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Follow Up

Jiwoahn

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I did not expect such a response to my last journal entry 5 weeks ago. So I am back for more.

Where I last left off, Acadia City had around 1,009,000 people in it. Now it doesn't, due to some abandonment issues. Talking about "unemployment" and "no buses". Bah! It still has around a million people, but it likes to fluctuate between 990,000 and 1,010,000 Sims. 

Anyway, I have been working on some improvements to the road network, because Jamil Herd keeps interrupting me with urgent message popups. One of the problem roads was one that connected a residential district to the large commercial district next to the airport. It used to look like this: 

5a1f579b50e82_BeforeCommercialRoad.png.8c64fa65df038dbda1bc30c6ed7cc520.png

 

But now it looks like THIS:

5a1f58e408e68_AfterCommercialRoadEmpty.png.75f3d1769aa5175e149049df9cc6fb59.png

 

SEAMLESS. Except for some rezoning, but that'll get covered over.

Anyway, here are some pictures that I took (With descriptions!):

5a1f5f827ff08_OneWayRoadPicRailroad.png.b8d7237f0127a6cf6661acbb4fdae133.png

A busy road into an Industrial district during the morning rush hour.

 

5a1f61d500669_DatHighwayExit.png.a00abdcc7494690faa69dbc5498f2d4b.png

A much more beautiful picture of a highway exit next to a gascooker IKEA, surrounded by trees.

 

5a1f6239c6ef2_PoorCommercialDistrict.png.0bea20fee6e8d911fff3e1c1aab9f266.png

I like @madhatter106 commercial BATs. especially the low wealth ones, because they're unique enough to look nice, but generic enough to squeeze into a large area without it getting repetitive.

 

5a1f634c869f1_DatNorthGridlock.png.dee5cd5ce6900b7205589e798b863f78.png

The result of going Away From Keyboard with a Persistent Automata Mod installed.

 

5a1f638835cd8_DatNorthGridlockCloseup.png.2828c2fc6574895f326f04c176ae9787.png

That's gotta violate a noise ordinance or something.

Anyway, that's it. Goodbye.

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