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0 Clean SlateAbout torkieri
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- 7 Comments
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Just a follow-up... can the exemplar values be changed at runtime, or are the values only read by the game at startup? If they can be changed while the game is running, is there a possibility to change them through LUA scripts...?
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Certainly... here they are, hope these values work for you too...
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Woohoo...!!! It is dark... but there is however a slight problem getting daylight back... it gets brighter in the mornings, but it's still pretty dark. I'll try some more tweaking...
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Here's the shots... you'll notice that everything gets a blueish color, but it is slightly darker...not much, I know... notice the color change in the lower right corner of the shots Original: Applied values from previous post:
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OK, it is getting darker...but still something's not right. I've attached a screenshot of the Lighting values from iLive reader. If you set these and try it in SC4, hopefully you'll notice that it is darker, but you will also see that the terrain texture is very blueish. I would presume that the blue color is coming from a FSH file in Simcity_2.dat, but I'm not sure if my trials at replacing the most blue one there was successful, at least no success in game.. Hope this is useful...?
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I have been fiddling around with the exemplar values for quite some time now...nothing seems to work, only thing I managed was to get the shadow colors white... not exactly what I was aiming for... It seems that the value in Nighttime global color is a value to be multiplied by a RGB value, so that in theory setting all three values to 0 would mean a black color, and setting them to 1 should be a white color (presuming that the base is 255 , 255, 255). Other than that I am out of ideas...
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- 20 Comments
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I'm also sorry for dragging this back out of the archives.... just wondering if anyone had had any thoughts on this. I think it would be nice to see all the nightlights on even darker nights...
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