-
Content Count
82 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by qwerty697
-
-
Turning Lanes - Feedback and Testing
qwerty697 replied to the7trumpets's topic in NAM & Transit Networks
Swamper77 Said: We can't move them back. If we do, the stoplight animations don't work. Maxis really screwed up in this part of the game. Well, that sucks I remember hearing, some one say that you could move them back either in this thread or another thread. Swamper77 Said: GST and I are currently testing a file that I made last night. The file is an override for the NAM RUL File 10000002. Both the NAM and the ATL use this RUL file. The file I made allows the ATL and the NAM to work together at the same time. I haven't been here in a while so I hadn't heard of ATL. What is it? If you get this to work with NAM will it also work with the Ground Light Rail Mod. -
Turning Lanes - Feedback and Testing
qwerty697 replied to the7trumpets's topic in NAM & Transit Networks
I noticed from the pictures, that the stoplights are still right in front of the street, and I was wondering if you could move them further back. Also If you could make this compatible with the NAM. I won't try this until you make it compatible with NAM. -
- 23 Comments
-
- its
- transportation
-
(and 1 more)
Tagged with:
-
Dont forget Me. Member Total Posts: 108 Last Post: 2/10/2005 Member Since: 8/10/2003 Today I've been here 1 Year and 5 Months
-
Here's a picture of me. Yes yes I know I need to sleep, but I don't like to If there was a pill I could take so I would only need 4 Hours of sleep I would take it. Here's a picture of me a Girl I know at her birthday party. No She's NOT My girl friend, but I wish she were(sight) but she has a boyfriend.
-
Tutorial on the use and organization of the Plugins folders
qwerty697 replied to GrampaAl's topic in SC4 - Custom Content
First of all I do try to use these guidelines, but I still need a long time to actually finish organizing. If I know the name of the lot/bat maker I make a folder for them in the my docs plugin folder, then put all their stuff in there, unless they specify otherwise in the readme file. I find that usally this results in fewer directories. You said that the game lots everything in the plugins folder then it loads the stuff in the subfolders. It seems to me that making subfolders may actually make the loading slower, since it has to load the folder then all the subfloders, but I could be wrong. What about the CSX bat you said had special properties, do those have to go back to the my docs plugin folder? -
-
-
I say that you should do the Avenue one since to me it seems like it would be quicker than the higway one.
-
Tropod said a page or two back that he was taking a break from this thread.
-
-
-
I think that would be a great intersection. How about making something like this Photoshoped badly It would be beter than the regular avenue to road connection.
-
- 24 Comments
-
- residential
- logcabin
-
(and 3 more)
Tagged with:
-
-
-
-
Tropod I think those pedestrian malls would be great. I would also like to see some Traffic Circles.
-
I was wondering if it was possible to make a traffic circle, cuz right now you have to make it using a one way road and it doesn't look very circular. I was thinking there could be a 3x3, 4x4, and 5x5 version. I think it should also be possible to connect up to 8 roads to it.
-
I was wondering if this mod is compatible with the roadtop mass transit mod. If not could it be made compatible. Also does the update include stack interchange that was shown a page or two ago. because I want it!!!!!!!!!!!
-
-
The No Dilapidation Abandonment Modd - Now Available
qwerty697 replied to RalphaelNinja's topic in SC4 Modding - Open Discussion
I also want a mod for the abandoned due to commute time. I think that a huge apartment building abandoning because of a No Job Zot is EXTREMELY STUPID. I mean I could understand some of the ocupants of the building not having jobs, but all of them, come on. I think that the no Job Zot should last longer like a year, and on large buildings it shouldn't cause abandonment, just a decrease in occupancy. -
Did you make that with pond kit from THE ONE WHO MUST NOT BE NAMED.
