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realdimension

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Everything posted by realdimension

  1. Apollinaire Tower

    Version 1.0

    7,332 Downloads

    Here is my first tower, the first tower of a group of five R$$ towers. This building have 1500 R$$ inhabitants. It is a stage 8 building and It grows in a 5x4 tiles space and you can have it easily. dependencies : BSC BAT Props MJB Vol03 (https://www.simtropolis.com/STEX/details.cfm?id=11597&v=1) Hope you enjoy this!
  2. Very nice, I especially like the residentials and the farms, so realistic
  3. europe Euro City

    Nice city and nice choice of views
  4. New York City

    Very interesting
  5. Tromperton

    Very nice, I like the urban planning, and how is it on the cliffs.
  6. Marinora City

    What a fantastic work ! you are a pro I have seen the evolution of this city and I was very impressed by the realism. I guess you have passed time in seeing satellite maps to obtain this results, no ?
  7. Crater Bay

    Very realistic and particular ! I love it !
  8. Ribbon City 2.0 - CXL City Journal

    What an interesting and original city ! I am impressed by the harmony ! The last scrennshot is magnificent !!!
  9. game crashes on one specific city

    I also have this problem... It is general...
  10. There is a general problem, as I see... I have also this problem, it is very annoying... I hope MC will soon solve this problem...
  11. Cities Unlimited

    Hello Philippe and all the developpers of Montecristo, Since I have discovered this project, I have seen the will to do a realistic game and to do a better game than SCS, I admire your courage! I know that the game development is limited in time and the game have to be not too heavy in disk space, so you can't do everything... But we can contribute to enrich the game, as Naryanna have said above, with custom content. For that we need tools. For buildings I see that you use 3dsMax, but 3dsMax is too expensive for us; so if we could create buildings with gmax (free and simplified 3dsMax), like with simcity 4, everybody could create buildings easily and the diversity of custom buildings will increase rapidly. I think that some of the batters here have conserved their 3d models they have done with Gmax and 3dsMax, so this reserve could be rapidly used for cities unlimited! Fo modding I wish that tools could be disponible and that developpers will give us advises and tutorials to add customization and modds in transit networks, some examples : - adding new bridges with models done with gmax - adding roads and sidewalk textures - adding highway interchanges ( models with gmax and special modding after ) - modifying sidewalks amenagement etc. if ingame we can choose separately road texture, sidewalk texture and sidewalk amenagement easiely, it would be great and could give different atmospheres between different quarters. The more the game can be customized, the more the game can be interesting and the more the game can be a success! I think that customization added to the quality of the game can make the difference! A good game with custom content can attract more people than a good game that cannot evolve. thanks and good courage!
  12. Mr Glamazon City Hall

    Great work, this building looks so realistic ! I especially like its structure.
  13. QGtousimcity

    Good work! Vive TSC!
  14. The Planets | Sci-fEye Candy.

    Very original and awesome CJ! All the updates are really nice. I especially like the gardens and the content of the last update.
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