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TERM 3... expansions of Lord island

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jigsaw

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This week, i have been working on the main island most of the time. i want to fill it as much as possible with the 'first wave' of buildings as much as i can. the next term i will focus on growing Pellew.

Term 3 has achieved a lot, and i have redone a bit of work from term 1... quite a lot in fact. A lot of people here like to lay to city 'right first time', and also build their cities in reverse.... where freeways and railroad are laid first, and homes and offices last. this is not how i play, and this is not how the world does it. i will rebuild and rebuild over the top, a term i coin as 'waves'..

anyway, back to the show. their are some closeups this time. Yes, there is a lot of maxis in here at the moment, but i am limiting plugins at this time... sorry about that if you are concerned by them... think of them as pulp for the bigger picture.

BELOW:  i have defined the city limits for my region, and have planned out where and how it will grow. think of this as like council boundaries.

Lords has spread to the mainlaind on the northside.

T3RGNBORDERS.jpg

BELOW: a new region map mod has been added, with better detail. here is the Lords Island transit map at this time:

T3LORDSISLTRANSITMAT.jpg

T3LORDSRAILNET.jpg

ABOVE: this is the Passenger rail network. The blue network is the original centralised network, and the Red is the newer line i have added. it is independant of the old network and will most likely be more intercity, whereas the blue will focus on the island.

BELOW: here is the city view to date high rises are starting to grow, which i didnt want to happen, but will let pass. i have only turned on 1940's build style just recently...

T3LORDSREG.jpg

-------------------------------------------------------------------- Lords closeups ----------------------------------------------------------------------------------------------

ok here are some shots of the Lords.

BELOW: this is the Home of the Region Mayor. Located on the Southbank of the City, a beautiful park splits the urban sprawl in two.

T3LDSPALACE.jpg

T3LDSCHURCH.jpg

ABOVE: the main cathedral of the city, with its gardens. it is situated on the Northbank, and the pillar here represents where the whole city started from. it is the foundation spire

(yes i know lots of maxis here in this pic... but they wont be there for too long)

T3LDSTODAY.jpg

T3LORDSCITY.jpg

T3LORDSCITY2.jpg

BELOW: the renovated Marriot line junction in Lords. it was lowered to split rail and road for faster times, and ease traffic flow

T3LDSRAILPROJ1.jpg

T3LDSRAILTUNNEL.jpg

the Red rail line required a major engineering task... to build a 4lane rail tunnel. there was once a 2lane rail bridge crossing the cove, but it needed to go. now the tunnel allows for a better visually pleasing view of the cove entrance. i am not sure what im going to do with the coast yet, as a freeway may be needed, so for now its just open spaces and some res.

----------------------------------------------------------------------------- Lane Cove -------------------------------------------------------------------------------------------

Lane cove was the second city on the island, and is primarily industrial. the first shipping docks have been built here for industry.

BELOW: the lane cove dockyards

T3LCPORT.jpg

BELOW: this bottleneck has been purposely made. i am experimenting with it in my region to learn more on pushing the limits of capacity

T3LCBRIDGE.jpg

T3LCWAYBEFORE.jpg

T3LCDEV.jpg

T3LCDEV2.jpg

------------------------------------------------------------------------------- SPARTA AIRPORT---------------------------------------------------------------------------------

I have finally built an airport... and by no means is this the final setup... located in Sparta, north of Lords Island it will service the east coast, with many expansions and refinements on the way in the future.

T3AIRP.jpg

well thats it for this week... next term will be focused on the growth of Pellew, a de-centralized city plan.

T3NORTHPELLEW.jpg

jigsaw.

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