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I'm 99% positive this has been asked somewhere but cursory searches haven't revealed much and I'm about to have to go to work. Are elevated L2 on-ramps planned for RHW-8X? Thanks for NAM 31.1 by the way; I can finally make my gritty ghetto city a reality.
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I searched the bug tracker but probably missed it from the terms. Is MIS meant to intersect with 3-lane OWR-1? I know some of the NWM tiles have rough or unfinished intersections right now, but I wanted to make sure on this. (Yes, I'm trying to build service roads again.) I also noticed that if MIS T-intersects with regular vanilla OWR, the paths are borked. If the MIS is dragged through to continue, the paths seem fine, thankfully. I'm considering having the MIS just continue past the OWR service road for another block or so and terminating on a regular road if T-intersections with OWR are impossible right now.
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Best on ramp / off ramp / MIS connections from RHW to other networks
ZeaLitY replied to ZeaLitY's topic in NAM & Transit Networks
Thanks. I'm going to keep playing around and see what else I can do. NAM 31 has finally pushed me from that point of serious-SC4 fan to "okay, I'm going to plan this city for 8 hours before I build it, and then spend another 8 looking for relevant BATs" mode. -
Best on ramp / off ramp / MIS connections from RHW to other networks
ZeaLitY posted a topic in NAM & Transit Networks
I know this is going to be an obvious question, but after a lot of searching I can't find a good answer. I've enjoyed playing with NAM 31 all week with RHW-to-RHW interchange building and getting a feel for all the networks (first time RHW user here, even though I've had NAM for ages...I was more of a rail person). What is blowing my mind is how to connect the on/off ramps or MIS to other networks, such as one-way roads, regular roads, streets, etc. for a ground-level highway. I see people do it by having the MIS eventually reach a perpendicular intersection with a different network in other players' cities, but is there a way to have the MIS itself turn into OWR? (Yes, I have also been corrupted by life among frontage roads ) The MIS seems to be picky about this. And it's probably such an obvious thing that I can't really dig up any similar inquiries form beginners. Thanks for any suggestions. -
Hey, I've been searching around but couldn't find an answer for these specifically yet: I've been playing SC4 on and off for about 3 months now, and have made some very nice grid cities in a custom region, etc. I've noticed that it's possible to make wonderful cities just by having large elementary schools. I've got a lot of high-wealth commercial districts, maxed out mayor rating, etc. all naturally grown with money in the bank, just with these schools. (I still haven't achieved level 8 skyscrapers, but I'm reserving 4x4 lots for my large bay-type map.) My question is, what is the incentive to build high schools and city colleges if these large elementary schools work just fine? Large high schools suck huge amounts of money, and don't universities preempt city colleges anyway? Are high schools/colleges necessary for level 8 demand? Just curious, since my cities also feel unrealistic if they don't have high schools...(Speaking of high schools, I've noticed most upgrades pay for themselves, including ordinances. If you build something/pass an ordinance, conditions improve, demand raises, and even if you were in debt from the ordinance, tax dollars increase and it pays for itself. High schools seem to be doing nothing for my cities; they don't seem to raise demand or even improve conditions around them.)What's the best mod to have a rigid, seawall/canal type commercial waterfront? And do any allow diagonal waterfronts? For my bay-type city, I'm imagining having the commercial district on the coast, right up against it, with a pedestrian path and a seawall right after that. The seawall I'm thinking about is just a straight platform over the water; no beaches or descent or anything—the city just terminates on a developed line. I've been looking through the PEG stuff, but they all seem to be specialized buildings (like wharves and so on), and I'm just looking for a basic seawall set with diagonal capability right now.For seawalls, how exactly do you place them on a beach? I noticed with the basic canal set that you can't build the tiles on water (as expected, since it's a canal, and not meant for a shoreline)...I'm wondering if there'll be any terrain tricks necessary to get the wall/waterfront in place and even with the sea. Thanks so much. I had no idea the SC4 community would be this big. As a PS, I noticed someone mentioned in another thread that it's possible to "zone yourself out of" level 8 commercial skyscrapers...basically, that you can have high demand + too many commercial zones at once for them to develop, and need to be really greedy and scarce with your commercial zoning if you're trying to get those 4x4 lots to develop. Is this the only trick, or is there more to it?
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Yeah, I'm ZeaLitY. I first played SimCity on SNES, summer 1996, and SimCity 2000 on SNES shortly after. Messed with SC3K around 2005-2006, and am now giving SC4 a try.
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