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TCD

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Everything posted by TCD

  1. No, they shouldn't look weirdly pixelated. I think it's either a render setting or somehow related to the reflection. Can you try a render without the ground plane?
  2. Is there a bump/normal or displacement map applied to the window frames? It looks like the reflection from the ground plane is partially causing them to look funky.
  3. https://www.sc4devotion.com/forums/index.php?page=7
  4. Mushy's Random BATs

    Wow, that's a lot of rendering.
  5. BAT4Max v.5

    Before you created the .SC4model file in gmax did you open the preview tab and select HDoutput?
  6. BAT4Max v.5

    You just have to make it visible and then you can select it in a viewport and delete it. I don't think it selects the actual object if you're trying to select it from the layer manager.
  7. You need to make your texture 2-sided in Max before you render. You can see the shadows for your sign but the backside is transparent since it is 1-sided. You can render smaller props like that in HD which will vastly improve the zoom 6 quality.
  8. Airman's Hangar

    That perspective camera probably makes them look more tilted than they actually are.
  9. BAT4Max v.5

    Custom LODs might be in your hidden in your default layer group. Automatic LODs create a LOD 3-5 layer group, but my custom LODs are in my default layer group.
  10. Jason's BATs & Tutorials

    Great BAT, Jason! It will look perfect for recreating my squatter neighborhood in my dystopian world.
  11. Airman's Hangar

    Saha Airlines. I didn't even realize they ended their 707 service. I've always wanted to go to Iran just to see all the classics that are still in the air.
  12. Nitelite bug problem

    Enable shadows on your interior night lights and make your materials 2 sided.
  13. Nitelite bug problem

    Did you enable shadows on your light?
  14. Biwdc's B.A.Ts & Models

    That cartoon had my favorite theme song.
  15. The poor guy is toothless! Give him a break.
  16. Airman's Hangar

    The top of the fuselage looks too bright to me; it washes out the nite windows.
  17. You have so many different projects going on in all different genres. No idea how you're able to release several top quality models all in such a short amount of time. Times Square, SC3k, Sci-fi... Your latest building looks really good. I think the window frames are too reflective. Something about them looks a bit off, but aside from that everything looks great. I especially love the roof and the custom LOD for prop placement is a great touch. Can't wait to see your night lighting.
  18. Airman's Hangar

    That 707 looks great. What other liveries do you plan on doing? Will they all be the classic liveries from the 60's, 70's and 80's? Could you do military skins?
  19. Konstantin's Creations

    Put it in the top folder and overwrite the old ModelNames.ms 20KB file. Delete it from the bottom one.
  20. Konstantin's Creations

    Are you sure you put the ModelNames script in the proper folder C:\\gmax\gamepack\bat\scripts\ and overwrite the old one?
  21. FX BAT Workshop

    Tutorial by gascooker https://www.sc4devotion.com/forums/index.php?topic=5230.0.
  22. My first BAT

    Small update. These will all be R$ houses each with matching detached garages. I have a few of them modded, lotted and put into families. Here they are growing on the side of a moderate slope. The garages and houses are in separate families and I have no idea how to make them both grow in the same color variation on each lot. (If that's even possible)
  23. SPAs Urbanist BAT Thread

    Can you not apply a self illuminating material on the lightbulbs or does that just look bad in Gmax?
  24. SPAs Urbanist BAT Thread

    That one looks like it will be a lot of fun to texture. The night scene will be cool as well.
  25. My first BAT

    I've been too lazy to set up night scenes so I haven't exported anything new for a while now. The garage foundation has a ramp which I haven't tested in game yet. Hopefully that looks good in game. The bottom 2 rows are the same corner building just inverted with some minor cosmetic changes.
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