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buddybud

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Everything posted by buddybud

  1. Version 1.0

    15,641 Downloads

    This is a collection of nine lots designed to blend in with Jeronij's Modern Concrete Diagonal Wallsand my Jeronij Concrete Walls Addon . These eyecandy lots are meant to be placed next to a intersection under elevated rail network tiles to fill in the green space. In addition these lots come with 18 bridge props. For both the single and double lots there are 3 styles, girder, box and arch; and 3 colours green, red and yellow. All of which appear randomly to add variation and to keep the lot count down. Dependencies: AAO1 JERONI TEXTURAS MURO AUTOPISTA MODERNOV2.dat found in the Modern Concrete Diagonal Wallsbat by Jeronij Under Bridge Intersection Props bat by me Buddybud Recommended: Jeronij Concrete Walls Addon bat by me Buddybud Hole Digging Lots ver.2 bat by Smoncrie Latest Version of NAM(pointless without it) found here Simtropolis Modding FilesLocated in the "The Essentials" section. All Lots wil be found in thePower Menu ** This file contains an EXE installer for Windows users.
  2. Jeronij Concrete Wall AddOn

    sorry...i found my other menus so full i thought id put them here...change them if you want :)
  3. Version 1.0

    11,051 Downloads

    This is a collection of 10 false network props that are placed below and to the left of elevated network tile intersections with ground network tiles.The purpose of these eyecandy overhanging props is to fill in the empty green area left under and around these network intersections. They are primarily intendeded for my Underbridge Scenery Plugins but are free to be used by others if they find them useful. Just credit me and link to this as a dependency ** This file contains an EXE installer for Windows users. **mac users or those that hete exe's go here---> http://savefile.com/projects/443743
  4. Jeronij Concrete Wall AddOn

    Version 1.0

    32,916 Downloads

    First a thanx to Jeronij for letting me upload this. This is a collection of fourteen lots based directly on Jeronij's Modern Concrete Diagonal Walls. All of the Diagonals are now overlays so you can modifify the base textures accordingly. Also all of the fences are Slope Conforming. Dependencies: AAO1 JERONI TEXTURAS MURO AUTOPISTA MODERNOV2.dat found in the Modern Concrete Diagonal Walls bat by Jeronij. Once installed, the lots will be available in the Power Menu. ** This file contains an EXE installer for Windows users. Seems i Messed up on the first upload...all fixed now...sorry bout that...
  5. Under Bridge Scenery

    they're not on the stex yet...still developing them....rail bridges real soon.... gotta go
  6. Under Bridge Scenery

    jeronij...try this... http://savefile.com/files3.php?fid=7948222 thanx jacqulina
  7. Under Bridge Scenery

    Date: 10/2/2005 8:16:24 AM Author: toxicpiano i think there needs to be less of an angle on that line, make it more straight, to make it right... na...it all depends on the forward slope... you would have to make an overlay (and lot for that matter) for every 5'....the textures stretch the greater the inclination of the wall....distorting it ever so gently at varying degrees...but ya i know what ya mean...it was an experiment afterall....i still think it holds merrit realistically i think it can be done more efficiently with the lods...by extending them up above the balcony model...which is what ill try next...thanx though edit ...may be your right ill try altering the texture first...dont know...ill try
  8. Under Bridge Scenery

    i hope you realize that its just the wall portions...lol... rail bits shortly...gotta do icons and lot set up(random colour stuff) heres what i mean about the balcony piece https://www.simtropolis.com/idealbb/files//illusionyoubet01.jpg align=baseline> its really an illusion what your seeing is half prop and a bit of overlay texture like so... https://www.simtropolis.com/idealbb/files//illusionyoubet02.jpg align=baseline> the purple shows the exposed overlay...cool eh heres the overlay used https://www.simtropolis.com/idealbb/files//JeronijNew%20Diaz1nonbat.jpg align=baseline> it gives the same illusion sloped to left or right...since only one half or the other will show...neat eh...had to wrap my head around that one... anyways back to work modeling
  9. Under Bridge Scenery

    nice...thanks all edit: toxic pm me...sorry been busy how did i do it jeronig....well heres your standard solar fence that you used in your bat.....yep not slope conforming from experiece this is whats going on...the above fence was modeled and rendered as such... you can tell this because of the way the prop sits on the slope....its centered and half in the ground and half out the green line in the second phot shows how it would look on a slope.....a prop always (i think) seems to balance on the pre-render 0,0,0 point so what we want is this.....a smaller prop...only 2m across instead of 16....and have it extend below ground an equal amount as it sits above ground like so.... you can see by the second photo that at a 45' slope or even a 85'-90' slope the fence is going to be visisble...remembering that the fence will balance at that magic 0,0,0 point....lets hope so... hurray it worked....though it required 7 props instead of one thats it essentially.....it gets trickier when you do the stairs....like these anyways thanx again...your textures gave me a good starting place..... if you or anybody else wants to try them out download a beta here BuddyBud-Jeronij ConcWall-Addon.zip . Just hit the orange DOWNLOAD button from the linkpage....be sure to let me know if there are any texture problems....i hope not edit for anyone else you'll also need jeronij's Modern Concrete Wall Bat ...you really only need the dat file with the textures edit again...wall lots found in power menu.... edit yet again....please try the balcony lot on a slope....its kind of neat...i used an optical illusion with the base overlay...check it out youll see what i mean....looks best from the straight on view point...but still works otherwise....let me know what ya think
  10. Under Bridge Scenery

    some pic updates heres some bridge props ive been working on.... the neat thing is it's just one lot...the bridge props act like a prop family and randomly picks a bridge for you heres a bridge in game and another as you can see i've also made some additional jeronij tiles...i'm just waiting for permission to upload those...heres a the set (theres actually two, the top row will be seperate) heres the eight basic lots for train on slope interchange puzzle pieces they can be rotated and used doubled up like these (the street, highway and glr overpasses can also be done as such) with the above walls, my set of seven lots and the prop set to support it almost any rail interchange can be reallized...wow and finally a couple of an interchange....this is what i was going for all along...whooooooo whoooo just gotta finish it up...lotta crap on the go....as for the underbridge scenery part..ive been working on a wall texture to help tie in the industrial theme...heres a preview.... with the permission of jeronij ill be uploading the add on sets for his concrete wall bat its ready to go ....the onslope rail bat will follow as it is next to complete also...cheers
  11. New (also) Diagonal Walls

    Date: 10/1/2005 8:58:13 PM Author: irishgrapes Those look absolutely amazing, but where did you get those realy cool rail bridges? The ones that are elevated abouve the other rail? Those are awsome. view my thread here... ------> Under Bridge Scenery
  12. New (also) Diagonal Walls

    hey jeronij ...just an update looks nice eh?...ive been really enjoying this in short as you can see there's some pieces in the picture not in your concrete wall bat... in order to deal with complex interchanges and such...i made an bunch of aditional textures....including two diagonal overlays ...heres a screny of them... the bottom three rows are essential in my opinion and would be the base add on set to yours your original texture for the 1x1 by one lot is retained so it would be a dependency all the diagonal pieces are now overlays so they can be used in various areas etc essentially the prime additional pieces are the two horizontal and two diagonal end pieces, the four 'upper-lower terrace joiners' and the two additional corner pieces... the top row is an eyecandy stair set (and balcony).... all the props; stairs, fences, etc are slope conforming also... in short i think these additional pieces will really help me further develop what i'm doing but also i think others might like them....so what ya think...can i realease these as an add on packs for your set...their ready to go for upload...so just give me the word.. ps...heres a shot of textures im developing for my industrial under bridge set....what ya think cheers
  13. Under Bridge Scenery

    thanx aleking....so do yours ive been lurking...lol....nice rivers...learned alot the other day i posted a picture ....a bit of which is circled the circle represents a problem...yet again as you know im a bit of a perfectionist...and well...as you can see the stairs end up in the road....not good for your general health....i also noticed this for my onslope pieces but a solution eluded me.....it was either no stairs at underpasses where they would most logically be placed i might add....or figure something out.... thats what i did...it took me 48 hours of trial and error.....&*$#!!!!!!! finally it worked out below is my solution in all its 1x1 glory.....lot 16a-376(budub) https://www.simtropolis.com/idealbb/files//002aCookiesAreGood.jpg align=baseline> pretty exiting eh??? not really..its not suppossed to be....ON FLAT LAND...lol... check this out...all the fancy walls on on the left hand corner under the underpass serve a purpose....they hide the fold out ramp and stairs...no kidding.... https://www.simtropolis.com/idealbb/files//003aCookiesAreGood.jpg align=baseline> and another angle.... https://www.simtropolis.com/idealbb/files//004aCookiesAreGood.jpg align=baseline> theres all kinds of things this prop control could be used for...
  14. Under Bridge Scenery

    thanx vandy...heres another teaser....lol...a couple of transit enabled eyecandy lots...see if ya can spot em https://www.simtropolis.com/idealbb/files//you%20lookin%20at%20me%200041b.jpg align=baseline>
  15. Under Bridge Scenery

    And still the development continues... Looking at the pictures above i think i succeeded in filling up the space...however im still unhappy about the content... also when i played on the slopes i realised the models stair intruded with the texture drive throughs... plus the models looked plain boring and repetitive in my opinion... all ilustrated below with a 2x2 repeated twice https://www.simtropolis.com/idealbb/files//0001Astrix00.jpg align=baseline> so presenting mach 4... i think i covered all the bases now check this out below is my new 1x1 basic model and the new texture with it....next to it is a basic filler piece... https://www.simtropolis.com/idealbb/files//0001Astrix01.jpg align=baseline> note the prop zero point is on the corner where the prop overhangs into space also note the addition of rails to the stairs....the concrete wall its attached to also functions to cover up the railing of the prop next to it when used.... check it out..the flat terrain view ......heres the 1x1 lot and the 1x1 filler piece used twice each....see how you cant see the railing https://www.simtropolis.com/idealbb/files//0001Astrix02.jpg align=baseline> now heres the same two pieces uesed four times each on slightly sloped terrain now surrounded by industrial see how the railings now appear...cool...also note the prop control....all the boxes barrels walls and fences set where their supposed too https://www.simtropolis.com/idealbb/files//0001Astrix03.jpg align=baseline> finally a general view i think i am now content with the content...really lol..im my biggest single critic....
  16. Under Bridge Scenery

    Slow hand So when are these actually going to be released? you win a large kick in the ass for being the 100th simtropolizen to ask me this seriously soon...cant ya see lad...its right before your eyes...OPEN THEM...oops nothing there yet...waitjoking i photshoped the onramp piece so you can see where the ramp would go nutty111 ....go to my origianal post on this thread...thats when i started bat....i tried a bit everyday...and used this site with its tutorials and above all friendlly and helpful citizens...its has taken months as anyone following the thread knows...however it represents may be a week and half of work..excluding RL... the funny thing is i still suck at bat....all i can do is 1. make blocks spheres or tubes.....or variations there of...i still havent worked out the spline thing 2. make lods that fit ALMOST to the model...small details=memory drain 3.add and manipulate textures....leading to render 4. yesterday i learned how to make some textures as seen above.....though i seem to have a conflict with that and its affecting a nam texture...lol so in short i know less than many here.... thats why this is taking so long... my real secret was that as a child i was always fasinated with construction and buildings which led me to study drafting in highschool and a co-op work placement for a construction firm i then studied architectual technology at the college level for a year....then dropped out...in a big way that was all many many years ago...but I still retain the thinking elements for three dimensional design...just cant stand an organised office enviroment....ick... anyways...i would say that the big thing here is element design and layout over model asthetics...simply because these pieces are meant to blend in to any number of enviroments especially with the addition of other props...as oppoesed to filling in just one corner of a lot... i think... heres your road turning lanes......i hope this is allowed if not oops..its from this thread ----> Turning Lanes - Development its a beta so DO NOT complain about it....though input is good..... AleKing thanks as always...ya just thought of that last night...this one will really only work on flat level terrain.....if i can figure out the model i might be able to do this for sunken highways....sodatwin i think was working on that...i dont know yet....if the ramp model is consistent in all four directions it should be possible i fixed the under-ramp texture...i like it much better now Criquette .......i thoutht of that too...some time ago..some nam pieces dont project shadows yet...work in progress etc ..and also the roads have different shadows from highways...which differ from rail which differ from double rail...etc.....so what do i do make four of every prop...its close to a hundred props already (many combined for each lot) that would make it four hundred...etc...i fear there is no asethetically pleasing solution...also it doesnt bother me edit...i had shadows turned off....im an idiot...though the above stands...some NAM pieces still dont project a shadow...these will be updated at some point i believe however if you have a solution let me know Thanx also Hordijk, Nata, Blackbeard...and all others
  17. Under Bridge Scenery

    Another update....made some textures for the base set....i think this is it ...much more and it would look crazy with filler lots..... https://www.simtropolis.com/idealbb/files//ShazbotBud01.jpg align=baseline> without filler lots.... https://www.simtropolis.com/idealbb/files//ShazbotBud02.jpg align=baseline> the ramp piece needs a bit more work https://www.simtropolis.com/idealbb/files//ShazbotBud03.jpg align=baseline>
  18. Under Bridge Scenery

    Go to this link nutty111 https://www.simtropolis.com/idealbb/download.asp?fileID=4454&topicID=54657&forumID=124&catID=13 its in the turning lane developement thread got my icons set up ....i put them in the power menu at the bottom....theres going to be lots so what the heck...heres a pic of the base set https://www.simtropolis.com/idealbb/files//budubicons1.jpg align=baseline> https://www.simtropolis.com/idealbb/files//budubicons2.jpg align=baseline>
  19. Under Bridge Scenery

    ok...finished setting up the base lots today plus made three filler lots.... I through in these three filler lots of course you dont need to use them...like many of the piecies....lol...heres a shot without the filler pieces...still works i think and last a night shot...how fun and a closer look at the foundation in use on a slight slope (somethings wrong with those barrels.....lol) i also finished the icons for all these...hurray
  20. Under Bridge Scenery

    First off...no im not trying to tease you...i have a full time job...oh sorry Had a full time job ..i got laid off earlier this week.......though i got a severence package...oh well also ive had to retexture and render all my stuff...91 props....each lot is made up of many props...99% of which i had to make myself because of the different nature of overhanging props... so no offence but lay off.......lol...though thanx for all the compliments and air of anticipation ill be releasing this in three or four packages...there are 40 lots in total....not all of which need to be used of course... below is the base set heres a detail with some props ive made....as you can see they stay level with the main prop below are the intersections...theres not as many as it looks 1-6 rail intersection lots 7-8 diag ave intersetion lots 9-12 road intersection lots 13-14 two additional ave lots cause one side of the ave under elevated roads and elevated rails is slightly offset 15-16 glr intersection lots 17-18 street intersection lots all of which can be combined to make everything else you see heres the on slope pieces 1-3 rail onslope lot 4-5 road onslope lot 6-7 ave onslope lot 8 end piece for road and ave stair lots and heres a couple of shots of the terrace pieces theres just two lots.....the top one has both...a wide one to join with the roadwithstairs on slope pieces and a thinner one, which is used twice in the second picture basically ive been working on the details...heres the new street textures and next is the new rail and ave textures... (the pink squares just was to show the use of the weird 1x1 off-center pieces from the base set) basically i went through them all and adjusted the dimensions to fit perfectly...otherwise you get weird annomolies at different zoom levels or rotation....im satisfied now.... heres a detail of the rail to see what i mean anyways now that im out of work ive decided to take a couple weeks off since i havent had a vacation in a couple years...so yes really....it should be done soon.... obviously there are a lot of lots...lol....but its the only way to cover all the bases...so like i said most will want to only load what they want..... also all of the props can be combined to make some neat overpasses-underpasses stuff...as seen in earlier posts anyways....hope im not teasing to much...its not my intention...i myself have not played the game in months since doing this batting has taken up all my free time...so your not the only one suffering...
  21. NDEX Washington Atlantic Bank by DT

    awsome job as always.... samoyed1958....shame on you....try batting something yourself before you critisize something just because its british and tall...thats no critique just ignorance
  22. Date: 9/7/2005 4:34:07 AM Author: Shadow_Assassin said Windfarting sorry couldn't PASS on that one........
  23. Under Bridge Scenery

    confused you for this guy https://www.simtropolis.com/idealbb/files//lookingup.jpg align=baseline>https://www.simtropolis.com/idealbb/files//qatmb.jpg align=baseline>https://www.simtropolis.com/idealbb/files//dobbs.jpg align=baseline>see what i mean.....the clarity of intoxication...lol... ya i know completely off topic....sorry
  24. Under Bridge Scenery

    hello.... Natas......i love devo...lol....are we not men..lol....soon enough.....id pay to know where to get a pipe like that....lol Jeronij......whatever you like.....you inspired and continue to inspire me....so yes....as soon as i finish this....learning along the way...love ya Criquette....thanx aleking....drank to much of you tonight....belch...lol....if i had done this asap it would not look like it does today.....so ya sooon... and to all else ......a general arrrrrrghhhhhhhh..... edited due to general stupidity
  25. Under Bridge Scenery

    A couple more .... https://www.simtropolis.com/idealbb/files//onemoreround03.jpg align=baseline> https://www.simtropolis.com/idealbb/files//onemoreround04.jpg align=baseline>
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