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SimCity 4 in the Future: A Falcon Approach?
brettonknight replied to LivingInThePast's topic in SimCity 4 General Discussion
My enthusiasm was somewhat rhetorical. This proposition sounds feasible assuming EA doesn't outright say "No." However I think it would take more coordination, funding, and legal prowess than ST currently possesses. I don't believe it's impossible for ST to meet such prerequisites though. It really comes down to how serious are people about this. I personally am willing to put a good deal of effort into this. SimCity has been my only favorite video game so to speak for many years now and possesses such unfulfilled potential. But it'll take a lot more than drive. ST would need to become much more tightly knit, at least amongst the more involved of us. Communicating in ways aside from here and laying out a real solid gameplan. Estimates for nessesary funding, third party legal consultants (if only to ensure ST isn't dealt a bad hand/possibly provide aid in communicating with EA. I doubt their customer service line has a negotiate business transactions option) and community involvement. More daunting tasks have been accomplished with fewer people (and via similar outlets) But community involvement is key. Like you said if the ST figureheads aren't behind it themselves than it's nothing more than a futile guerrilla war that can't be won. But, dedicate a well connected and coordinated properly funded portion of ST to the cause and there is most definitely a shot. How to do that though is far beyond me. All I've ever done until lately is lurk. Despite that I would be willing to dedicate real life effort to this cause. -
SimCity 4 in the Future: A Falcon Approach?
brettonknight replied to LivingInThePast's topic in SimCity 4 General Discussion
My foray into motivational speaking has been cut short... -
SimCity 4 in the Future: A Falcon Approach?
brettonknight replied to LivingInThePast's topic in SimCity 4 General Discussion
I am totally behind this idea. There is so much room for SimCity to improve and EA is the only thing holding it back. If I remember correctly they didn't intend for the game to get this complicated since it became hard to sell to people new to the series. But we're not new to the series. I think what everyone here wants is for the game to be more realistic, which is more complicated. There's a lot of people on ST. And if one takes into account SC4D, PEGPROD, and what have you then we're dealing with serious numbers. What is that a million or so? Surely a million fanatical SimCity players can accomplish something. If there's one thing SimCity players seem to have it's determination. -
Which trees are these?
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Wondering about massive regions.
brettonknight replied to brettonknight's topic in SimCity 4 General Discussion
The manual terraforming isn't so bad since I am aiming for complete urbanization. It doesn't really matter how realistic the land looks since in the end it will simply be city and water. -
Wondering about massive regions.
brettonknight replied to brettonknight's topic in SimCity 4 General Discussion
As of a few hours ago I managed to create a 84x84km city. And it is running smoothly. This should be able to accomodate the kind of city I wish to build (which is going to take months). The most annoying part is that without mapper or that other program (It's on the tip of my tongue) I have to manually edit each individual city and reconcile and go back and foth before I even get to start. And there's 441 tiles total so this could take a while. @tysons4 I've been following your cj for a while. Your method pretty much describes how I used to play before I knew about plugins and mods (Now I'm just wanting to make a city I'd like to live in kind of deal). Which get's me asking how large is the municipality matrix? -
Wondering about massive regions.
brettonknight replied to brettonknight's topic in SimCity 4 General Discussion
Well with 52x52km all filled with 4x4 cities that put dubai to shame I was having slow city load times, but nothing rediculous, but each individual city played at a reasonable pace. I also have like 4.5gb of plugins (annoying since I can't back them up on one external). I just know that I've seen regions that are much much larger and unfortunately I am using a laptop so upgrading my ram would be tedious and costly. I always restricted my neighbor connections for the sake of transportational ease adding new connections as congestion demanded. I just hate seeing medium density development pressed to the end of the map. I guess I'll just have to pretend I'm looking at the center of a huge metropolis and imagine that many miles of exurbs surround it. What kind of specs would one estimate a computer would need in order to load a 50x50mile region and have it playable (even if only barely). Simcity is one of my main laptop uses so I may actually purchase my next computer based on it's ability to support realisticly sized urban areas. "ps i have a quad core processor and have not had to limit it to one... install the copy of directx that is on the simcity 4 disk one and this should take care of most of your crashes... it doesnt allow it to use multiple threads but it will all you to use hardware for the graphics and make the game much more stable" I never really have crashes except for the notorious TE lot hovering thing. game stability isnt an issue it's just when I load oversized regions the screen simply shows the background and none of my potential cities. I know there is the option to render from either software or hardware. What impact would that have? Even gaining the ability to increase map size from 13x13 to 14x14 would be appreciable. -
Hey there, long time lurker looking to get more involved in the community. I wanted to make a region large enough to have a massive city (tallest buildings in the world, tapering off into vast tracts of medium density tapering off into coldesacs in the suburbs and farmland and wilderness beyond with a total population of at least 20,000,000). I was wondering if I make a region 40X40 big city tiles (160kmX160km). Will my computer simply be unable to render this size map or will it simply take a long long time? What's the biggest region I can hope to make. I've played and played and filled in 13x13 maps with cities but that's just about the area of NYC proper and not including it's metro area. In short I want to fashion a complete metropolitan area of what would be one of the largest cities on the planet. I've already made cities with 30 million people but only by filling in every tile with 1000+ foot buildings. and that's just stupid looking. It takes away from the perspective and just looks like a joke with no streetlife or real skyline. I want room even the densist cities in the world sprawl and none of them have thousands of supertalls. I'm running Win7x64 4BGB RAM (although I know simcity only uses one of my processors.) So what's the biggest I can get here. Any help would be much appreciated. This website suddenly made simcity ultrarealistic and now my only limitation is region size.
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File of all Haarlemmergold growables bats
brettonknight commented on viking60's file in Reference & Info
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- commercial
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- 32 Comments
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- commercial
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- 67 Comments
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- dusktrooper
- co$$$
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