-
Content Count
16 -
Joined
-
Last Visited
Community Reputation
7 GoodAbout MarcusOrilius
-
Rank
Sophomore
-
I Have the Power!
MarcusOrilius replied to MarcusOrilius's topic in SimCity (2013) General Discussion
Bingo! Thanks... There goes my utilities tile! -
I have one map (I refuse to call them cities as they are too small) in a region that is a power, sewer, water, garbage, etc. area for all my other maps. The only problem is that I can't figure out how to sell the excess power to multiple maps!?! I can sell to ONE other map with no problem, just not more than one... Can you only sell to one map at a time, or am I doing something wrong? Any ideas?
-
Back from Hiatus, Still Bugs?
MarcusOrilius replied to Itseotle's topic in SimCity (2013) Technical Help Q&A
I get this occasionally, but I just ignore it and it seems to go away after a bit. I think that maybe the storage was full and the graphic just runs for a bit... -
Same here... one set of sounds seems to persist (like schools, police, gambling, etc.) while everything else cuts out. Restarting the game resets the sound.
-
Opinions on update 7
MarcusOrilius replied to Catchin22's topic in SimCity (2013) General Discussion
Yes, SC4 had its problems with traffic before NAM and the traffic isn't simulated the same way as in SimCity 2013. Now SimCity 2013 has its own traffic issues, so let's build a MOD to fix it! Oh wait, we can't... So we rely on the developers to fix the issues. Now, after playing for a bit more in newly made cities since patch 7, I must admit the traffic is better (or I am getting used to the quirks and building accordingly). BUT - there are STILL some relatively simple fixes (to a non-programmers POV) that need to be done ASAP: 1) Emergency vehicles need to have the right of way, through traffic and traffic lights. I don’t even care if they magically pass through the other vehicles for now, just get them through! This would stop the cascade effect of fires destroying buildings leaving rubble which causes more fires, crime running rampant and sims dying from the common cold while all the first responders watch from traffic jams! Try building a 200K population gambling town with a ton of police and watch as the cops all sit in traffic observing the criminals run wild while the adviser tells you to add more cops! 2) Issues with traffic routing algorithm (I thought this was fixed, but still seems to be happening). Sims all pile down the “short-cut” roads while avoiding the EMPTY double land avenues the block over. We need a fastest route NOT a shortest route traffic algorithm please. I still see traffic stack up for miles down small lanes while the ring roads are seldom used. 3) Multiple entrances to cities. Come on, this one is a NO BRAINER… why for the love of all that is holy isn’t there multiple entrance/exit points around the map? 4) One-way roads, subways, intercity trains, etc. JUST LIKE SC4. No, I do not want to pay for these as DLC. 3) Bigger maps. I personally believe that the reason bigger maps are not available is simple (nothing to do with computing power or online bandwidth). Simply the fact that in a bigger map, the larger sim population would cause such traffic issues that the city would come to a grinding halt. FIX the above and viola, bigger maps would work. -
Opinions on update 7
MarcusOrilius replied to Catchin22's topic in SimCity (2013) General Discussion
Let me get mad at "The Game of Life" because the game uses a spinner rather than having make moral choices about which direction to head in life. I get your frustration but sometimes people want this game to be SO realistic they should just go into a City Planning career. I hope you see my sarcasm here and I hate that you are disappointed with the update, but this GAME can only go so far, and I personally think they are doing a good job of helping the game function without too many errors. Sure... my point is that SC4 didn't have these traffic problems, so we have gone BACKWARDS - that's a first for this franchise. It’s called "SIM" city for a reason you know, as in “simulation”? I have played SimCity for almost 24 years, and this latest version has us doing some very weird things just to get the traffic to function? Come on… no excuses for game developers that have a 24 YEAR HISTORY! I guess I expected the GAME to be fun, not frustrating? My mistake! Cities do have roads that pass straight through without intersecting surface streets to connect different areas; they're called freeways. We don't have a true freeway in Simcity, but building a road that goes over or under city streets with few intersections effectively accomplishes the same thing. In fact, such roads exist in real cities (see Memorial Dr. and Allen Pkwy in Houston, Wacker Dr. in Chicago, and so on), If all you have are a bunch of narrow surface streets with at-grade intersections, your city will have traffic issues as it grows. You can't make that work by itself in anything larger than a small country town. You just mentioned freeways (which we don't have) and the use of underground roads in the 3rd and 4th LARGEST cities in North America? Chicago is 2.7 MILLION people!!! Far from serving a population of around 200K... Why not just make magic transporters that send sims all over the map? That would "effectively accomplish the same thing" too! No, I would prefer they FIX the obviously flawed traffic issues so that we can create cities that make sense - you know, like a SIMulated City? Having customers that don’t hold the developers to the standard we have experienced in the past is just enabling bad behavior... This is more of an attempt to make a Facebook game rather than a 2013 version of SC4. -
Best practice for traffic?
MarcusOrilius replied to Dj_oj_1980's topic in SimCity (2013) General Discussion
Hmmm... wait for patch 8? Until then, just use: Subways Larger maps to allow for more highways, on-ramps, tunnels, etc. Multiple connections to your city Roundabouts Emergency vehicle right-of-way Shortest time traffic routing algorithm instead of shortest distance Elevated roads/trains One-way roads Etc. Oh wait... we will have to BUY these as DLC! -
Upcoming Patches and Updates: What Do You Want To See? (UPDATE 8 RELEASED, OUTDATED!)
MarcusOrilius replied to CapTon's topic in SimCity (2013) General Discussion
I would LOVE to see you be able to delete roads WITHOUT destroying the buildings next to them... you know, like change the road to an avenue, or the direction of the road, etc. without having to demolish the school, police station, stadium, etc. connected to it. If the object was no longer connected after the change, just have it flash as "unconnected"... you know, like in SC4? Updating the roads is very tedious and expensive when you have to replace the power station just to change the corner of the road or increase to size to an avenue... Unless I am missing something and you can delete a road without demolishing everything attached? For example, I build a road and plop an oil field next to it. Later, I see that one piece of the road is just carrying over and is blocking the way to something else - so I carefully try to delete that piece just sticking out and BAM! "Do you want to demolish the Oil Field" pops up... NO! JUST THE PIECE OF ROAD!!! -
Opinions on update 7
MarcusOrilius replied to Catchin22's topic in SimCity (2013) General Discussion
Let me get mad at "The Game of Life" because the game uses a spinner rather than having make moral choices about which direction to head in life. I get your frustration but sometimes people want this game to be SO realistic they should just go into a City Planning career. I hope you see my sarcasm here and I hate that you are disappointed with the update, but this GAME can only go so far, and I personally think they are doing a good job of helping the game function without too many errors. Sure... my point is that SC4 didn't have these traffic problems, so we have gone BACKWARDS - that's a first for this franchise. It’s called "SIM" city for a reason you know, as in “simulation”? I have played SimCity for almost 24 years, and this latest version has us doing some very weird things just to get the traffic to function? Come on… no excuses for game developers that have a 24 YEAR HISTORY! I guess I expected the GAME to be fun, not frustrating? My mistake! -
Opinions on update 7
MarcusOrilius replied to Catchin22's topic in SimCity (2013) General Discussion
So let me get this straight... the fix to the traffic problems is to build underground roads that run from one side of the city to the other so that areas/zones can be isolated routes for more efficient traffic flow? Does anyone else think that this “solution” ruins the idea of building a simulated city? Maybe we should do this in the cities we live in? How about they just fix the traffic routing issues… do vehicles now take the fastest route, or still the shortest? Do emergency vehicles now have the right-of-way? Who here lives in a 2x2 mile “city” of 200K population with fire, police and ambulances getting stuck in traffic while the city self-destructs? Not much of a simulated city… but at least we can now plop a GIANT church on the tiny map!?! *sigh* now waiting for a patch for this patch and then patch 8... -
Opinions on update 7
MarcusOrilius replied to Catchin22's topic in SimCity (2013) General Discussion
Well that is disapointing... I was hoping the emergency vehicles would get the right-of-way in this patch... I hate watching the city burn and the looters come out while the dead lay in the road as the first responders sit in traffic and watch... -
Is this game worth buying?
MarcusOrilius replied to Hybr1d's topic in SimCity (2013) General Discussion
That was deep! -
The "Wish-This-DLC-Would-Come-Out" Topic
MarcusOrilius replied to GoingNumb's topic in SimCity (2013) General Discussion
BTW, I hate paying for DLC when most of the content mentioned above so far should have already been included in the original game! Basically, all the stuff we could do in SC4 should have already been included in SimCity 2013. e.g. subways, ordinances, rewards (zoos, golf courses, museums, military bases, etc.) For DLC releases, they should focus on content that adds more VARIETY (like seasons, more specializations, city styles, etc.), not sell us what should have already been included! -
The "Wish-This-DLC-Would-Come-Out" Topic
MarcusOrilius replied to GoingNumb's topic in SimCity (2013) General Discussion
I would buy that. With such small city sizes I'm surprised there isn't more to keep you that way. Agreed! How about using all that open space between "cities" for this type of specialization? -
Discussion about City Tile Size
MarcusOrilius replied to alex macnamara's topic in SimCity (2013) General Discussion
Let's ask this a different way... Who would have bought SimCity 5 if all they did was update the graphics of SC4, added the industry aspect, added modular buildings and enhanced the ability to create mods? I know I would have! If I am not alone in this, then someone at EA / Maxis (whoever) missed the boat on the CUSTOMER'S desire to depart with their money in order to build CITIES. I have been a faithful SimCity fan for almost 24 years... Saying that SC4 is the better game should be telling you something... SimCity is NOT about online collaboration and 3D graphics – that’s a “nice to have” or a bonus. This game will not be successful in the eyes of the true fan if you sacrifice what is at the core of the game for these new features. ADD FEATURES, DON'T REMOVE CORE ELEMENTS! I know the "cloud" computing is the future, but don't step back in what makes a game worth playing just to be able to meet the latest marketing trend in time for Christmas… DLC doesn't matter when the CORE game is BROKEN!- 1,284 Replies
