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Rionescu

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Everything posted by Rionescu

  1. ERHW Inline Support Mod v1.0

    Thanks for putting this together despite little interest in the dev thread.
  2. RHW Regional Transport Map

    From what I read in the development thread, I don't think it's compatible with other regional transport mods.
  3. Delete a city from region view

    ^^^ But that involves entering the city. Unfortunately, it's your only way of keeping the terrain, so you're kinda stuck.
  4. Although I probably won't use it, it looks very useful in giving OWR-1s that back-alley look and feel. 5/5
  5. FIXED Willsim's Long train mod FIXED-Installer version

    From what I see in the description, the only difference is that it has an installer. Otherwise I believe it's identical. Correct me if I'm wrong.
  6. GLR HSR GHSR SAM RHW etc

    Originally posted by: willsim Actuly the new rhw came out today v4.0quote> As true as that is, there was no need to resurrect a 10 month old thread to mention it.
  7. I may be wrong, but I think as soon as you start dragging the bulldoze tool, it starts to work on the ground where your cursor is pointed instead of the building in the way.
  8. Show us your Region!

    The PFB strikes again!!! If your dieing to see the next page, you can simply enter the next page number at the end of the URL below: https://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=78236&STARTPAGE= EDIT: This post cured it, so it isn't ready yet for a sequel. The Interchange and Airport threads got to about 10 posts before the next page showed up, so those were definitely in need of a sequel, but this one can wait.
  9. The Interstate Towns

    Yeah, they all work just fine together. The shoulders are very nice, since I don't think they have walls like that anywhere in the world on a highway going through rural areas. Once I find a good map I'm going to make a desert region with this concept. It definitely adds a new look to the game.
  10. The Interstate Towns

    That's one of the best ways I've seen to start a region and I'll try it out soon. As for the highway problems, I would suggest either the RHW, or if that's too hard, try these textures for the Maxis highways (I think you might need these too). A quick search for mrtnrln will yield may interesting results for highways.
  11. The Interstate Towns

    I love your idea, since I have the same problem as Igmills. I'm gonna try it and see how long I can hold out on build a huge metropolis. I don't think a few pictures is a big deal, since STEX uploads are way bigger. Besides, pictures are constantly posted in City-Building Concepts and they aren't showing signs of letting up, so go ahead. I'd love to see how your towns start and what they grow to become.
  12. overwhelmed train stations/line capacity

    The only thing I can answer and probably the source of the problem is because all trains passing through the station count towards the capacity, so build your station on a spur off the main line.
  13. Show us your Tram Systems!

    Considering the quality of instruction manuals, it's probably not even in there. Thanks from me too, I was actually wondering about that just a few days ago, but I only looked in the settings.
  14. Interchange variation

    Yeah, it's too big. For highways(?) of that capacity a simple intersection would do, and if you really wanted an interchange you could make a trumpet interchange.
  15. Nonfunctional Rail/Ferry

    Originally posted by: Automaton I'm having trouble with rail, all my stations seems to be maxed out. Oddly, it seems that passengers are getting off and getting back on at each stop, so with a chain of stations, the first will be super overloaded, while each additional a little less so. I'm using the NAM z pathfinding medium, as well as Jasoncw's train station pack mixed with stock stations.quote> It might appear like that, but as far as I know the game counts every train that passes by the station, not just the ones that stop so that's probably why you're getting high usage. If you place your stations off a spur of the main line, you won't have the passer-bys so your usage will only show people getting on and off the trains.
  16. Great CJ, and don't get discouraged if few people are commenting. Once more people take notice you'll be getting more comments than you can handle. On another note, I love the names for your cities and roads. I can see your area of inspiration seems to be Southern Ontario, and I'm guessing your from Mississauga or Toronto?
  17. 19th Century village

    You can't. Nothing will develop without power.
  18. Don't quote me on this, but I think you can build a tunnel with the GHSR but it'll revert to monorail through the tunnel. It probably won't be as pretty as you wanted, and I'm not sure about UDI working either. It's worth a shot if there's no other way though.
  19. CaptCity may be right, but I'm pretty sure you can only buy from and sell to ajacent tiles, since I think you can't have one tile buying and selling at the same time.
  20. If they complain of commute time, it could mean that there aren't enough jobs. That's why you'll never see abandoned due to unemployment.
  21. Show us Your Interchanges!

    Originally posted by: VashTS240 Originally posted by: Rionescu Nice interchange Vash, it's so much more organized than mine, though I did mine without any prior planning. Also at the time my diagonal exits wouldn't work, so I just linked what I could however I could. I'm surprised I didn't get stuck anywhere with no way to link my highways, but I guess it speaks for the versatility of the RHW.quote> I tried withOUT planning. Kept failing. Took about 5-10 sketches b4 I got it (only the last one was in pencil)quote> Well to be fair, I manipulated by highways a whole lot until I got it to work, and when I started running out of space I started building around the outside of the existing interchange making it roughly the size of a medium tile.
  22. Show us Your Interchanges!

    Nice interchange Vash, it's so much more organized than mine, though I did mine without any prior planning. Also at the time my diagonal exits wouldn't work, so I just linked what I could however I could. I'm surprised I didn't get stuck anywhere with no way to link my highways, but I guess it speaks for the versatility of the RHW.
  23. Show us your Tram Systems!

    Heitomat: How did you get those glr-in-road to subway transitions to work for you, because the last tram system I tried wouldn't work and I think those were the problems?
  24. Show us Your Interchanges!

    I love those curves, but what really peaked by attention was the rhw-6c tunnel work-around. I also like the rhw-8 to rhw-6c transition with the exits and the curves in the top picture are nice too.
  25. My Environment bar is completely red.

    And for your second question you can change it in gameplay settings.
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