-
Content Count
71 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by TCD
-
No, they shouldn't look weirdly pixelated. I think it's either a render setting or somehow related to the reflection. Can you try a render without the ground plane?
- 415 Replies
-
- 2
-
-
- trp
- random project
-
(and 2 more)
Tagged with:
-
Is there a bump/normal or displacement map applied to the window frames? It looks like the reflection from the ground plane is partially causing them to look funky.
- 415 Replies
-
- 1
-
-
- trp
- random project
-
(and 2 more)
Tagged with:
-
Where do I find the latest version of BAT and it's other applications?
TCD replied to Sleeping Politician's topic in SC4 BAT & Lot Workshop
https://www.sc4devotion.com/forums/index.php?page=7 -
Wow, that's a lot of rendering.
-
Before you created the .SC4model file in gmax did you open the preview tab and select HDoutput?
-
You just have to make it visible and then you can select it in a viewport and delete it. I don't think it selects the actual object if you're trying to select it from the layer manager.
-
You need to make your texture 2-sided in Max before you render. You can see the shadows for your sign but the backside is transparent since it is 1-sided. You can render smaller props like that in HD which will vastly improve the zoom 6 quality.
-
That perspective camera probably makes them look more tilted than they actually are.
-
Custom LODs might be in your hidden in your default layer group. Automatic LODs create a LOD 3-5 layer group, but my custom LODs are in my default layer group.
-
Great BAT, Jason! It will look perfect for recreating my squatter neighborhood in my dystopian world.
-
Saha Airlines. I didn't even realize they ended their 707 service. I've always wanted to go to Iran just to see all the classics that are still in the air.
-
That cartoon had my favorite theme song.
- 91 Replies
-
- 1
-
-
The poor guy is toothless! Give him a break.
- 415 Replies
-
- 4
-
-
- trp
- random project
-
(and 2 more)
Tagged with:
-
The top of the fuselage looks too bright to me; it washes out the nite windows.
-
You have so many different projects going on in all different genres. No idea how you're able to release several top quality models all in such a short amount of time. Times Square, SC3k, Sci-fi... Your latest building looks really good. I think the window frames are too reflective. Something about them looks a bit off, but aside from that everything looks great. I especially love the roof and the custom LOD for prop placement is a great touch. Can't wait to see your night lighting.
- 415 Replies
-
- 1
-
-
- trp
- random project
-
(and 2 more)
Tagged with:
-
That 707 looks great. What other liveries do you plan on doing? Will they all be the classic liveries from the 60's, 70's and 80's? Could you do military skins?
-
Put it in the top folder and overwrite the old ModelNames.ms 20KB file. Delete it from the bottom one.
- 190 Replies
-
- 1
-
-
- bat
- lot editor
-
(and 1 more)
Tagged with:
-
Are you sure you put the ModelNames script in the proper folder C:\\gmax\gamepack\bat\scripts\ and overwrite the old one?
- 190 Replies
-
- bat
- lot editor
-
(and 1 more)
Tagged with:
-
Tutorial by gascooker https://www.sc4devotion.com/forums/index.php?topic=5230.0.
-
Small update. These will all be R$ houses each with matching detached garages. I have a few of them modded, lotted and put into families. Here they are growing on the side of a moderate slope. The garages and houses are in separate families and I have no idea how to make them both grow in the same color variation on each lot. (If that's even possible)
-
Can you not apply a self illuminating material on the lightbulbs or does that just look bad in Gmax?
-
That one looks like it will be a lot of fun to texture. The night scene will be cool as well.
-
I've been too lazy to set up night scenes so I haven't exported anything new for a while now. The garage foundation has a ramp which I haven't tested in game yet. Hopefully that looks good in game. The bottom 2 rows are the same corner building just inverted with some minor cosmetic changes.
