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Stanil

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About Stanil

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  1. Ronyx

    This is maaaaaadneeeesssssssssss
  2. RIP – This time Industries killed my current city. Simulation error: Object reference not set to an instance of an object at TransportStationAI.ProduceGoods (UInt16 buildingID, .Building& buildingData, .Frame& frameData, Int32 productionRate, Int32 finalProductionRate, .BehaviourData& behaviour, Int32 aliveWorkerCount, Int32 totalWorkerCount, Int32 workPlaceCount, Int32 aliveVisitorCount, Int32 totalVisitorCount, Int32 visitPlaceCount) [0x00000] in <filename unknown>:0 at PlayerBuildingAI.SimulationStepActive (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0 at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0 at PlayerBuildingAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0 at DepotAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0 at TransportStationAI.SimulationStep (UInt16 buildingID, .Building& buildingData, .Frame& frameData) [0x00000] in <filename unknown>:0 at BuildingAI.SimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0 at CommonBuildingAI.SimulationStep (UInt16 buildingID, .Building& data) [0x00000] in <filename unknown>:0 at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0 at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0 at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0 at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core] I guess this is code related to the new expansion? I deactivated all mods that seem to be problematic according to this list: https://docs.google.com/spreadsheets/d/1mVFkj_7ij4FLzKs2QJaONNmb9Z-SRqUeG6xFGqEX1ew/htmlview?sle=true# Mods listing according to Player.log: Enabled Plugins: # Hard Mode # Unlimited Money # Unlimited Oil And Ore # Unlimited Soil # Unlock All # Additive Shader # AnimUV Params # No Abandonment # Building States # Demand Master # Theme Mixer # Better Cemetery AI # RoadsUnited: US Edition # Realistic Walking Speed # The Metropolitan Sound Pack # Redcomet's Municipal Sound Pack # Sharp Textures # Ploppable RICO - High Density Fix # Advanced Stop Selection # Building Themes # Network Tiling # Cinematic Camera Extended 0.5.1 # Relight # Ultimate Eyecandy 1.5.2 # ShadowStrengthAdjuster # Plop The Growables # Force Level Up # Any Road Outside Connections # UnlimitedOutsideConnections # More Network Stuff # OverLayer # Random Tree Rotation # Building Anarchy # Ambient Sounds Tuner # Prop it Up! 1.4.4 # Adaptive Prop Visibility Distance # Loading Screen Mod # Building Theme: Residential (Low) UK Semi-detached #1 (L1-5) # Less Steam # Building Theme: American Trailer Homes # Topographic Lines Toggle # Improved Public Transport 2 [r4.2.2] # Transparency LOD Fix + Cloud Assets Enabler # Spawn Points Fix # First Person Camera # Transport Line Rendering Fix # Train Converter # Mesh Info 1.3.3 # Building Theme: UK Terraced Shops and Pubs # Building Theme: UK Detached Housing # Building Theme: UK Terraced Housing # Building Theme: Brooklyn # Roads United: US Edition - Reworked # Find It! 1.5.4 # Prop Snapping # Building Theme: Manhattan # Improved Content Manager # Prop Precision 1.0.1 # Unlimited Trees Mod # Mods Listing # Roads United: North America PLUS # Prop Line Tool # Surface Painter # Fine Road Tool 1.3.7 # Quay Anarchy # Environment Changer # Sub-Buildings Tabs # TotalyFree Camera # Prop & Tree Anarchy # Zoning toolset (toggle + upgrade tool) # Profitable Tourism Mod # Network Skins # Prefab Hook # Extra Landscaping Tools # ToggleableWhiteness # No Pillars # Precision Engineering # WG Citizen Lifecycle Rebalance v2.3 # 81 Tiles (Fixed for C:S 1.2+) # Daylight Classic # Clouds & Fog Toggler # Airport Roads 1.3.7 # Advanced Vehicle Options 1.8.2 # Building Eyedropper Tool # WG Realistic Population v8.3.3 # Tram Station Track # PropRotating Params # No Radioactive Desert And More! # No Seagulls # Roads United Core 2.0 # Ploppable Asphalt # Network Extensions 2 # Extra Train Station Tracks # One-Way Train Tracks # Move It! 2.2.0 # Decal Prop Fix # Fine Road Anarchy 1.3.5 # Procedural Objects 1.5.5 I was able to start a new city, and it works without problem.
  3. @Elektrix: Cool, I will try this tomorrow. Unrelated to your code update I tried it again with the old code without feedback, and I think I ran into another problem unrelated to your code. There seems to be an item limit for workshop collections of 1,000 items. I have found this out because my collection created by your (old) code is exactly of this size (which is odd), and also a short google search brought up this link: https://steamcommunity.com/app/255710/discussions/0/152391995408268435/ I know I can work around this issue by creating several collections (in my case: 5). Still cumbersome, but of course that's not your fault
  4. @Elektrix: Thanks a lot, now I'm one step further. I still do have a problem though. I don‘t know when the code is finished. I waited some time, but there is no feedback. So I reloaded the page and I saw that 239 items were added to the collection, that's about 5 percent of the total number of items in the array. So I guess I reloaded too early? But how do I know when to reload? Thank you for your help so far!
  5. @Elektrix: I tried your code, but unsucessful. It seems to create the array, but it fails when I copy it into the collection creation tab console and run your code of step 7. (Don‘t worry about the shorter array in screenshot 2. I shortened it in my second attempt because I suspected that maybe I might have gone over the top with the amount of subscribed assets But that‘s the reason why I'm in this thread.)
  6. The other way around makes a lot of sense as well. You can decorate buildings with props as you like, but removing is kind of complicated. I like buildings without a whole lot of props and frills. They are more versatile.
  7. New game works – kind of. I do get some occasional error message related to Building Anarchy, but nothing game breaking. This is really curious. Why would my old city save be unsalvageable while I can play a new city with essentially the same mods and assets? Thanks for your advice though. I really appreciate it.
  8. It doesn‘t seem to work for macOS though :-(
  9. Hey, I tried it with paste.ee: https://paste.ee/p/m4gEx#s=0 Disabling TMPE was unsuccessful.
  10. First – thank you for your advice and your time! Also I like your workshop assets, keep up the good work :-) Second – I tried to follow your instructions. Apart from uninstalling More Beautification I did everything you said. But still my save crashes with a simulation error. The most interesting error seems to be this one: This is TM:PE, a mod I can‘t deactivate for this save game. I compressed my Player.log because of the file size restriction of this forum software. I have therefore split the file in two (with Atom editor, so the content should be okay). This is my updated Mods listing Player_1.log Player_2.log
  11. Thanks! I disabled some mods, based on your list and this list. Nevertheless I‘m getting 7 simulation errors in my Unity log, and I can‘t play my savegame. Also there are a whole lot of NullReferenceExceptions. One example: I have attached the most recent Player.log (Unity Engine log file, macOS). Player.log.zip
  12. RIP my current city. I can load it, but the simulation doesn‘t start. And I‘m getting all kinds of strange errors and botched graphics… HALP I‘m playing on macOS. Player.log
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