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Everything posted by jigsaw
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If you had to define 10 building types for SC4...
jigsaw posted a topic in SimCity 4 General Discussion
if you had to bundle all of the types of architecture/content released for SC4 here and on all other websites into 10 architectural styles, or as i call them "eras", how would YOU do it? this is what i have come up with: 1. Ancient buildings/ ruins 2. Colonial 3. Old Western (European) 4. Old Eastern (Asian) 5. 1900-1950 (early 20th century) 6. 1951-1979 Western 7. 1980-1999 Western 8. 2000+ (modern-present Western) 9. Modern Eastern 10. Futuristic/ Fantasy the hidden 11th category i would add is 0. timeless (not relevent to time period) what do you think? im sorting my plugins library/ folder in a way that can reflect the most common eras we can use in the game. i know you could get really specific but i want to keep it to a basic 10 categories how would you fit the types into 10 categories? feedback is welcome -
for dirk (or another ST administrator that can answer the question) im curious to know how big the STEX is at the moment? how many GB or TB is the entire STEX? im curious to know how big the world's biggest SC4 collection is at present.
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The ST 6.0 Department of Technical Affairs
jigsaw replied to Craig-Abcvs's topic in Simtropolis Related
i cannot use simtropolis with google chrome. is there a reason for this or a setting i must use to get it to work? has anybody else reported problems using ST with google chrome? -
Notice
jigsaw commented on newyorkrunaway1's City Journal Entry in Parkland - Adventures In Realism - Established 2004
this is a great work in progress, in fact one of the better ones atm. i see you are building along the lines of 'US suburbia' with your streets etc. looking forward to more -
love the palace. coastal development will come in time no doubt..... im gonna watch this one. well done
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This week, i have been working on the main island most of the time. i want to fill it as much as possible with the 'first wave' of buildings as much as i can. the next term i will focus on growing Pellew. Term 3 has achieved a lot, and i have redone a bit of work from term 1... quite a lot in fact. A lot of people here like to lay to city 'right first time', and also build their cities in reverse.... where freeways and railroad are laid first, and homes and offices last. this is not how i play, and this is not how the world does it. i will rebuild and rebuild over the top, a term i coin as 'waves'.. anyway, back to the show. their are some closeups this time. Yes, there is a lot of maxis in here at the moment, but i am limiting plugins at this time... sorry about that if you are concerned by them... think of them as pulp for the bigger picture. BELOW: i have defined the city limits for my region, and have planned out where and how it will grow. think of this as like council boundaries. Lords has spread to the mainlaind on the northside. BELOW: a new region map mod has been added, with better detail. here is the Lords Island transit map at this time: ABOVE: this is the Passenger rail network. The blue network is the original centralised network, and the Red is the newer line i have added. it is independant of the old network and will most likely be more intercity, whereas the blue will focus on the island. BELOW: here is the city view to date high rises are starting to grow, which i didnt want to happen, but will let pass. i have only turned on 1940's build style just recently... -------------------------------------------------------------------- Lords closeups ---------------------------------------------------------------------------------------------- ok here are some shots of the Lords. BELOW: this is the Home of the Region Mayor. Located on the Southbank of the City, a beautiful park splits the urban sprawl in two. ABOVE: the main cathedral of the city, with its gardens. it is situated on the Northbank, and the pillar here represents where the whole city started from. it is the foundation spire (yes i know lots of maxis here in this pic... but they wont be there for too long) BELOW: the renovated Marriot line junction in Lords. it was lowered to split rail and road for faster times, and ease traffic flow the Red rail line required a major engineering task... to build a 4lane rail tunnel. there was once a 2lane rail bridge crossing the cove, but it needed to go. now the tunnel allows for a better visually pleasing view of the cove entrance. i am not sure what im going to do with the coast yet, as a freeway may be needed, so for now its just open spaces and some res. ----------------------------------------------------------------------------- Lane Cove ------------------------------------------------------------------------------------------- Lane cove was the second city on the island, and is primarily industrial. the first shipping docks have been built here for industry. BELOW: the lane cove dockyards BELOW: this bottleneck has been purposely made. i am experimenting with it in my region to learn more on pushing the limits of capacity ------------------------------------------------------------------------------- SPARTA AIRPORT--------------------------------------------------------------------------------- I have finally built an airport... and by no means is this the final setup... located in Sparta, north of Lords Island it will service the east coast, with many expansions and refinements on the way in the future. well thats it for this week... next term will be focused on the growth of Pellew, a de-centralized city plan. jigsaw.
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i like it. keep it up. will be avidly watching
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here is the new agricultural town of cosby. it has been made to remove the farms of Lords Island. this city is going to be low dense, and i am trying to keep it agricultural as best as i can. before we all say it, i am not a agricultural guru like a lot on here. i dont care. this game is Sim City, not Sim farm, or Sim rural. i run this on a laptop, and im not going to fill my plugins with rural delights. i have to pick between cities and farms, i pick cities. BELOW: here is the region shot of cosby before development. BELOW: and here it is after a 2 day build: ABOVE: TRANSIT MAP BELOW: this is my freight rail network for the Cosby area in the future, i will build a port area for the Cosby region, but for now it will be freighted to Lords. the POP of Cosby is around 80k. this is just a quickie, im preparing T3 at the moment. a lot of development on Lords will be seen.
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close ups will come when there is something decent to show... for now im just laying building. when i refine my city, thats when the close ups will come.
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can everyone see the pics? or are they red boxes?
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here is the start of my region. i am not a fan of over the top storytelling, but this is my plans. 5 different cities, so when i get bored of one, i will work on another. each will be built with different styles. here is the first city, Lords. it is on the main island on the coast, and has 4 main districts surrounding it. ABOVE: for the moment, i wont show many close-ups, but more regional development shots. Lords is settled on the big island, with the settlement of Pellew up river. BELOW: Here are my plans for a rural farm city, with agriculture is the primary industry. the plan is to remove the farmlands from the island to help expand on urban sprawl. the proposed city of Cosby, will be a primarily low-dense city. BELOW: i have decided to declare a vast area of natural vegetation as national park. this should balance out urban sprawl with mother nature. BELOW: i have started a freigh-rail only system on the main island. i am going to experiment with seperating the rail network totally, no passenger rail will mix with freight rail. this outer ring is the only the beginning, ABOVE: here an aerial shot of the Pellew settlements, up the river. More on this in the future. So, there is the first early shots of Betano. more will follow, in more detail, and close-ups will come at a later date.
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here is a lost CJ, as my little niece trashed my computer which resulted in a computer rebuild... and lost it all. i had about 6 weeks work in this. the plan was to create one super city over time.
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this is Escher, the first time i have ever posted my work on the web. i dont work on it anymore, but i think its one of my best creations. i worked on it for 3months.
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Super Sticky: Support Thread for the CJ Forum and the CJ Section
jigsaw replied to beebs's topic in SC4 City Journals
i tried to start one, but it wouldnt let me... it just froze... will try again tomorrow -
The ST 6.0 Department of Technical Affairs
jigsaw replied to Craig-Abcvs's topic in Simtropolis Related
no joy with starting a CJ in the new CJ section. i fill out the details, then it freezes, does nothing and says done with errors... any probs with it or is it possibly my end? -
How do YOU name your cities?
jigsaw replied to `Shotgun Nosejob`'s topic in SimCity 4 General Discussion
- friends surnames - streets and roads around the neighbourhood -places you have been or have lived. holiday destinations -sometimes after watching a movie i might name a town after them (i have a city called tarantino!) - 1 city gets a name of a place from a previous region... for continuity look at how old towns in england were named. most of eastern US names come from europe, and their names have a common connection... ie- ham (nottingham for example) means village, ie ham-let. -
Show us your home city's Roundabouts
jigsaw replied to GaBoR's topic in Architecture & Urban Planning
australias capital city is canberra. look it up google earth and you will see the whole city is built on enormous roundabouts. and here is the king of all roundabouts... state circle, in the middle is the australian parliament house. it is 2 roundabouts, an inner and an outer ring. the outer goes in both directions, the inner ring is clockwise (we drive left sid of the road remember) -
need i say more?
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This is my first CJ/ Photo upload, so please be gentle. This is Escher, named after the fantastic artist of the early 20th Century. The Escher Region comprises of 2 Major cities, and Lake and small farmland area. The map is actually the Auckland Region area, i just compressed it to be smaller. this will be the one and only upload of pics, as i do not work on this region anymore. i just wanted to share my work. firstly here are the regional pics of the two cities: here is the Escher Lake area... i made this to look like a damn, for water supply and farming. heres is the regions airport: Escher International. It sits on the outskirts of the main city Medusa. next is the Main city, Medusa
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ok guys, here is the transit map. its the vanilla transit map, i was in between mods at the time. - someone said i didnt have enough plugins, too many maxis etc. well im running in this on a laptop and it has its limits. i tried the maxis blocks that are on the STEX, but the damn thing would not grow at all. -as for planning, i dont plan it too perfection from the word go. i dont lay freeway first, etc. i dont like the cities that lay it down perfect the first time. i evolve my cities, with the attitude that the real world has. a city was a village once, then became a town, then became a city. i will go over an area to improve roads, services and access again and again and again. -this city is no longer worked on, so it is what it is.... well maybe one day i may dig it up and rework it... anyways... here they are:
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and finally here is Raven. total population approx 380.000 i hope you like the pics, there are a couple more, but these are the best. enjoy! -- jigsaw --
