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0 Clean SlateAbout NotoriousPyro
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Have not seen this myself, but had one report of some other strange issues. They were moving the two ecogame script into the userdata/packages folder rather than copying them. The files should be in both locations. I have also seen, with mine and Parker's mod, that sometimes on relaunching the game it doesn't load the files,. Restarting once, or sometimes twice seems to fix it. - but in this case the mod just isn't applying - you would't get the "not happy". The only times I have seen the "not happy" error has been when there is an issue with the two script files not being placed correctly. I had this problem as well, and I had to move the Scripts file (not copy) into Packages.
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Fantastic! I was looking for this since yesterday.
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[MOD Pack] Plop Outside City Box & All my others
NotoriousPyro replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
Can't wait for the release. Thanks for the hard work. This mod makes the game playable! -
[MOD Pack] Plop Outside City Box & All my others
NotoriousPyro replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
Anyone else have the problem with the ploppables on the dock not being placeable in the right place? They don't connect to a snap point and it has to be placed underwater... (the ships end up driving into land to get to it) -
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