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5 GoodAbout Deezyhayes1
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Is there a fix or alternative mod for "employ overeducated workers?"
Deezyhayes1 replied to Deezyhayes1's topic in Cities: Skylines Modding - Open Discussion
You are right, it works! Just tried it again and sims are now busy at work. I guess it was conflicting with another mod and when that mod got fixed it started working again.- 4 Replies
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Is there a fix or alternative mod for "employ overeducated workers?"
Deezyhayes1 replied to Deezyhayes1's topic in Cities: Skylines Modding - Open Discussion
Bamp! So tired of 60%+ unemployment.- 4 Replies
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New and Much Improved thale5's Loading Screen Mod [Test]
Deezyhayes1 replied to ghosty20's topic in Cities: Skylines Modding - Open Discussion
This mod works amazing, my load times are now down to the 5 - 6 minute range. Before the load time was approaching 30+ minutes! -
Is there a fix or alternative mod for "employ overeducated workers?"
Deezyhayes1 replied to Deezyhayes1's topic in Cities: Skylines Modding - Open Discussion
This is what is happening. With the Hadron Collider my sims are overwhelmingly Highly Educated (89%) and will not take any other jobs.- 4 Replies
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Deathwave solution
Deezyhayes1 replied to b1tchasscitizen's topic in Cities: Skylines General Discussion
I am currently using this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=769744928 and have zero death wave issues. http://steamcommunity.com/sharedfiles/filedetails/?id=813835241 ^^that is ehanced hearse AI, updated for 1.6. I used to use this couple with death wave destroyer and had good results in my cities with pops 200k+ http://steamcommunity.com/sharedfiles/filedetails/?id=445223217- 2 Replies
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- cities skylines
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Is there a fix or alternative mod for "employ overeducated workers?"
Deezyhayes1 posted a topic in Cities: Skylines Modding - Open Discussion
https://steamcommunity.com/sharedfiles/filedetails/?id=569008960 Broken with 1.6, and now my city has ~50% unemployment because silly over educated population would rather stay home and collect unemployment benefits. Could someone fix/update this mod or recomend an alternative? The author appears to no longer play C:S- 4 Replies
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My hearse drivers are drunk!
Deezyhayes1 replied to Deezyhayes1's topic in Cities: Skylines Technical Help Q&A
update: disabled the enhanced hears AI and it seemed to sober up my drivers. -
I'm having an issue with hearse driving around in circles or just stopping completely. It doesn't happen near the target destination, just when they are in transit. They'll stop, spin around, and then continue on their way after a minute or two. Im using death wave destroyer https://steamcommunity.com/sharedfiles/filedetails/?id=445223217 and enhanced hearse ai (fixed 1.4) https://steamcommunity.com/sharedfiles/filedetails/?id=583556014 Anyone have any ideas what is causing this problem?
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This was my first city using one of the default tropical themed maps. I built a massive industrial area seperated by this one bridge from the main city. The resulting traffic was epic until I came up with this conveyor-style ramp system. Aerial view from one of the suburbs of my newest city. Parkway leading from the suburbs into a commercial/high density area and connecting to the expressway. I divided up the bridge going northbound into a local/express so that traffic would flow more efficiently. This is the opposite side: A major interchange that allows traffic to continue on toward the outer suburbs/map exit unimpeded or split off for the local attractions.
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