Originally posted by: Pegasus We have all been very busy these past few days with the SPAM mod and I just realized that we haven't issued any progress reports or even a shameless plug or two. So here you go... Although we can get pretty excited about what's on the menu, the development agreed that we do not want to reveal too much of what will be included in the SPAM when released. If you'll pardon the pun, we don't want to give away the farm. [drum hit] But I can tell you that we have had some recent modding successes and many of the aspects that made using the farms a PITA... have just gone away. Most of the city conditions that deterred farm demand and development have either been eliminated or reduced significantly. When the SPAM eventually breaks out (probably in about 2 weeks ), it will change forever how you may have used the farms in the past. The player will have far more control over what develops... and no longer are farms just something to get that starter city going. We continue to appreciate all of your support... and patience... in this endeavor. We are globally working 24/7 to get it completed and released as soon as possible. quote> PEG, this reply is a shameless bump to an idea I came up with in Nov 2008. It seemed to generate interest at this site, SC4 Devotion and with your own, but the end result seem to be "you go guy" and do it yourself . I do not have "talent on loan from God" (to quote a phrase) and I can't seem to do the simplest items with the Lot Editor, etc. Please bear with me as I copy paste the original post and your then reply. This post is more than just a request for new lots or BATS, it's a concept, so I thought I would start this here. After seeing a new creation (can't remember whether it was a lot or BAT) of a rather nice power plant that was under construction, I started thinking that it would be nice if somehow the jobs needed in RL to construct such a large complex project, were assigned to it. After all these RL projects sometime take many years to complete. This got me thinking (dangerous for my old shunken brain). There are many Industrial plopables that have been create that do have functional jobs but the problem is they do not generate freight. Well, construction and other labor service industries do not generate much freight in RL if any, only the manufacturers. Why not have these workers captured for use by creating a series or class of Industrial Plopables. Examples: carpenters, plumbers, air conditioning and heating workers, iron and sheet metal workers, etc, etc. These companies could be large ground up builder's (residential, commercial, civic and industrial buildings, bridges, road/street, tunnel, railroads), or smaller service outfits. They could capture the carpenters, plumbers, air conditioning and heating people, iron and sheet metal workers, oil well diggers, agricultural support companies, on and on. The list of this class of mid-level educated working citizens is sorely missing from our game. Here is the part I do not know, are there any other game issues that are skewed (screwed up) when you have these type of Plop Industrials, like taxes. Your Relpy: I believe you have hit on a great idea. Although many of the occupations/service oprganizations you mentioned could be argued to be commercial, not industrial... I suspect you have revealed how we can turn a negative into a positive. The negative of which I speak is the missing element of custom industrial and commercial ploppables. For industry, that is freight. For commercial, it's customers. Technically, all custom ploppable IND & COM lots still generate freight or attract customers... but those lots can't make a connection to the network. So all freight trips are long... and all customers are low. Traditionally, I have cheated my way around this by altering the queries.... so that Freight Trips would read as "Productive" or "Profitable", etc... and Customers would always be "Happy"... or I would just omit that stat altogether. The positive then, would be to embrace that negative as a desirable feature for a custom industrial lot that does not normally generate freight... or a commerical lot that does not normally attract customers. Edit out the productivity stat from the queries... and we can embrace the lot as fully functional and glitch-free... instead of considering it as just "mostly functional". Of course, you will have to give these new types of lots a catchy name and acronym... so they can be easily identified by the downloading community as fully functional ploppables. Remember... marketing is everything. Give them less and convince them its more... that sort of thing. Something like: ZOP (Zero Output Ploppable) or NOP (No Output Ploppable). * You'll probably want to dust off the old thesaurus and come up with something better as neither of those are making me want to rush and buy it...IMO. I hope that maybe some form of this idea can/will be incorporated with this project. Having worked in and around agricultrual communities many of my working years (eg Imperial Valley region of California), I know that there are many local jobs that can not be just thrown into the service (commercial) secture or do not actuallly result in freight. While originally I started thinking of this for your MTP, this new project of your team may be a natural home for it. That's my pitch. Buck -
I love his/her work but to me the scale just doesn't seem to match up with other W2W Lotter/Batters (eg JBsimio, Spa and others). Am I wrong or what? Please direct me to the correct thread if this is the wrong place to post items such as this.
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Late to the party but I'll call it a pear farm. As noted potatoes grow on a sprawling vine with the potatoes underground (like peanuts). Some home growers use tires for a dirt build up. Note the new plants are grown from the potato's seeds, which are little chunks of the potato with an eye. They don't use the potatoes from the store.
