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eggman111

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About eggman111

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  1. SC4Mapper 2013 Version

    Yes! Thank you so much for updating this incredibly useful tool!
  2. No problem. I guess that will be the first RHW piece with a traffic light on it, unless I'm forgetting something.
  3. Hmm, I didn't see any traffic lights so I figured it was supposed to replicate a roundabout. Yeah, I see the volleyball now.
  4. The Type E1 ramp interface does not have a draggable stub for the MIS. You need to use it with the FARHW puzzle pieces. EDIT: *thud* That's a really neat way to fit a roundabout under a highway. I like it! I hope the Sims remember to yield to traffic in the roundabout!
  5. Hi, I like the idea of planning it out! I just started doing this for a small region that I'm starting. I think you have a good overall plan. There are a couple of freeways that I think could be optimized. The freeway crossing the river should be a bit further north so it crosses the large island. That way you can better develop it (think Mercer Island in Seattle). The two freeways that parallel each other seem a bit close to each other. Moving the east one toward the ocean seems like a better bet to me. See the picture for my suggestions. Freeways I think you should remove are crossed out in black, and freeways that I think you should add are in red. Of course, it's your city, so feel free to dismiss my ideas!
  6. A few questions about city planning

    I'll go through your post and answer what I can. This is all based on my experience with the game so far, so hopefully it's helpful. I'm still learning things about this game, so if anyone feels the need to correct me, go ahead. My answers are in bold. Cheers!
  7. Overcrowded Stations...

    The thing is, overcrowded stations don't actually make a difference in Sims' commutes. It looks bad on the map, but Sims will happily go through a crowded subway station and it won't negatively affect them. From what I recall, Z did quite a bit of testing for the RTMT project to set the capacities, and in the end it turned out that it doesn't matter (except if you hit some super large number). You can read more about it here.
  8. You should also see a green line that looks like it goes underground, as Tarkus described. If the paths just go to the end of the city map and that's it, it won't work. That's been my experience.
  9. Just a quick note about the RHW: the RHW-8S type D2 ramp appears to be mis-labeled between entrance and exit (at least, based on what the piece looks like). I'm impressed with the quality overall! The things that I've seen so far are minor, and I'm happy to see a few small bug fixes being attached in threads like this.
  10. NAM: Requests - 2nd Edition

    I've really been enjoying the new NAM series! In particular, RHW has some great new pieces that I've been wanting to have for a while. I'm glad to see that ERHW-6S is draggable over MAVE-6; however, if I drag two in opposite directions with a tile in between, the MAVE-6 reverts to a road under the overpass and on the tile in between. The MAVE-6 works fine with ERHW-4, so it's not a big deal, but it would be nice to see some more stability for these types of crossings in future versions. Is this a possibility?
  11. RHW Bridge?

    I believe there is also a piece for avenue overpasses over RHW-6C. I'm not sure if that's what you're looking for, but it would at least be functional.
  12. Villages

    I think this is a great idea. I've been thinking about making a region like this for a while. It seems that every time I try to, I end up making sprawling cities and I fill up the tile. I will get to it, though. My main suggestion (if you're looking for any) would be to fill up a lot of space with farms and maybe some trees. I'm not sure if you're interested in the SPAM (SimPeg Agricultural Mod) but I think it would really enhance the small-town feel.
  13. This is really well made. I know it's been a while since there's been a comment, but I have to ask, where did you get the staircase up the embankment in the top right of the first picture?
  14. NAM rail pieces and game crashing

    Are we talking about two separate issues here? I was just replying to the post about hovering over a transit enabled (TE) lot with a puzzle piece. It doesn't matter what part of the TE lot you hover over, the game will crash. If we're talking about crashing when you hold a puzzle piece over another puzzle piece, then I have no idea. I've never had that happen.
  15. NAM rail pieces and game crashing

    Anywhere will crash it.
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