Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'team greater'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 4 results

  1. TG SF 650 California St

    Version 1.0

    16,516 Downloads

    Team Grater presents 650 California St.BAT created by bixel Modding, lot design, readme by bixel Fixed LM & PLOP issue missing correct building Check out Bixel's SF Buildings at Simtropolis Introduction / Overview 650 California Street, also known as the Hartford Building is a 34 story, 142 m, (466 feet) office tower on the northwestern edge of San Francisco's Financial District. The tower is located on California Street on the edge of Chinatown, and not far from 555 California Street. 650 California is visible from every direction except from the southeast, where the Financial District skyscrapers block the view. Description The building was designed by Edward Charles ("Chuck") Bassett of Skidmore, Owings & Merrill for Hartford Insurance, its initial tenant. It is architecturally significant, featuring a tall modernist lobby, high ceilings, and an exterior skeleton of floor-to-ceiling windows recessed into a square gridwork of precast white reinforced concrete. When this tower was completed in 1964, it was the second in San Francisco larger than 400,000 square feet or 37,000 square meters. It also became California's tallest building, replacing both the Russ Building in San Francisco and the Los Angeles City Hall in Los Angeles, California.[1] Later skyscrapers in both San Francisco and Los Angeles took the title of California's tallest from this building Key tenants include Littler Mendelson (world headquarters), Donaldson, Lufkin & Jenrette, Credit Suisse, Jefferies & Co., Fairmont Hotel Management, Fliesler Meyer LLP, Jones Hall Law Corporation, and KBCW (former). A key scene from the documentary Live Nude Girls Unite (2000) was filmed in the lobby and a Littler conference room, where strippers met with attorneys for Littler, who was representing their employer, the Lusty Lady, in an effort to prevent the strippers from organizing a labor union. 650 California was acquired for USD $160 million by the Pivotal Group in 2000, then sold to a Private Investor in 2005. You will find the following versions: ploppable landmark ploppable functional landmark (CO$$) growable CO$$ Dependencies Props: none! Textures: none! Stats and Values All game-relevant values you might like to know are listed in the following overview tables. Please note that all versions of this building share the same set of statistics. TABLE 1: GROWABLE VERSIONS Parameter Growable CO$$ Occupants: 1,650 CO$$ Lot Sizes / Growth Stage: 3x3 / stage 7 Zone Type: Dense Commercial Tileset(s): Housten/Euro Flammability: 30 / Stage 5 Power consumed: 50 MWh/month Water consumed: 90 gallons/month Air pollution: 10 over 5 tiles Water pollution: 10 over 6 tiles Garbage generated: 30 tons/month TABLE 2: LANDMARK Parameter LANDMARK Lot Size 3x3 Menu Position: Landmarks, ??? Plop Cost: § 10,000 Landmark Effect: + 40 over 20 tiles Mayor Rating Effect: +10 over 256 tiles Worth / Bulldoze Cost: § 1,000 Flammability: 10 / Stage 5 TABLE 3: PLOPPABLE Parameter LANDMARK Lot Size 3x3 Menu Position: Landmarks, ??? Plop Cost: § 10,000 Landmark Effect: + 40 over 20 tiles Occupants: 1,650 CO$$ Flammability: 30 / Stage 5 Power consumed: 50 MWh/month Water consumed: 90 gallons/month Air pollution: 10 over 5 tiles Water pollution: 10 over 6 tiles Garbage generated: 30 tons/month Installation First of all, it is recommended to unzip the entire content of this ZIP into some archive folder where you keep all building versions, readme, and screenshots, and maybe even back it up onto a CD or an external HD together with your other SC4 stuff. This way, if you need to clean your HD and reinstall your OS, you can simply copy the stuff from your backup archive into your plugins folder instead of having to download all plugins anew. That said, in order to use this building in game, I suggest you first go to your plugins folder and make a sub-folder for this download. Then, simply copy the .sc4model file(s) (the actual building model) plus the lot file(s) of whatever version(s) you'd like to use into the newly created folder. To uninstall a version you don't like after it has grown in your cities, first bulldoze all instances of that version in your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience. Bixel on behalf of Team Grater Wednesday, December 24, 2008.
  2. TG SF McKesson Building

    Version 1.0

    16,715 Downloads

    Team Grater presents McKesson Building BAT created by bixel Modding & lot design by bixel readme by bixel Check out Bixel's SF Buildings at Simtropolis Introduction / Overview McKesson Plaza (Building) is an office skyscraper located on Market Street in San Francisco's Financial District. The building, completed in 1969, stands 529 feet (161 m) tall and has 38 floors. McKesson Corporation is headquartered in this tower. McKesson HBOC is one of San Francisco's Top 5 head offices with sales of US$52 billion in 2002. - The Crocker Galleria is an open-air retail mall located at the building's base, largest of its kind downtown. - Granite and marble highlight the 30-foot high all-glass entrance lobby. - Rests on the site formally occupied by the Crocker Building. - The exterior is constructed of 1 inch thick Norwegian granite mounted on precast concrete panels. This building was used for the exterior shots of Cathedral Software in the 1995 film The Net, starring Sandra Bullock, Jeremy Northam, and Dennis Miller. The following lots are included: Functional CO$$ Landmark Dependencies NONE!!! (am I awesome or wut??) Stats and Values All game-relevant values you might like to know are listed in the following overview tables. TABLE 2: FUNCTIONAL LANDMARKS!!! oooh oooh oooohhhhh Parameter LANDMARK Jobs n Paper Pushers: 1,300 CO$$ Lot Size 1x3 >> seeing Plopping Diagram for details. Menu Position: Landmarks, somewhere O_O Plop Cost: A Billion Dollars!! > Just Kidding! 10,000. Installation Simply unzip the content of this archive into your plugins folder and delete all the lots you don't want. It is generally recommendable to unzip the entire download into a backup folder first and then copy only those files that you want into a sub-folder inside your main plugins folder. This procedure makes it easier to keep full control and leave out files that are not required in game, such as this readme and the screenshots. In case you are looking for any .SC4desc files, these have been merged with the associated lot files to reduce clutter. Due to the individual names of each lot, I needed one desc per lot anyway, so this method suggested itself. To uninstall a version you don't like, just delete the lot file from your plugins folder. IMPORTANT: If any instance of the lot in question has already grown in one or more cities, first bulldoze all instances of that version in all your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience. Bixel on behalf of Team Grater Sunday, December 14, 2008
  3. SF 680 Folsom Revisited

    Version 1.0

    7,966 Downloads

    Team Grater presents 680 Folsom St. BAT created by bixel Modding & lot design by bixel readme by bixel Check out Bixel's SF Buildings at Simtropolis Introduction / Overview 680 Folsom St is a building on the corner of Folsom and Hawthorne Streets, in San Francisco, California. For four decades, the AT&T complex at Third and Folsom streets has been an imposing concrete fortress designed to keep the public at bay and business operations as secure and secretive as possible. Now TMG Partners and RREEF are getting ready to bring air and light -- and the public -- into the two-building property with a $200 million renovation and expansion the developers hope will transform the property into one of the most desirable office buildings south of Market. Before this is done, our hero Bixel has immortalised the old brutalist buildings here for you in SimCity4!!!! XD XD XD Article on renovations Construction Watch for the old AT&T building.The following lots are included: Growable CS$$ Growable CO$$ Functional CO$$ Landmark Functional CS$$ Landmark Dependencies NONE!!! (am I awesome or wut??) Stats and Values All game-relevant values you might like to know are listed in the following overview tables. TABLE 1: GROWABLE VERSIONS Parameter Growable CS$$ Jobs n Paper Pushers: 1,380 CS$$ (2,100 CS$$ when dilapidated) Lot Size / Growth Stage: 7x4 / stage ?? Zone Type: Dense Commercial Tileset(s): ALL Worth / Bulldoze Cost: ??? Flammability: 40 / Stage 5 Power consumed: 120 MWh/month Water consumed: 100 gallons/month Air pollution: 26 over 5 tiles Water pollution: 22 over 6 tiles Garbage generated: 60 tons/month Parameter Growable CO$$ Jobs n Paper Pushers: 1,380 CO$$ Lot Size / Growth Stage: 7x4 / stage ?? Zone Type: Dense Commercial Tileset(s): ALL Worth / Bulldoze Cost: ??? Flammability: 40 / Stage 5 Power consumed: 120 MWh/month Water consumed: 100 gallons/month Air pollution: 26 over 5 tiles Water pollution: 22 over 6 tiles Garbage generated: 60 tons/month TABLE 2: FUNCTIONAL LANDMARKS!!! oooh oooh oooohhhhh Parameter LANDMARK Lot Size 7x4 Menu Position: Landmarks, somewhere O_O All growable lots will grow on dense commercial. To make a continuous zone of the required size, hold the [CTRL] key while zoning. If the grid lines are turned off, turn them on for zoning by pressing [G]; this will make it easier to count the tiles. Installation Simply unzip the content of this archive into your plugins folder and delete all the lots you don't want. It is generally recommendable to unzip the entire download into a backup folder first and then copy only those files that you want into a sub-folder inside your main plugins folder. This procedure makes it easier to keep full control and leave out files that are not required in game, such as this readme and the screenshots. In case you are looking for any .SC4desc files, these have been merged with the associated lot files to reduce clutter. Due to the individual names of each lot, I needed one desc per lot anyway, so this method suggested itself. To uninstall a version you don't like, just delete the lot file from your plugins folder. IMPORTANT: If any instance of the lot in question has already grown in one or more cities, first bulldoze all instances of that version in all your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience. Bixel on behalf of Team Grater Wednesday, October 8, 2008
  4. TG SF 425 Market St

    Version 1.0

    11,339 Downloads

    Team Grater presents 425 Market St. BAT created by bixel Modding & lot design by bixel readme by bixel Check out Bixel's SF Buildings at Simtropolis Introduction / Overview 425 Market St is an office skyscraper located on Market Street in San Francisco's Financial District. The 525 feet (160 m), 38 floor office tower was completed in 1973. Architect: Skidmore, Owings & Merrill The following lots are included: Growable CO$$ Functional CO$$ Landmark Dependencies NONE!!! (am I awesome or wut??) Stats and Values All game-relevant values you might like to know are listed in the following overview tables. TABLE 1: GROWABLE VERSIONS Parameter Growable CO$$ Jobs n Paper Pushers: 3,980 CS$$ Lot Size / Growth Stage: 4x5 / stage ?? Zone Type: Dense Commercial Tileset(s): ALL Worth / Bulldoze Cost: ??? Flammability: 40 / Stage 5 Power consumed: 200 MWh/month Water consumed: 150 gallons/month Air pollution: 26 over 5 tiles Water pollution: 22 over 6 tiles Garbage generated: 60 tons/month TABLE 2: FUNCTIONAL LANDMARK!!! oooh oooh oooohhhhh Parameter LANDMARK Lot Size 4x5 Menu Position: Landmarks, somewhere O_O All growable lots will grow on dense commercial. To make a continuous zone of the required size, hold the [CTRL] key while zoning. If the grid lines are turned off, turn them on for zoning by pressing [G]; this will make it easier to count the tiles. Installation Simply unzip the content of this archive into your plugins folder and delete all the lots you don't want. It is generally recommendable to unzip the entire download into a backup folder first and then copy only those files that you want into a sub-folder inside your main plugins folder. This procedure makes it easier to keep full control and leave out files that are not required in game, such as this readme and the screenshots. In case you are looking for any .SC4desc files, these have been merged with the associated lot files to reduce clutter. Due to the individual names of each lot, I needed one desc per lot anyway, so this method suggested itself. To uninstall a version you don't like, just delete the lot file from your plugins folder. IMPORTANT: If any instance of the lot in question has already grown in one or more cities, first bulldoze all instances of that version in all your cities, then save the cities and exit. Now you can safely remove the version without running any risk to experience crashes or any other inconvenience. Bixel on behalf of Team Grater Tuesday, August 19, 2008
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections