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We all hate them in real life, but they're so fun to build in game. So why don't you show us the best toll road/turnpike you're working on or have completed. They can make a really good subsidization to eternal commute, and make some $$$ for your city.
Version August 14
29,576 DownloadsMy very first upload to the Exchange is a full collection of turnpikes I've worked on over the last few months. It comes with five different versions allowing you to build toll booths practically anywhere. I am planning to create more versions later (like small ones for two-lane roads), but I think this set is quite complete as is. === TLC series of TOLL BOOTH TURNPIKES === This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below. The A1, A2 and L models should be placed on flat terrain, as the base model is designed to overlap parts of existing roads and it cannot curve along bumps. The S1 and S2 are more compact and userfriendly; these can be placed practically anywhere. No mods are required, but traffic mods might be a good idea to solve any wonky lane bias. The terraform tool is a must if you are building on an uneven surface. === INFO === Service: Police Polygons: 2300 (A1, A2 & L) Verts: 3100 (A1, A2 & L) Texture: 1024x1024 Diff/Spec/Illumination === VARIANTS === - TLC-A1 - High Speed - Passive high velocity setup for large amounts of expressway traffic. Cost: 11000 Upkeep: 48/Week Cells: 6x16 Patrol vehicles: 8 Accumulation: 25 Coverage: 1000 3 High Speed Lanes + 2 Lay-by Lanes All Lanes Open Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=487175904 - TLC-A2 - Congested - This setup will actively slow down incoming cars and trucks. Cost: 11000 Upkeep: 0 (Self-sufficient) Cells: 6x16 Patrol vehicles: 8 Accumulation: 25 Coverage: 1000 2 Low Speed Lanes + 2 Lay-by Lanes 3 Gridlocked Lanes (Parked cars) 1 Closed Lane Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=487176169 - TLC-L - High Speed Left-Hand Traffic - A1/A2 hybrid with left-side lay-by. Cost: 11000 Upkeep: 0 (Self-sufficient) Cells: 6x16 Patrol vehicles: 8 Accumulation: 25 Coverage: 1000 Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=497805937 - TLC-S1 - Compact One-Way - Cost: 6000 Upkeep: 0 (Self-sufficient) Cells: 1x2 Patrol vehicles: 4 Accumulation: 20 Coverage: 500 Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=497488325 - TLC-S2 - Compact Two-Way -This turnpike can be placed on top of four-lane and six-lane avenues and has an optional lay-by / frontage area. Cost: 8000 Upkeep: 0 (Self-sufficient) Cells: 1x3 Patrol vehicles: 6 Accumulation: 20 Coverage: 500 Status: Published http://steamcommunity.com/sharedfiles/filedetails/?id=498882865 This entry is outdated. For the most recent versions I suggest you subscribe to the ones linked above. I'm not planning to update this because it's more easy to keep track of Workshop assets. If you pirated the game, bad luck, these assets probably will not work for you.
robloxkiller posted a City Journal entry in highland park: a growing city with growing problemsbuilt in 2004 the pelican isles turnpike connected the pelican isles along with U.S 7 ALT in highland park there are two exits on the turnpike the first one is the north terminus in downtown which connects to INTERSTATE 242 the second exit is to a sparsely populated town that lies along the turnpike called MISSION ' alt='%20'>