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The Simtropolis Vending Machine - Inspired by The SC4D Vending Machine
how_deep replied to aaaling's topic in Forum Games
*Receives BFG 9000 and fires it* *Inserts 1 soul cube* -
Dukes - New version
how_deep commented on Uzil's City Journal Entry in Zeroing City, The Silver City
What is the name of those seawalls? -
The in-game runways are too short but real-life runways (128-192 tiles) may be too long for the game. Depending on the size of your terminals, I'd say 80-120. Check out some City Journals and compare their runways. The yellow stripes are called a stopway, which allows a plane to pull aside in the case of an aborted takeoff.
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What city maps should I be looking at for inspiration for this backstory?
how_deep replied to jwsteele's topic in SimCity 4 General Discussion
I would look at Portland OR or Stockton CA as inspiration. They're in similar locales and economies. -
New to sim 4 A few observational questions
how_deep replied to NoviaStar's topic in SimCity 4 General Discussion
Placing NIMBY buildings near the zones will help scare away the other developer types (R$ will build anywhere) If that doesn't work, when the R$ tower builds, click on the building and check "Make Historical." This prevents further development on that lot. I use it often when I want high-rise industrial areas. -
Quick question on region strategy
how_deep replied to CapnLanky's topic in SimCity 4 General Discussion
You can be creative with both mixed and single zones. Just note that in medium and large tiles, it is very difficult to have only one zone type, but you can have a majority of one zone in a tile without commute/abandonment issues. In my region, I'm building a ring of small Industrial tiles to surround my downtown area(C and R) but as I expand, I'll have all three zones in some tiles and in suburban areas mainly R with a few C and I at major intersections. You can try to be realistic or go crazy with it either way. -
Make sure you have at least five times the $$$ jobs (C and I) as residents, since high wealth buildings only give a fraction of jobs to high wealth sims. You'll need to raise a pretty large regional population as well (for commercial and industrial demand).
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Which rewards are NOT worth using?
how_deep replied to zwr100's topic in SimCity 4 General Discussion
With most rewards, w/o modds, you have the opportunity to plop 2 of each. When the ticker offers the item, and on the rewards menu. Try it out. With the Rewards menu, you can plop the HoWs and cemetaries anytime. -
The Stage 8's usually appear when you have 40K or more commercial jobs. You'll need about 150K residential population and a few good connections in your region to get started. How large is your city (and your region)?
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I've seen these in several cities. Another idea would be to design a 2-lane road with shoulders (or grassy space before the sidewalks, etc.) that could be upgraded to an avenue w/o bulldozing developed areas. IMHO, the roads of Simcity are way too narrow in comparison to the buildings.
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Living in San Antonio, where it's been 37-41 C every day for a month, (except one day last week where it was a frosty 35 C) I would love to have a European heatwave. I must say, however, any temp that is remarkably hotter than what is normal for your climate can be dangerous, so I know how you feel. Temps like these in the SW US are almost normal, but get that above the 35th parallel and it kills.
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If it is a ground highway, you can only plop the avenue overpass. Select the overpass tool and use [TAB] to cycle through the overpasses, then plop. It works even diagonally.
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Does the new "Star Trek" movie mess up San Francisco?
how_deep replied to diamonddog_74's topic in Architecture & Urban Planning
Why is everyone taking this so seriously? The new "Star Trek" isn't considered a sequel but a reboot- they're re-inventing the series, so they took a few liberties. I'm looking forward to seeing it.
