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Filasimo

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Everything posted by Filasimo

  1. The Official City Journal Critics Thread Archive

    hey pats thanks for the review of my CJ this indeed was my first CJ afterall and you can see signs of its developments......my intentions when i first made the CJ was to show how one's city would look like without careful planning twas still the first times of getting used to CJs and how they all looked like so i adapted and changed but also added a storyline as to how the city transitions and the 3rd transformation when done will be the true beauty as you guys have seen on page 12 and soon beyond.....you do have a good point My CJ and city development have struggled in the past but it shows to all CJers past and present, we all have had one point in our CJ life where we struggled but slowly we all learn and develop more skills and ways to make our CJs and our city more vibrant and look at some of us today some of our CJs are awesome. repeat buildings are a pain to get rid of yes and off and on lately i have been workin on getting rid of that specially those damned wren insurance towers! anyways cheers to pats for his in depth review and stay tuned to new updates to my CJ gotta lot of work to catch up on since i was real sick for a week
  2. @ nexus guy: as this has been already answered numerous times I will post the link to why the reason for this is: https://www.sc4devotion.com/forums/index.php?topic=990.msg106553#msg106553 please make sure to visit the RHW thread @ SC4D for anymore information, dont worry youre not doing anything wrong, it was already a game issue to begin with.
  3. chris: ill have to repeat as others have posted, this is the first major version to introduce new features for the RHW, in the future we will have other complimentary pieces for the RHW-6s please make sure to read the readme it basically covers everything k? thank you and stay tuned!
  4. hey hal as we have touched base with what i suggested you to do rather than continue with this multi highway guide...... instead of rewriting it, create an interchange guide as i have mentioned to you before along with the provisions i have provided with ya...make sure to pm me at SC4D when you want to get started i want to go over some things with you.
  5. i want to emphasize that his tests are not encouraged to be replicated for it is not what the RHW V20 was intended for as hal has mentioned and for proper placement of the RHW V20 please refer to the reference guide for proper useage i repeat his findings are just tests and are not encouraged to do in your cities. thanks
  6. @ hal: There is already some concepts on that being underway and worked on the RHW-6SC as tested by Rickmastfan67: it was tested on the default RHW-4 texture ID and should be workable once a additional puzzle pieces are created for it in addition, there already is a reference guide for the RHW here: https://www.sc4devotion.com/forums/index.php?topic=3355.0 it covers proper usage for this version of the RHW. Edited unnecessary comment. tungston
  7. really? as quoted from Tarkus: https://www.sc4devotion.com/forums/index.php?topic=990.msg104911#msg104911 it sounds to me like you have some outdated files sitting around--that's the only thing that causes that "red cursor" issue. Make sure you don't have any outdated transit mods laying around--I'd also suggest removing your NAM folder and re-installing the NAM and RHW. Here's the order you should use (deviating from this will cause serious problems): 1. NAM June 2007 2. NAM Update January 2008 3. RHW (and any other standalone Plugins, like the SAM or bridges) thats what i thought and good luck hope it works out
  8. sigh.....first off to people new to the new RHW version please read the readme and go to the reference guide here: https://www.sc4devotion.com/forums/index.php?topic=3355.0 before you have any questions, the majority of the questions are answered in the guide except the technical issues...now that is in the NAM Jan 2008 readme and the RHW thread:https://www.sc4devotion.com/forums/index.php?topic=990.0 .. guys please read it itll save ya time and troubles and the more sooner you can enjoy this in your game...thanks!
  9. You need to provide a ingame pic to further diagnose the problem for other help on the matter please go here https://www.sc4devotion.com/forums/index.php?topic=1444.0 Thank you.
  10. Guys, I must stress this, if you have not read the readme it tells you to go to the RHW reference guide located here: https://www.sc4devotion.com/forums/index.php?topic=3355.0. Its not any different compared to the NAM functionality in which you have to ROTATE the puzzle piece to get it in the placement you want it to be. Hope you all enjoy these New Years Presents and STAY TUNED for future developments and versions.
  11. Originally posted by: fizscy46 Who had the brainfart to lock the old version BEFORE RELEASING the new version? Someone's going to fail large if they ever become part of the consumer world. quote> Actually I dont know if you work at a retail store nor do I really care but they do return old products 2 to 3 weeks or so to the product vendor in advance of an upcoming version. I work for a merchandising company so Im not quite sure where you got that assumption. I would definitely take Tarkus' advice and to be patient and wait. Happy Holidays!
  12. Flat Traffic Lights

    hey aznoverdrive/jdub doesnt that look like your other traffic lights u came out with
  13. RMIP-2 Airport Lots by Voltaire

    me and Dedgren are working on the wide and diagonal runways except atm we have RL to tend to so its on hiatus til things calm down a bit. For those interested in keeping tabs for any development updates when they do arise please go here: https://www.sc4devotion.com/forums/index.php?board=178.0
  14. Vale

    great city cant wait for more!
  15. MNZ Lake Ellesmere

    to STEX mod please lock until actual picture is provided
  16. my my hotdogs im not surprised you come butting in the matter either...heed this advice YOU MOST OF ALL HAVE NO REASON TO BE IN THIS MATTER SO KEEP YOUR MOUTH SHUT! its people like you that tends to escalate discussions into flame wars. anything you say further that is considered uncivil and consititutes instigating cheap shots against other members will be reported to a ST mod so i suggest you stop while you are ahead.
  17. Originally posted by: TheQuiltedLlama what's the big problem? haljackey didn't claim they were his pictures and gave due credit, why shouldn't members at Simtropolis be able to have a look at what is being developed. All credit to the NAM team for all their endless contribution to the Simcity community (except filasimo), but sometimes your superior attitude can be very annoying.quote> Mjig thats very disappointing that comment coming out of you. and rather pathetic to take a cheap shot that you have made. knowing that you are also a content creator as well and butting in situations that you are not apart of is pretty sad. why dont you stay out of peoples battles and stop singling people out bc in a way you have lost respect from some members in this community. everyone in the NAM team including me have in some way contributed to this community. what have you done lately? it seems to me lately you have been stirring up a storm with your arrogant and ignorant comments. so please save us the time of reading any further obnoxious comments and stay out of people's business. thank you
  18. NAM General Discussion Thread

    your answer ma360: were going to release it 2020
  19. Originally posted by: Tarkus Hi everyone- Effective immediately, I will be leaving Simtropolis, and all developmental and support functions on all of my projects will cease at this site. They will be moved to SC4 Devotion (https://www.sc4devotion.com). This is a logistic move, to better synchronize with the transit modding community at large. I must offer my sincere thanks to everyone here at ST who has supported my work. All of my uploads to the Simtropolis Exchange (STEX) remain and are still available at this time, including the most recent version (v13b) of the RHW (compatible with the May/June 2007 NAM). My apologies for any inconvenience this relocation may cause. I look forward to continuing with improving the transit aspects of this great game we all love, and hope you will continue to follow my work at its new home. Thank you for your continued support. Best Regards, Tarkusquote> Really Hal, can you not respect his wishes? and did you even go through the trouble of asking Tarkus if it is ok to post updates on his behalf with using his pictures? If you asked Tarkus to provide this thread with updates and use his pictures and he had agreed , I would not see this a problem. Please if you want to post updates here, ask Tarkus for permission to use his pictures and to post updates. Thank you.
  20. NAM

    It would not hurt looking before you ask and get acquainted with the site instead of asking people to look for it for you. We are not your mommy or daddy. Please make sure to read the README and go here for directions on how to install it https://www.sc4devotion.com/forums/index.php?board=91.0 ok bye.
  21. playground 2x3

    i give u a golden banana for trying
  22. NAM: Requests

    again for new developments please go here: https://www.sc4devotion.com/forums/index.php?board=91.0 ok bye
  23. NAM: Requests

    thats most certainly possible and can be fulfilled.......if you learn how to model we are currently developing the MIS for the RHW mod go here for more info ok bye. https://www.sc4devotion.com/forums/index.php?board=91.0 as for your problems sc4boy guy person: please go to the site to and please the read installation instructions thats your only answer to your problem that link and the readme as well ok bye
  24. RMIP-2 Airport Lots by Voltaire

    yes due to RL stuff were still in development with this project. i am the lotter and modder of the wide runway and diagonal wide runway project and it will commence when it commences. thank you
  25. The Dependency Debate

    whats that sound? oh yeah its a violin playing stormy river......lets go for 3 in re-requoting myself: Looks like I will requote myself in case noone even read my post the first time. Originally posted by: Filasimo My god spoiled brats is right. Here's an example I was downloading some stuff I want for my upcoming city i will be building and so i ran that nifty little program that is the BSC cleanitol. for you people out there who do not know and is just lazy to spend the afternoon downloading some stuff its a program that helps you track down missing dependencies. well i ran the cleanitol master list and it spent about 2-3 mins scanning my plugin folders and it found that i was missing 11 dependencies. it then gave me the ones i was missing and links to them. i then followed all the links and it took me to where they are and so i downloaded all 11. after installing them i ran the cleanitol scan with the master list and it said now im up to date with all dependencies....how long it took? 30 mins max.....now was it really that hard? no i had a smoke listened to some music and before you know it i was done and updated with everything. knowing that the cleanitol makes life much more easier i dont see it a problem downloading so many dependencies bc theres a program to help you look for it....so for all you people crying about it and being spoiled take atleast 1 hour of your life and do what you gotta do to enjoy the custom content we make for you guys. only complaining and whining about how theres so many dependencies will only show how ignorant you are and lazy. you want to complain heres an easy analogy. you have a major paper to write you need all the sources and citations to make your paper. you have to look for all of them throughout the web hmm thats strange thats the same thing as bats having dependencies...the bat is your paper and the dependencies are the sources and citations that make up the paper. THINK ABOUT IT! My advice stop complaining about how much space it takes up. The more custom content that is developed will take up more room than just the dependencies. If you really want to build cities go play with legos instead of being too demanding.
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