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PUGG3RS Gaming

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Everything posted by PUGG3RS Gaming

  1. As you may have already seen on the workshop TPB has released "Theme Mixer 2" which is packed full of new features, some easy to follow, others rather complex. After speaking with TPB we have together put together this video that will hopefully answer all those questions and help you benefit from creating your very own unique Theme Mixes. https://youtu.be/7DBjpMiV17k It is also possible to create and share your very own Theme Mixes onto the workshop for you and your friends to enjoy together. https://youtu.be/WNws3ohUEwQ I hope this information will aid you to getting the most out of Theme Mixer 2! Any questions feel free to ask
  2. Prop Snapping - Game Changing Mod by BloodyPenguin The newly released Mod by BloodyPenguin really excels your Cities: Skylines experience by allowing you to snap props to buildings and elevated roads - just like in asset editor! See my overview video below
  3. After many requests I thought I would share this video to show how I get the very best out of this fantastic mod! I have included some tricks and tips on recordings, to ensure your cinematics look the very best they can possibly be. I hope it helps builders
  4. About the Project Project: Monaco is a Cities Skylines project where I attempt to recreate Monaco, with a focus on aesthetics and Mediterranean realism. To stand a chance of recreating such a challenging area of the world I have over 50 of the very best Cities: Skylines asset creators on board, creating custom Maps, Themes, LUTs, Assets, props the lot! Teaser Videos Map preview
  5. Project: Monaco - A Community Series

    Cities: Skylines: Project: Monaco - EP 5 - Port Detailing
  6. Project: Monaco - A Community Series

    Project Monaco - EP 4 - Let the Plopping Begin!
  7. Project: Monaco - A Community Series

    Cities: Skylines: Project: Monaco - EP 3 - Custom Harbour Buildings
  8. Project: Monaco - A Community Series

    Cities: Skylines: Project: Monaco - EP 2 - Port Hercules
  9. Project: Monaco - A Community Series

    Yeah I can imagine with SC4, its only just doable with the modding community
  10. Project: Monaco - A Community Series

    Thank you Sir it is very exciting
  11. Project: Monaco - A Community Series

    Episode 1 of Project Monaco. In this episode we talk about the series ahead along with the big reveal of the Map, Theme and LUT. Along with a special 1 on 1 PugCast with the map creator MrMiyagi.
  12. With thousands of assets already on the workshop keeping up to date is never easy, and missing some gems is often very likely. This new series is aimed to reduce this factor as we look at the most recently released assets on the workshop, giving them a quick in game review, sparking some inspiration for your next build. Every Thursday - Keep tuned!
  13. Thought I would try another big detailing project, and I choose to design a Horse Racing Track and Grandstand, based upon the famous Royal Ascot Course in the UK. Let me know what you guys think? I will release the custom build videos later next week.
  14. Cities: Skylines - The Weekly Asset Roundup

    Don't miss this weeks Weekly Asset Roundup, there are some real crackers!! remember to show your appreciation to the creators! https://www.youtube.com/watch?v=0p1jJUG_aGQ
  15. Cities: Skylines - The Weekly Asset Roundup

    The Weekly Asset Round up is now out! Let's show our appreciation to the creators! #CitiesSkylines
  16. In this Video we recreate one the hardest intersection to date, the high capacity interchange - The Pinavia. With more then 7 hours work behind the construction and detailing this is by far my greatest achievement in terms of interchanges! I hope you enjoy!
  17. New mini-series where by each week we select a small custom build to detail. Allotment / Community Gardens Detailing Collection - http://steamcommunity.com/sharedfiles/filedetails/?id=912067423
  18. Let's Detail a Church Yard! Church Yard Detailing Collection - http://steamcommunity.com/sharedfiles/filedetails/?id=912036632
  19. Hi guys, I am struggling to get my game to load correctly. I unsubed all mods when the game was working in an attempt to get the editor to work (wont be doing that again) and since this i can now no longer get into the game. I start the game and it crashes at the Paradox blackscreen. I have tried to load the game with no mods, but no change. I can however load without the workshop loaded. I have looked at my output log file but cant make head or tails of this. ? Can someone be so kind as to check this out for me Logfile - https://gist.github.com/anonymous/078fe6ea1c5e9a7a986da749d748537e
  20. Game will not load - Support pleaseeeee

    Thanks for the feedback guys. The mods i am using are found here - http://steamcommunity.com/sharedfiles/filedetails/?id=712676053&edit=true&previewid[]=8680212&fileuploadsuccess=1 I removed the mod panel but the game still fails to load.
  21. Game will not load - Support pleaseeeee

    It crashed during loading of the game... it gets to paradox screen and crashed, with the unresponsive Windows message. Plus I had no issues before, its only come about since I unselected all mods in the game menu (when it did work) and no i did that, i now get this issue... :S
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