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Lanlcot

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About Lanlcot

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  1. Eerikki City - It's all in the Details!

    That is a really nice city, like the posters above me, I really like the the train station for it's multi-level approach. What is it called?
  2. Ok, thanks for the advice, I suppose there's a tutorial on how to post pictures somewhere on the site I guess I just didn't look hard enough. Also, I don't know how to say this without sounding patronising but, I've been playing SC4 (Deluxe) for the better part of 3 years, as well as playing SC2000 when I was a kid and I think (at least I do) that I know the ropes pretty well. This isn't really a matter of experience with the game, because I've only had this problem recently after having many successful cities. I'm sorry if I sound condescending at all in the previous paragraph, I just felt like I had to say it. Anyway... I'm not convinced I'll fix the problems with my current set of plugins/mods, so what I did was start a new region with a different (much smaller) amount of mods. I'll post a picture when the population reaches ~20,000 sims. I remember reading some of your posts in other threads recommending one should be very choosy with the mods they install, I think that from now on this would be good advice to follow. Thanks for your advice, it's been quite helpful.
  3. Wait a second... did you query the building, and it said something like "CO§§: 70/100" in the query window? If so, this is NOT an indicator of how many jobs are occupied. It merely indicates that the building offers 70 out of a theoretical maximum of 100 jobs. The missing portion is due to lacking desirability. In fact, a 30% desirability penalty is rather much. Have you checked for crime and garbage? If you want to see how many of these 70 jobs are actually occupied, you should use the Route Query tool. It will tell you how many Sims actually commute to the building to work there. The Route Query is also very useful to see which way the Sims take and whch routes are used. It can help you design an efficient transit system, and this in turn helps fight unemployment due to long commutes. Maybe some screenshots illustrating the problem could help. OK, I just double checked and it turns out that my commercial buildings are almost completely "full" of sims. I recently queried a few of the buildings and I have discovered that they are saying things like: "CO§§: 124/130" and "CS§§§: 26/30". So pretty good there I think. As for other factors, such are the crime and garbage, I have done everything to make sure my town is a nice place for sims to live. Crime is very low, the power is supplied by solar power plants so no pollution except for minor amounts along major motorway, when laying the first infrastructure for the town in the beginning I also laid out a railway network that services all of the town, I ensured areas are desirable to live in my giving residents and abundance of trees and parks nears their house and placing plazas near commercial centres, I have also instated an educational system for sims of all ages, the result of which is an average EQ of ~140. As for using the route query tool to see how many sims actually commute to and work at a particular place, I would think that almost all of the building are experiencing full employment. I think I'm not doing something right, perhaps in the way I layout my cities, which tends to be in as a realistic a manner as possible. I believe it may be the cause of these difficulties. :/ I also have experienced this issue with around 3 or 4 different cities I have tried building, all of them were the first city in a region. Also, I would upload a picture to help and illustrate my problems, but unfortunately I'm not sure how to do that.
  4. I did have a small-medium IHT sector which had full employment and was a short (40-50 squares) away. I didn't have any farms or ID/IM in my town, although I have a neighbouring town next to mine with a small amount of ID/IM in it and no residential areas. This provided my sims with jobs early on in the town's development, although as of late there is no demand at all for ID/IM even with reduced taxes, so growth in that town has stopped, leading me to believe that the problem isn't related to that. The jobs in my commercial zones were mostly full, around 70% full. Thanks for the replies.
  5. I get what you saying, but I've already tried zoning commercial zones next to my residential ones. When and if they begin to develop, my sims refuse to walk next door and get a job, so their house abandons.
  6. Unfortunately, I have tried taxing the R$$$ sims and even the R$$ ones out of town but the remaining ones still have the no job zot, as for spreading the population over several city tiles, I have tried to build two towns next to each other, but to no avail, the issue persists. I think I will make a new region and uninstall ALL of my plugins, except the NAM and try to play the game nice and slow, (Although I forgot to mention that I had reached 20,000 sims in ~23 years if that helps) I am fairly confident that the issue is a result of a malfunctioning mod of some sort. Also, in my quest to solve the problem I had read that the NAM, when installed, overhauls the path-finding system, this upgraded system takes the game much longer to process. I am thinking that this may be related to my problem, as when I zone a new residential zone, I set the speed to cheetah for a month or two so the lots develop quicker, I believe this gives the game a much shorter, time to calculate/process the path-finding. This, in conjuction with the increased time taken to calculate path-finding MAY be the cause of the problem. Also when I first started my town, I slowly developed small patches of houses and left the simulation on turtle speed. As the town got larger, I began to zone progressively larger areas and set the simulation to run on cheetah, which, now that I think of it, is when the problem usually starts occurring in a city. Although, I'm not certain on any of this, it's just what I had inferred from various sources. Also: Sorry if my post was a little hard to read as it's kinda late here.
  7. If you want to get rid of the zots you can press:- ctrl & shift & Alt & X type in Tasty Zots There is a:- no abandonment mod, which you can set for x years. Would you happen to remember the name of that mod, as I don't really have many options. :/ Thanks for the reply.
  8. Yes, I know that no job zots will appear as a result of those reason which you had mentioned, however as I had stated in my first post, I believe that the appearance of these NJZ's has been the result of a glitch or malfunctioning mod. Again, if ANYONE can help me I will be very appreciative.
  9. Firstly, let me say that I know this issue has been raised before, but I have been trying to fix this for MONTHS and I still have no idea what to do. The issue is this: When I create a new region and begin playing on a new city tile, I begin to develop my town, ensuring I provide my sims with the best transportation options, this keeps the commute times to around 10mins. Up until I reach a population of ~20,000 sims, there isn't a problem. When the populations hits ~20,000 sims, no job zots begin appearing above most of the R$$ and R$$$ buildings, leading to their abandonment. Using the query tool I discover the the reason for this is a long commute time. This is incredibly frustrating because I have done everything in my power to ensure commute times stay at a minimum. I also ensured that my sims have plenty of job opportunities also. I am not sure if this is a game glitch or a result of a mod that isn't functioning correctly, but any and all help will be GREATLY appreciated. Before anyone asks I am using the NAM. At this point I will even use some kind of cheat/mod that prevents this from happening as it is completely game breaking for me and is preventing me from playing the game at all, I am just so sick and tired of this.
  10. PEG Tennis Park

    Another great job. : )
  11. Pump and Scoot

    I just let the default petrol stations "die out" because in my opinion they look pretty unrealistic and I would rather have a commercial office building there instead.
  12. help with downloads

    ok thanks, at least i know
  13. help with downloads

    Hi, i recently started playing Sc4 and I know all the basics of how to build a city etc. but when i found this site i saw the ST EX and wanted to start downloading some of the files. But the thing is i don't know how how to load them so they work, i also have only SC4 with no expansion packs as I just got the game. Any help would be hugely appreciated.
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