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Everything posted by Ratonces
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Cities Skylines Texture Basics Question
Ratonces replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
Nevermind guys, it was just one capital letter difference between my model and my normal map. -
Cities Skylines Texture Basics Question
Ratonces replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
Let me revive this thread: I have created this normal map for a new building i am working on: However, it is not working ingame, dont know the reason... Can someone enlighten me? -
Release: Tall California Palm Trees - 7 Variations
Ratonces replied to Shroomblaze's topic in Cities: Skylines Modding - Open Discussion
Nice trees, will add them to the collection. -
[Beach] Finally solved the issues, progress so far:
Ratonces posted a topic in Cities: Skylines Modding - Open Discussion
After a lot of reasearch and a lot of headaches trying to figure out how to solve the issues mentioned in the other thread, i found the fix., here is the progress i have made so far: I want to portray this feeling ingame: I am planning to add lifeguard towers, sand castles, dunes (maybe), balloons, balls, and anything else that you guys suggest. Later i will add a tutorial on how to fix the issues i had for anyone interested. Cheers guys. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
It would still be too organized for a beach, real beaches are just a mess of people running around and umbrellas/tents. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Hi, i saw your thread . Its a good idea, i talked to a friend today, and he said that it would be probably doable, but very hard, to spawn Cims at the assets, but still, he thinks it can be done, so i will try to look after someone to help me with that. -
My Cities: Skylines CJ Scrapbook -- The Night Cometh...
Ratonces replied to BLANKBLANK's topic in Cities: Skylines City Journals
But it doesn't make them any less inferior. /// Tomorrow I try out a new mod as I build a new area of Brendon in a very modular and planned fashion. Hello sir, nice city, i notice you using the beach mod, just a tip: You can rotate the umbrellas/tents, don't know if you wanted the chairs face the opposite direction to the beach on purpose.- 324 Replies
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[Release] Cities:skylines - Highrisers
Ratonces replied to Phenakist's topic in Cities: Skylines Modding - Open Discussion
Yep, i was thinking about separating the boat from the rest, to make it easier. I am also unexperienced. How is this process on blender? All manual work? Or automated? -
[Release] Cities:skylines - Highrisers
Ratonces replied to Phenakist's topic in Cities: Skylines Modding - Open Discussion
Thank you for the fast reply Mh it has to be some sort of asseteditor problem then, because your progcess is pretty much the same to mine. I can change the breadth, I just can´t change the depth ( it allways stays 4, even though it says 1 or 2 or something). The weird thing is, I can change breadth and depth when I create a firestation or a school or something different ploppable . Guess I have to wait for 1.0.7c, they fix some Lot problems, thank you for your help Very simple solution: dont Unwrap. As long as you used only 1 Texture in Sketchup, you just need to export from 3ds max again, and the textures will look fine in Cities skylines Well, but, it has more than one texture, like the boat. :c -
[Release] Cities:skylines - Highrisers
Ratonces replied to Phenakist's topic in Cities: Skylines Modding - Open Discussion
Sorry to bother you my friend, but i am experiencing a problem with textures, and as i am a $%&^! that just started messing with 3DS, i humbly ask for your help: Thanks, and sorry, if you want i can delete this post to not ruin with your thread. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Good question! Havent tested that yet, i hope not, because people cant reach the parks anyway, so they wont be killing anyone there (i hope). Sorry, about that i dont know, really sorry. All the knowledge i have came from that mod. :c Right now, i have to learn how to properly unwrap uvw on 3DS max, as it is resizing the textures i create on Sketch Up, if you know how to do it, please help me, lol. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Hi, Ratonces, I´ve done what you said about locate the line M_placementmode for one asset I have created, but what you mean when you say "change it to 03"? I have to erase "M_placementmode" and just write "03"?, Its the first time I use HxD! Thanks for you time! Its nice to answer, i also had to reasearch a lot to find out how to do these simple things. Here i edited your screenshot showing where you should type "03": Every time you click at the end of the word, in the first dot, you will mark one of the numbers on the left with the doted square, so there is where you have to edit. As for the icon, i dont know if it works for everything, i tested it for trees, parks and props, and it only worked for Parks, so it may still need patch. You place the image_thumb.png together with your .FBX file, i think it has to have a new model with it, for the image to load. What happens is: When you click your model import ingame, the game creates a package that contains your model, its textures/maps and your image icon, so you create your park/monument/whatever and the time you click import it will load and pack all these files. After that you will just upload to Steam the packed file, and it will contain all your work. Try explaining to me what exactly you want to do and how you are doing it, that will help me understand. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
You have to download HxD, create your mod, then find its folder (usually: C:\Users\USER\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets) open it with HxD and find with Ctrl + f this line: M_placementmode and change it to 03. Thanks man. You are welcome. Same way you do with your textures: Instead of Yourmodel_d.png you name the image Yourmodel_thumb.png (109x100px). Easy. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ok guys, released it for now, with more time i will be releasing more stuff updating the mod, link to the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=417022843 Enjoy! -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Almost done, probably will release it tomorrow: -
What is the difference between this and the workshop?
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[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Lol: -
PSA regarding the use of large prop assets vs. building assets
Ratonces replied to ReticentDaikaiju's topic in Cities: Skylines Modding - Open Discussion
Try checking with HxD if the lod is activated on the Prop model, probably isnt, and probably wont work. Maybe props are meant to not have lods. -
PSA regarding the use of large prop assets vs. building assets
Ratonces replied to ReticentDaikaiju's topic in Cities: Skylines Modding - Open Discussion
Yep, props are meant for small things. -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Yeah, its weird, i dont think i can change that, have seem nothing in the files related to it. Maybe with some luck Colossal Order will release better tools in a future patch. No, sadly they dont, its impossible for them because none of the assets is tied to any street, they are all individuals and ploppable, so unless someone finds out how to mod this, it will be empty. @ Weeeeeeeeee: -
[Beach] Finally solved the issues, progress so far:
Ratonces replied to Ratonces's topic in Cities: Skylines Modding - Open Discussion
Small progress, small tents and life-guard towers: Dunno if i am happy with these Life-guard towers, they look, hmm, empty. -
[hlep]colormask Error with color mask and Parks
Ratonces posted a topic in Cities: Skylines Modding - Open Discussion
Hello guys, i am trying to create a mod to add ploppable beach umbrellas, so to make more lively beaches, after that i intend on going further, adding lifeguard towers and so on, but for now i am stuck with this error: Before yesterday i was creating the mod under the Power Tab, because i could use the Wind Power Plant and import my model, it was working nicely, but i could not get rid of that industrial sound. So yesterday i saw a mod on the workshop that had outdoors ploppable anywhere and under the Parks Tab, i asked the mod's owner how he did that and he linked this tutorial for me: https://imgur.com/a/gTd7C I followed the tutorial and it did work, i had my umbrella under the Parks tab and it was ploppable anywhere, but at a cost, or at least i thought, but i deleted the file and tried creating the asset without editing it and the same error occurs. When click on the Asset Editor, it will load the map, then i am going to select which kind of thing i want to create, i select Building and then Parks, i will select one park, and instead of loading its default model i import my model, images below showing the process: As seem above, it will load it black, but i can change the colours it (should) vary if my color mask was working as it should. If i choose 4 different colours in the bottom right corner it will only show one ingame, and the model will be entirely painted as that color (the color mask isnt working). Here is what is weird about all this: I can do this in any other tab, and it will work just fine, this error only happens under the Parks tab. I already tried deleting the game and re-downloading it, didnt work. Thanks in advance for any help.
