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Everything posted by potorium
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as subject i'm too busy trying to break things so don't have much free time to play test mods for ages. So please come back and say how they behaved for you if using them. Thanks. use either fast_low_wealth_density_growth_no_self_ignite.zip or fast_low_wealth_density_growth.zip not both fast_low_wealth_density_growth_no_self_ignite.zip is still early in test fast_low_wealth_density_growth.zip fast_mid_wealth_density_growth.zip fast_high_wealth_density_growth.zip fast_low_wealth_density_growth_no_self_ignite.zip
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Request: Improve Services
potorium replied to Robotica's topic in SimCity (2013) Modding - Open Discussion
deff possible. it might now even be possible to just add the sewage treatment properties to a water tower plop and increase the capacity / production figures of the towers water production and (newly) added sewage treatment. -
(MOD)(needs testers) super speed residential development
potorium posted a topic in SimCity (2013) Modding - Open Discussion
moved just all 3 density growth speed up, no increase in happiness capacity as it will cause rollback when old limitis reach. either a confilct with a file ive not found or server checks. i did notice that when someone joins a region the game reloads the script values from ? eco folder or server ? and does not ever reload package folder -
mod test no disater testing files
potorium posted a topic in SimCity (2013) Modding - Open Discussion
as subject if using this please please come back and say if it stopped disasters or not for you. only real way to test if this works or not is for it to break when a disaster happens no disasters for one person may just be pure luck No_disasters.zip disasters vs project.zip disaster app.zip -
Need a lsit of all building with screen
potorium replied to Helron's topic in SimCity (2013) Modding - Open Discussion
and these INSERT OR REPLACE INTO "Instances" VALUES(180971906,'TemplateResidentialW3D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(180971917,'TemplateResidentialW3D3_N','TemplateResidential_W3D3'); INSERT OR REPLACE INTO "Instances" VALUES(180971921,'TemplateResidentialW3D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(180971926,'TemplateResidentialW3D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(289407043,'TemplateResidentialW2D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(289407052,'TemplateResidentialW2D3_N','TemplateResidential_W2D3'); INSERT OR REPLACE INTO "Instances" VALUES(289407056,'TemplateResidentialW2D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(289407063,'TemplateResidentialW2D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546443625,'TemplateIndustrialW2D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546443630,'TemplateIndustrialW2D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546443637,'TemplateIndustrialW2D3_N','TemplateIndustrial_W2D3'); INSERT OR REPLACE INTO "Instances" VALUES(546443642,'TemplateIndustrialW2D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546590656,'TemplateIndustrialW2D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546590663,'TemplateIndustrialW2D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546590675,'TemplateIndustrialW2D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(546590684,'TemplateIndustrialW2D2_N','TemplateIndustrial_W2D2'); INSERT OR REPLACE INTO "Instances" VALUES(735110057,'TemplateResidentialW1D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(735110062,'TemplateResidentialW1D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(735110066,'TemplateResidentialW1D2_N','TemplateResidential_W1D2'); INSERT OR REPLACE INTO "Instances" VALUES(735110077,'TemplateResidentialW1D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212136195,'TemplateIndustrialW1D2_N','TemplateIndustrial_W1D2'); INSERT OR REPLACE INTO "Instances" VALUES(1212136204,'TemplateIndustrialW1D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212136216,'TemplateIndustrialW1D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212136223,'TemplateIndustrialW1D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212283493,'TemplateIndustrialW1D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212283498,'TemplateIndustrialW1D3_N','TemplateIndustrial_W1D3'); INSERT OR REPLACE INTO "Instances" VALUES(1212283505,'TemplateIndustrialW1D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1212283510,'TemplateIndustrialW1D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1363027493,'TemplateResidentialW2D2_N','TemplateResidential_W2D2'); INSERT OR REPLACE INTO "Instances" VALUES(1363027498,'TemplateResidentialW2D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1363027513,'TemplateResidentialW2D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1363027518,'TemplateResidentialW2D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1716277224,'TemplateCommercialW2D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1716277231,'TemplateCommercialW2D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(1716277235,'TemplateCommercialW2D2_N','TemplateCommercial_W2D2'); INSERT OR REPLACE INTO "Instances" VALUES(1716277244,'TemplateCommercialW2D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2548956611,'TemplateCommercialW1D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2548956620,'TemplateCommercialW1D2_N','TemplateCommercial_W1D2'); INSERT OR REPLACE INTO "Instances" VALUES(2548956624,'TemplateCommercialW1D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2548956631,'TemplateCommercialW1D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2680656584,'TemplateIndustrialW3D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2680656591,'TemplateIndustrialW3D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2680656596,'TemplateIndustrialW3D3_N','TemplateIndustrial_W3D3'); INSERT OR REPLACE INTO "Instances" VALUES(2680656603,'TemplateIndustrialW3D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2790191745,'TemplateCommercialW2D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2790191750,'TemplateCommercialW2D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2790191765,'TemplateCommercialW2D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(2790191770,'TemplateCommercialW2D3_N','TemplateCommercial_W2D3'); INSERT OR REPLACE INTO "Instances" VALUES(3208992131,'TemplateCommercialW3D3_N','TemplateCommercial_W3D3'); INSERT OR REPLACE INTO "Instances" VALUES(3208992140,'TemplateCommercialW3D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3208992152,'TemplateCommercialW3D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3208992159,'TemplateCommercialW3D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3209139429,'TemplateCommercialW3D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3209139434,'TemplateCommercialW3D2_N','TemplateCommercial_W3D2'); INSERT OR REPLACE INTO "Instances" VALUES(3209139441,'TemplateCommercialW3D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3209139446,'TemplateCommercialW3D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3402318792,'TemplateResidentialW3D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3402318799,'TemplateResidentialW3D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3402318811,'TemplateResidentialW3D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3622577061,'TemplateCommercialW1D3_N','TemplateCommercial_W1D3'); INSERT OR REPLACE INTO "Instances" VALUES(3622577066,'TemplateCommercialW1D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3622577081,'TemplateCommercialW1D3_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3622577086,'TemplateCommercialW1D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3754276994,'TemplateIndustrialW3D2_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3754277005,'TemplateIndustrialW3D2_N','TemplateIndustrial_W3D2'); INSERT OR REPLACE INTO "Instances" VALUES(3754277009,'TemplateIndustrialW3D2_R',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3754277014,'TemplateIndustrialW3D2_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3956162788,'TemplateResidentialW1D3_A',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3956162795,'TemplateResidentialW1D3_N','TemplateResidential_W1D3'); INSERT OR REPLACE INTO "Instances" VALUES(3956162800,'TemplateResidentialW1D3_U',NULL); INSERT OR REPLACE INTO "Instances" VALUES(3956162807,'TemplateResidentialW1D3_R',NULL); -
Need a lsit of all building with screen
potorium replied to Helron's topic in SimCity (2013) Modding - Open Discussion
sql inserts for all(most) the template<type><wealth><density>_<buildingstate> if using a simcitypak built from source. if not then you can load this into excel and reformat the columns and dec2hex the id codes to load into 1.8 -
Need a lsit of all building with screen
potorium replied to Helron's topic in SimCity (2013) Modding - Open Discussion
0x00b1b104-0x48e0c000-0x9ec474ff instance id 0x9ec474ff = templatebuilding search all children(child trees) of this prop file and you will drill down and get all r c i buildings for each wealth and density -
SimCity (2013) Official Mod Request Thread
potorium replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
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SimCity (2013) Official Mod Request Thread
potorium replied to Cockatoo's topic in SimCity (2013) Modding - Open Discussion
i will throw a test mod out tomorrow or the weekend(or keep pestering me if no one else has by the time i get free time to do it) for this if i get time. should be an easy change but might not be compatible with any other road mods (most likely) until i get around to finishing an app i started to make mod changes direct to a shared mod package file. however... if you load simcitypak and the script package file(s), the property id that holds the road cost values for each road type is 0e76a7e2(i think without testing to be 100% sure) so if you search for the property id- 0e76a7e2 and change all relevant instance property values to whatever you want you can have $1 or free or $11111 or... whatever value costs for the roads. simcitypak does not currently have default human readable string names for all the road types as we don't know the official names (yet). either guestimate which road is which from the build cost(or simply change them all to 1) in the files or maybe procs or someone else can tell you which instance id is which road type. i never loaded the no budget crisis mod so have no idea if making a version for 6 is easy or possible. will look tomorrow unless someone else throws it your way today. radiation park as you mention is not currently possible i have a no disaster mod and / or exe linked in a thread here -on page 1 still -that might(big might as i've not loaded the game to see if it even works at all yet for any disaster:( )prevent nuclear meltdowns -
Fast residential density growth
potorium replied to potorium's topic in SimCity (2013) Modding - Open Discussion
only for residential ... I would like for all the RCI the density upgrade speed for I and C also? -
SimCityPak - Modding Tool
potorium replied to oppie's topic in SimCity (2013) Modding - Open Discussion
going to try make the residential density 'speed up' mod into a package app over the weekend just to try learn a bit of c# basically allow the app user to input the density threshold value within a set range for each density upgrade level via a slider or some such. then on saving, output all the packages that are needed for the mod into a package folder mod similar to the no disaster switch app (ive still not tested ) or make the changes direct to the main package files. anyone know if its likely to be possible to add a tooltip value (or another attribute) to each of a package's property values when the simpak loads packages for the byte offset to the value in the corresponding package?. so in simcitypak, hovering over the property values we want to change for a mod, shows the byte offset number and if possible also the package file name? would be kind of cool to write an app that works with simcitypak to auto generate the mod package files or auto update the changes in the main files. if it was written to only change the main files we could then just feed in a set of xml or cvs or /shrug... file containing the package file names and byte offsets for the values needed for a users selected mods. have the app highlight any conflicts where 2 mods need to change the same value. This will also mean 10 people could release 10 separate mods that all change a value in the same property file and as long as all 10 mods needed different property changes to the same file, none would overwrite the other changes as stand alone mods package files do. replicating a property file could also be done by a menu option that causes a prop file to be read but then saves with a user defined instance id either to the package folder or even possibly to the main file and changes to the header made if needed to account for the extra index counts. if outputting a stand alone mod, could have a menu option that auto outputs any needed parent/dependency files that are needed for stuff like the rollover ui's to display properly. just an idea more for me to learn some programming skills but could potentially be a nice tool (if i ever became a master programmer!!)- 627 Replies
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mod test no disater testing files
potorium replied to potorium's topic in SimCity (2013) Modding - Open Discussion
shameless bump, anyone fancy writing a full blown 3rd party disaster switch app. is just one file, so having a simple ui and changing the corresponding files bytes depending on each of the disasters toggle should be fairly easy for a coder ? started an app if anyone wants to tidy it up, test the byte changes etc -
question 4 maxis devs(if any read here)
potorium posted a topic in SimCity (2013) Modding - Open Discussion
posting here and not ea forums and dont want to derail 6 feedback (too much). I posted on ea forums about rci and how its possible to easily increase the number of density and wealth tiers in future updates/expansions/dlc. thinking about it again, it wont be easy from a players perspective? the wealth yes because that's tied to land value which is altered basically via a props values and therefore, respectively by placing toys. But density upgrades is 'hard coded' to roads only? to have d1-10 would require a player to have 10 different road types capped at d1-10 growth in order to have all 10 densities, unless they utilize the unzone before road upgrade trick ?(which will become even more a pita with more densities) No idea if you ever plan / planned on more density / wealth, but i would imagine you have as its a viable dlc option (content variety over functional advantage) Re-balance 4 residential densities to replace 3 with max populations relatively unchanged would allow for more city variation in building size, appearance etc without changing game play or introducing imbalance and paid advantage. Offline /no leader-boards and you could have released a new density tier not having to account for simworld population balancing, to prevent turning the game into a pure pay to win,(per rci or individually) dlc every x months without breaking your own leader-board /shrug -
Fast residential density growth
potorium replied to potorium's topic in SimCity (2013) Modding - Open Discussion
C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\Packages make sure to load game, a city, exit game fully, reload the same city before it takes effect -
a change to simpak if possible please
potorium posted a topic in SimCity (2013) Modding - Open Discussion
i cant change, and wouldn't want to, the repo code. But i've modded simpak slightly it allows me to randomly type in the fnv hash calculator and auto filter the tgi grid in the main window by the calculators result. Am sure much easier solution to this but it works. easy to check stuff like changing firebase_t1 -> firebaset1 without copy/pasting the hashes over. viewfnv.xmal.cs // added class attribute MainWindow mymw; //added a constructor overload public ViewFNV(MainWindow mw) { mymw = mw; InitializeComponent(); } //changed textBox1_TextChanged method private void textBox1_TextChanged(object sender, TextChangedEventArgs e) { textBox2.Text = StringHelpers.FNV(textBox1.Text).ToHex(); textBox3.Text = StringHelpers.FNV(textBox1.Text, true).ToHex(); if (mymw != null) { mymw.comboboxInstances.Text = textBox2.Text; mymw.filterTextBoxes_TextChanged(); } } mainwindow.xaml.cs //added method overload public void filterTextBoxes_TextChanged() { view.Refresh(); } //changed method mnuFNV_Click public void mnuFNV_Click(object sender, RoutedEventArgs e) { new ViewFNV(this).Show(); } ViewFNV.xaml.zip v 0.257.1 potos ViewFNV and mainwindow.xaml.cs.zip -
a change to simpak if possible please
potorium replied to potorium's topic in SimCity (2013) Modding - Open Discussion
int IComparer.Compare(object a, object b) { DatabaseIndex x = (DatabaseIndex)a, y = (DatabaseIndex)b; if (Direction != ListSortDirection.Ascending) { DatabaseIndex t = x; x = y; y = t; } switch ((string)Column.Header) { //added case "File Type": case "File Type": case "TypeName": return x.TypeName.CompareTo(y.TypeName); //added case "GroupContainer": case "Group Container": case "GroupContainer": return x.GroupName.CompareTo(y.GroupName); //added case instance case "Instance": case "Instance Name": return x.InstanceId.CompareTo(y.InstanceId); /* if(x.InstanceName != null) return x.InstanceName.CompareTo(y.InstanceName); return 0;*/ botched mainwindow.xaml.cs so tgi grid sorts (a-z-a) on column header -
Drag Overpasses, Underpasses & Tunnels (without Parks)
potorium replied to Pygma's topic in SimCity (2013) Modding - Open Discussion
not sure, think more broken 2 way road. couple random rollbacks now and again but seems to be no trigger point for them yet- 38 Replies
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mod test One way low density road
potorium posted a topic in SimCity (2013) Modding - Open Discussion
removed for retesting -
Drag Overpasses, Underpasses & Tunnels (without Parks)
potorium replied to Pygma's topic in SimCity (2013) Modding - Open Discussion
yeah just seen this too. is good news and bad news imo. good that the game gets something it should have had. bad that the 2 main selling points of the patch , this and tree placement, are currently trgs and procs mods. dont release the one way road mod! make them figure it out first had 2 dl's of the test. buggi you one of them?- 38 Replies
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a change to simpak if possible please
potorium replied to potorium's topic in SimCity (2013) Modding - Open Discussion
unless someone with more skills does this, i'll try tomorrow. Add a fnv calculator string input box to the main window so filtering by 'unknown strings' can be done directly and not need both views open like the hack in my OP -
SimCityPak - Modding Tool
potorium replied to oppie's topic in SimCity (2013) Modding - Open Discussion
anyone know how i could adapt simpack to dump all the instance id, property ids and property value ids? I'm after the hex strings for properties and their values mostly as i can excel scrape all the group/type/instance hex strings. after a simple one off dump so i wont need to add menus etc, just need to figure out where the tool reads the lists in before it adds the xml names and dump it to a file. ty in advance- 627 Replies
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[MOD Pack] Plop Outside City Box & All my others
potorium replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
maybe change the templateresidentialfiller_w1d1 etc parents type to a teplatetoymodule so the filler models inherit the plop ability of modules? not sure if can plop a module anywhere yet ? mm they prob dont have polp_t files to change though doh! -
[MOD Pack] Plop Outside City Box & All my others
potorium replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
original idea to be able to plop the stuff like sheds / fountains/ swing sets etc? being able to plop greatworks is kind of cool !! deff need bigger cities , well regions now -
not a mod - Simpak id's 450ish new and a few renamed, spelling , in sql or csv imports using ff tool. need to generate dictionary and scan in if using simpak (new posts below moved from mod tool thread, some are / some arn't in the zip. will move all soon - ) inst and property.zip
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<Instance Id="0x73bcda40" DisplayName="airportclimber" Hidden="false" /> <Instance Id="0xbb1ae22d" DisplayName="busR2Stationactive" Hidden="false" /> <Instance Id="0x82df764b" DisplayName="bust2stationactive" Hidden="false" /> <Instance Id="0xcb60c7c9" DisplayName="EmergencyCenteractive" Hidden="false" /> <Instance Id="0x6f0494a4" DisplayName="HappinessFromTaxestemplates" Hidden="false" /> <Instance Id="0xeb96ad10" DisplayName="hud-btn-Disasters" Hidden="false" /> <Instance Id="0x0513bc51" DisplayName="hud-btn-icn_bigbiz_Tourism_Alert" Hidden="false" /> <Instance Id="0xab31ae52" DisplayName="icn_info-on" Hidden="false" /> <Instance Id="0xb972707a" DisplayName="internationalairportrunwayactive" Hidden="false" /> <Instance Id="0x048fceb9" DisplayName="regionals" Comment="Regional Globals" Hidden="false" /> <Instance Id="0xee55e874" DisplayName="Region-demo_lower_left_bgsmall" Hidden="false" /> <Instance Id="0xa5a3cc6e" DisplayName="Residential_Female_05_small" Hidden="false" /> <Instance Id="0x7c9e3cec" DisplayName="Residential_Female_07_small" Hidden="false" /> <Instance Id="0x8251a0f9" DisplayName="Residential_Male_03_small" Hidden="false" /> <Instance Id="0x9dfcc1b2" DisplayName="Residential_Male_04_small" Hidden="false" /> <Instance Id="0xe452be0f" DisplayName="Residential_Male_05_small" Hidden="false" /> <Instance Id="0x9cd07e9d" DisplayName="Residential_Male_07_small" Hidden="false" /> <Instance Id="0x908663bf" DisplayName="solarpanelsmall" Hidden="false" /> <Instance Id="0x12a0fd22" DisplayName="TemplateairPlanesmall" Hidden="false" /> <Instance Id="0x00bda013" DisplayName="traint2stationactive" Hidden="false" />
