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Everything posted by how_deep
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The Simtropolis Vending Machine - Inspired by The SC4D Vending Machine
how_deep replied to aaaling's topic in Forum Games
*Receives BFG 9000 and fires it* *Inserts 1 soul cube* -
Dukes - New version
how_deep commented on Uzil's City Journal Entry in Zeroing City, The Silver City
What is the name of those seawalls? -
The in-game runways are too short but real-life runways (128-192 tiles) may be too long for the game. Depending on the size of your terminals, I'd say 80-120. Check out some City Journals and compare their runways. The yellow stripes are called a stopway, which allows a plane to pull aside in the case of an aborted takeoff.
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What city maps should I be looking at for inspiration for this backstory?
how_deep replied to jwsteele's topic in SimCity 4 General Discussion
I would look at Portland OR or Stockton CA as inspiration. They're in similar locales and economies. -
New to sim 4 A few observational questions
how_deep replied to NoviaStar's topic in SimCity 4 General Discussion
Placing NIMBY buildings near the zones will help scare away the other developer types (R$ will build anywhere) If that doesn't work, when the R$ tower builds, click on the building and check "Make Historical." This prevents further development on that lot. I use it often when I want high-rise industrial areas. -
Quick question on region strategy
how_deep replied to CapnLanky's topic in SimCity 4 General Discussion
You can be creative with both mixed and single zones. Just note that in medium and large tiles, it is very difficult to have only one zone type, but you can have a majority of one zone in a tile without commute/abandonment issues. In my region, I'm building a ring of small Industrial tiles to surround my downtown area(C and R) but as I expand, I'll have all three zones in some tiles and in suburban areas mainly R with a few C and I at major intersections. You can try to be realistic or go crazy with it either way. -
Make sure you have at least five times the $$$ jobs (C and I) as residents, since high wealth buildings only give a fraction of jobs to high wealth sims. You'll need to raise a pretty large regional population as well (for commercial and industrial demand).
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Which rewards are NOT worth using?
how_deep replied to zwr100's topic in SimCity 4 General Discussion
With most rewards, w/o modds, you have the opportunity to plop 2 of each. When the ticker offers the item, and on the rewards menu. Try it out. With the Rewards menu, you can plop the HoWs and cemetaries anytime. -
The Stage 8's usually appear when you have 40K or more commercial jobs. You'll need about 150K residential population and a few good connections in your region to get started. How large is your city (and your region)?
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I've seen these in several cities. Another idea would be to design a 2-lane road with shoulders (or grassy space before the sidewalks, etc.) that could be upgraded to an avenue w/o bulldozing developed areas. IMHO, the roads of Simcity are way too narrow in comparison to the buildings.
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Living in San Antonio, where it's been 37-41 C every day for a month, (except one day last week where it was a frosty 35 C) I would love to have a European heatwave. I must say, however, any temp that is remarkably hotter than what is normal for your climate can be dangerous, so I know how you feel. Temps like these in the SW US are almost normal, but get that above the 35th parallel and it kills.
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If it is a ground highway, you can only plop the avenue overpass. Select the overpass tool and use [TAB] to cycle through the overpasses, then plop. It works even diagonally.
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Does the new "Star Trek" movie mess up San Francisco?
how_deep replied to diamonddog_74's topic in Architecture & Urban Planning
Why is everyone taking this so seriously? The new "Star Trek" isn't considered a sequel but a reboot- they're re-inventing the series, so they took a few liberties. I'm looking forward to seeing it. -
You can try the Crime Doesn't Pay mod. It works for the university as well as the airport crime bug.
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To find realism, you can always look to your own community. Whether you live in the country, a small burg, or a huge urban jungle, use the street layout, the placement of utilities, schools, parks, etc. as a guide. I wouldn't recommend trying to recreate your area yet unless you're in the mood for microsurgery, but look around for examples. You could also remember some place you've visited. With my cities, I use a grid mostly, but you don't have to. Use MapQuest, Google Earth, etc. and take a look at a city. Usually the urban cores are gridded (some use the fused grid) but as you pan farther from the CBD, major roads become less common and the streets take many interesting patterns. You could look at my hometown, San Antonio, for instance.
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The 5.0 Simtropolis Department of Technical Affairs
how_deep replied to Craig-Abcvs's topic in Simtropolis Related
Is anyone doing maintenance on the search? Everytime I try to use the search in the forums, I get this message: Your search contained ignored words, ignored words are words like a,and,to,between. Please re-construct your search without these ignored words. This occurs regardless of my search terms. Any suggestions? -
there's some kind of error with the file when I d/l it. It tries to install a codec pack.
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I'm a Texan, but I was also born in Columbus, near East 5th and Nelson! I can't wait until you do the Scioto riverfront.
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You could alternate the blocks on which you place the subways, but a combo of both fixed route (subway, EL, or monorail) is best, IMO.
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What makes a 'City' a city..?
how_deep replied to yellowguy88's topic in Architecture & Urban Planning
Yellowguy: In Texas, a 'city' is a civic division, as well as 'census designated place' for unincorporated areas, and the largest divisions, counties. Even villages and towns, if organized with civic governments are classified as 'cities.' The incorporations levy taxes, raise professional police/fire services, and lay (plus maintain) roads and infrastructure. By this definition, a small community that would not even match a larger city's neighborhood population can by a 'city.' -
What makes a 'City' a city..?
how_deep replied to yellowguy88's topic in Architecture & Urban Planning
In Texas, cities must be incorporated with a city government to be considered a "city." Elmendorf, a rural suburb of San Antonio had a y2000 population of around 950, but was still technically a "city." Towns not incorporated are called Census Designated Places. San Antonio itself has become a major city by international standards with a 1.3 million population (2 million metro). -
Speaking of caps, you could check the placement of parks and plazas as well as many of your rewards to increase your residential demand. BTW, do you have any seaports in your city? (20% water) Ports will increase your I demand which will increase C and R demand down the road. As long as all three demand indicators are positive (or even) your city will be stable.
