Jump to content

rigurat

Member
  • Content Count

    31
  • Joined

  • Last Visited

Community Reputation

6 Good

About rigurat

  • Rank
    Hitchhiker
  1. Just like Roadman20, I was introduced to SimCity on the SNES, this was when I was at a friend's house during my pre-teen years, I got addicted to it on the first 20 minutes. This is what got me to get (my mom to buy) SimCity 2000 for our PC, then I went to SC3000, then SC4, then SC 2013, and now Cities Skylines. Console city builders can be effective tools for introducing the genre to new players. And city building games can be like drugs, try it once and you're addicted.
  2. Well, I guess I'll just have to hold off for now in bringing C:S on the go. But I'm also planing to upgrade my PC in the near future, and I'll be upgrading it with C:S in mind. I'll post about it some time in the future.
  3. Good idea, but only 1 hour? 1 hour is like the blink of an eye when playing C:S. It seems C:S is one of those games you need to set aside at least 3 hours of continuous play.
  4. Those are good machines, a little too much bling, and yes quite large, almost too large to practically carry-on for airline travel. Most airlines have around a 15 pound limit. Pretty much the specs you listed, i7, good GPU, 16GB RAM, and an SSD is what I was looking for in the lightest package possible with good battery life (if such a thing exists).
  5. I read this post: https://www.reddit.com/r/SuggestALaptop/comments/3ck2ni/lowest_cost_laptop_to_run_cities_skylines/ and similar topics on this site and got ideas from it. Now I ask this for 2016. What whould be a good tablet or laptop for playing Cities Skylines on the go? Priority is battery life, needs to go several hours on a single charge without access to a power source. If you can add a battery pack to it, good! Here's the specs I prioritize: Battery: Must be long, needs to go several hours on a single charge Screen size: No preference Resolution: As high as possible, would be nice if higher than 1080p CPU/GPU/RAM: Good enough to run Cities Skylines smoothly, even at low settings Weight: As light as possible for traveling on plane. Price: We'll worry about that later. I think playing Cities Skylines is a great way to pass the time on those long 12 hour plane rides. I'm currently thinking of the Surface Pro 4 or Surface Book. Any suggestions?
  6. Did you ever wonder what the inside of the arcologies could look like in SimCity 2000? These YouTube videos shows what could be the interior of the Plymouth Arcology. Exterior in Minecraft Interior in Minecraft I did not make these videos. There are many Minecraft versions of SC2K arcologies but this one seems to have a lot of work into it, right down to the apartments, gardens, service areas, maintenance, and plumbing. When I was a kid playing SimCity 2000, I always wondered what the inside of those arcologies could be like.
  7. Do you really expect the best things in life to be for free?
  8. Terraforming

    I'll bring this topic back alive because it relates to the discussion earlier in this thread. Except back then, it wasn't feasible. Earlier we wanted access to the developer tools and softwares to change SimCity, including bigger maps and terraforming. It seemed the only we could get it if Maxis or EA released it, or someone hacked it. Obviously EA/Maxis will never release their developer tools. Nowadays there are hackers for hire! Perhaps we can hire a hacker to obtain the SimCity developer softwares to finally get the bigger maps we've all been wishing for?
  9. Improvements to roads using tunnels

    I did this to one of my cities with traffic. If you have a city of high enough altitude, you can create an underground tunnel road network. You have to study where the people are going and connect those two parts together. In my case, my garbage and recycling centers are behind the city but the residential zones are in front. I created an underground tunnel network connecting all four corners and edges of the city providing an express route which bypasses all traffic lights. It proved beneficial, when I created an express route from my trade depot to front of the city it expedited my trade profits. All those trucks zip by to my trade depots with minimal stops at intersections.
  10. This is a mockup image I made of what I hope to see sometime in the future. I think in SimCIty you can never have too much customization. This is a mockup image, this is NOT a MOD. I'm no modder. Here's the full sized link: https://i27.photobucket.com/albums/c173/rigurat/customroad_zps2cd25220.jpg~original
  11. If it hasn't been asked or worked on yet, a Network Addon Mod (NAM) for SimCity would be nice. Since the traffic simulation for this game is down do the individual vehicle, this game can be a potentially untapped traffic simulator. As requested by others plus some of mine: -One way roads of various lanes -4-6 lane avenues. -Freeways within the city (when the bigger maps issue is resolved this could come in handy) -Various options to customize an intersection like no left/right turn, yield on turn instead of stop -Roundabouts instead of intersections to reduce traffic lights -The ability to make a T-intersection with no stoplight with any capacity roads/avenue (no left/right turn or left/right turn only after yield/stop) -The ability to customize traffic light durations -Roads for buses or freight/delivery trucks only (like the service road but this time it's the streets) -Overpasses and underpasses so pedestrians can cross the street without the need or a traffic light or intersection. -The ability to change the speed limit on certain streets -The ability to customize the bus/train/streetcar route -A path finding tool like what we had in SC4 Maybe the ability to change a region from right to left hand side drive! I know I asked a lot but I really expected a lot out of SimCity, and the genius mods did an excellent job in SC4, I'm confident they can do it for SC 2013 too.
  12. Terraforming

    https://www.youtube.com/watch?v=NMR07E-7t1A The part I'm referring to is about 0:56 into the video. The video just proves terraforming is possible, but yes it's unlikely any of us has that program in hand. Hopefully someone clever makes their own, or someone hacks Maxis/EA and gets the program.
  13. Terraforming

    I believe so and for a while. If you see the SimCity preview videos about how the Glassbox works, the ones shown before the game came out, briefly showed a few seconds of the developer tool that designed the map and resources. The videos are on YouTube.
  14. I remember the interviews with Maxis/EA they said they did try a bigger map during testing, and implied they might make it bigger later on (a statement later taken back). That means a bigger map is technically possible. So how would it be done? A custom region with larger maps? Modding the existing regions with expanded city borders? A custom region that's one big mega city?
  15. Sorry to revive an old thread, I did read this a long time ago and try to achieve it, and I also figure photographic proof is needed to truly bring closure to this thread. And I have no idea why I have zero tech level. On paper, it should be at max.
×