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bigthing

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Everything posted by bigthing

  1. Can't find it?... Ask here!

    Hi, i have to start again with SC4, the disk just became too scratched and i wanted a fresh start... I am now just downloading all of the essentials... However i cannot remember the name of a specific download. They were things that you drag a road through and it would raise(or lower) The ground. Could you tell me what they are called? Also, while i am here, does anyone know of a good slope mod? Thanks, BigThing
  2. Show us your... Most prized creations

    oh! its excellent to see my thread in the fist page again, and as always wonderful work everyone!
  3. Large Freight Station

    I like the idea of having something that trains drive through... however a toll booth may not be the ideal choice... Also it may be a good idea to add more detail and props. However i do like it, its just maybe not release worthy yet...
  4. Usefulness of freeways

    Doesn't Simulator Z fix this problem?
  5. Originally posted by: bowserchomp Do you even know what you are talking about? quote> That comes accross as incredibly rude (although it may be unintentional), remember that we are only trying to help you. I will leti iut pass but i would appreciate if you were more careful next time. I know nothing about the lot editor so i cannot answer your question but if you look on the STEX, there are many different power plants; Big, small, futuristic, current tecnologies, producing anything from a small amount of power to a virtually unlimited supply! I am sure you will find what you need!
  6. details and first decision

    Well, im not sure but it depends where the refinery will be... If it is on the spacestation then i suppose that its worth the slight disruption from the drilling platforms. If the refinery was land based then i would personally restrict it to a small size, just enough to prop up the economy. I suppose its similar to the "you gotta spend money, to make money" saying, "You gotta pollute to create new ways of not polluting " (or somewhere along those lines)                                                                            Verdict: On the fence (inconclusive)
  7. water problem

    There are a few orange parts on the map, you should try to fill these up and see what happens.
  8. Skullderia

    awww, i wanted transport :-( no worries! i will take pollution advisor... that way i will still have a say on the transport options chosen :-)
  9. intro (soz no pics YET!)

    @kolnikov inc, it is entirely posible in theory to travel faster than the speed of light (reletive to the rest of the universe through a "warp drive". This propulstion system would bent space time in such a way that it will be moving below the speed of light but traveling faster. Also, the closer to the speed of light you travel, the slower in time you are (again reletive to the rest of the universe). This is a natural defence to stop anything breaking the light barrier, say if you were traveling near the light barrier and a child ran forward in the cabin, they could inadvertently break the light barrier and who knows what would happen? You know what, i think the bus drivers a right when they say that i am not under 16, however my passport says different. :-P
  10. Help with snow mods

    You said that you saw weather in the CJ's? This is in fact not part of the game and would have been done in a program like Photoshop or GIMP, I only it were in the game :-(
  11. Transport Problem

    Classic mistake, CaptCity? Is there any way to make it more obvious in the installer that you should install this plugin? Perhaps dedicating a page to it rather than it being at the bottom of the options list?
  12. I just take over the plane via the UDI menu and land it manually, 5 years experience in flight simulators really comes in handy here!
  13. Always think about the NIMBY factors (not in my back yard!). Would you want to live next to a smelly, polluting power plant? Neither do your sims.
  14. I would use the plasma Gasification plant because it is entirely viable scientifically and is actually in development now!
  15. Easy, Medium, Hard

    I believe that it is harder to get the higher wealth's... however, i am more of a city designer so i just stick it on easy; therefore i am not qualified enough to give an accurate answer.
  16. NWM => tla-3 => railroad

    I think realistically, authorities would prefer a little congestion over a very expensive underpass/overpass...
  17. Avenue fillers disappearing

    Is there any downloaded content that you have put in the city lately?
  18. Maybe they're a little cranky in the morning??
  19. One way-One car-Park in the sidewalks

    If you didn't know of the NAM before then you are going to love it! Just make sure you read the instructions...
  20. To be honest, i doubt the NAM team will bring out turning lanes for streets because that would be quite unrealistic. Streets are supposed to take slow moving residential traffic that would not be of a high enough volume to necessitate turning lanes. If you wish to have them at the moment then you can compromise by using roads for the intersection.
  21. GLR in avenue to subway transition

    It was released separately by the NAM team... I have forgotten what its called though. Try searching GLR in avenue to subway transition, on the STEX.
  22. Show us your.............. Fires!

    Woa! major bump :-P
  23. RMIP 3 Released?

    OK thats good to know! I shall leave room for the runways to be widened and get on with the rest of the airport... thanks!
  24. Show Us Your Ghost Highways and Ramp Stubs!

    I have always thought of how the "slow" sims would get off if they missed the final exit :-P Development suggestion though... convert the street to a road (would be better to have an avenue) and bring the highway down to street level, connect with avenue and walah! you now have a very smooth transition!
  25. Highway Intersections???

    you could try dragging the highways over one another... i'm pretty sure that it will ask if you would like to place the cloverleaf. Then again i havent used a maxis highway in AGES with the release of the Rural highway Mod like 2 years ago :-P
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