Jump to content

TMTS

Member
  • Content Count

    40
  • Joined

  • Last Visited

Everything posted by TMTS

  1. Swartzia - Sunset

    @dedgren: Thanks! Ill consider your suggestion next time (even if I dont know Ill have next time in SC4) @kschmidt: Thank! I didnt knew about that mod, roads/streets really need to be more smooth. However, the computer(a modest notebook) that host this city is dead, sadly =(. Swartzia - Sunset When the sun goes down... Article 2 will be next week!
  2. Swartzia - Overall view

    @kschmidt: Thanks for your comment! Trying to put one map next to another and make the whole region as one city it is not the best solution (I tried). Every sim can only commute to the map behind him. If the works are in one map and the residential area is at a non-neighbor map, the travel can´t happen. Some regions have some serious imbalance because of this. Sadly, everything is really about short distance commute. Swartzia - Overall view Swartzia is a small, but touristic city in Anselli. Generally, it is most visited at December. It is also known by its flowers. Here are the pics: P.S.: If you havent seen last update, it is a text with some interesting stuff about commute, its a good read:
  3. 70 - Jade Sun

    Nice work!! Well done, really pretty!
  4. Viminalis - Night Shots II

    Night Shots (part II) The last pictures of Viminalis. Last update about the Viminalis. Next update will be the last update of the year, it is supposed to happen on Dec 21. Comments @Fox: Thanks! @Jayguum: Yes =D, thx.
  5. Viminalis - Night Shots I

    Night Shots (part I) First part of two, showing the night pics of Viminalis. Next update is expected to happen november 30. Comments @Afrizan: Thanks!!! @UndercoverNinja12: Thank you. Ill consider extend it next time. @Shoko: Thanks @IBPME: Thank you, glad you like it
  6. Viminalis - Town Center

    Town Center A good place for a walk! Have a nice day!! Comments Scott1964: Thanks! JGellock: Thank you!! Aaron Graham: Thanks!!
  7. I like your town and you trees. Your suburb looks cool.
  8. Viminalis - Church

    Church A famous church on the whole country. It is frequently visited by catholics, mainly visited on October.
  9. Zeroing City - Part 8

    Thats really really great!! Very cool!!!   Did you "photoshoped" your light poles or they are naturally bright that way?? What tools did you use to generate traffic?
  10. Viminalis - Culture Plaza

    @Huston: Thanks Culture Plaza The famous culture plaza on downtown is a very good place to know Viminalis history and tradition. On the picture it is possible to see the theater and the center of culture.
  11. Viminalis - The Club

    Comments KonstantinII: Thanks Huston: Thank you! simcity41: Yes, I like to do that. You really pay attention! I had the intetion to show that Vimminalis is a city that it is growing, however I never said a word about it before. The Club Next update: Nex weekend.
  12. Viminalis - Mall

    What´s up guys? I decided to include a city that I made about 3 years ago on the City Journal. So, at least for a while, Im going to update weekly because Viminalis is almost done and the next city was already made. Comments @raynev1: Thanks. I plop one-by-one most of the times to avoid too much repetition. @SylvioJorge: Thanks. It looks like ST got more brazilians than I thought. @APSMS: Viminalis in my mind is mostly cloudy, however I haven´t noticed anything on the shadows. I see some with few intensity and as far as I concerned, they are set on. I will check on the graphic settings. Sadly, almost everything is done, but I will consider taking time to re-take some pictures when it is possible to do it. Viminalis - Mall One of the four malls on the city.
  13. Rainy Nights, Soggy Mornings

    I like really much your first shot. Your photoshoping skills are very good!
  14. Viminalis - Center plaza

    Introducing the author Hello, This is my first CJ (actually second, but the first one was a very long time ago.. And disappeared. Or at least I couldn't find it), so, please be a little patient. However, Im not a newcomer, so, I wont post any horrible pictures with abandoned maxis buildings. My plans are to update every 15 days. I wish to thank "A Nonny Moose", "jason leo", "AcronShinra", "CycloneBoom" for giving me help about some troubles I had and still have on SC4. Introducing Anselli Anselli is a nation with big diversity, with different styles and vibes. The capital is Annacardio and will be show on the middle of the CJ. I wont talk about history, just very short descriptions and images. This CJ is more eye-candy... Introducing Viminalis Viminalis is a city that has environmental commitments, but not focused on it. It is more made to live than to tourism. It is well-known on the country because of it´s plazas. Viminalis Location 1 - Center Plaza Located on a rich location, it is a nice place to relax. It´s next to a shopping mall (not shown), it has either commercial or residential buildings. That´s it folks. See you on next update. Next update: Planned to be October 13 (can possibly come a bit earlier).
  15. Hello. Before I ask the questions, I need to do a fast myself presentation. I am a guy who used to be experienced, but stopped to play Sim City about 5 years ago. This year I decided to come back. However, I had 3 troubles during my way back, and here they are (from weakest problems to stronger problems): 1) Night lighting: My Sim City is updated, and have the lights patch. Most of BATs lights do work. The problem is that some buildings are not showing its lights. If they were BATs its ok, could be BATS with no nightlights. But that do not happen: Some Maxis buildings deny to show their lights. Some of them say that they are running out of power, but they are neighbor of a powered building. And the power station is completely ok, not working at full capacity. What can I do to make the building accept the power? 2) Generating Traffic: I do some cities by just ploping. My traffic doesn't appear naturally, I have to force it. Several years ago, I used the traffic plazas, which were plazas that generated traffic. However, today, I dismiss the plazas because they are making my cities look ugly. However, I pay the price: I couldn't find any way to create traffic. Is there anything around the STEX that can create traffic without using parks?? I tried to generate traffic by zoning around the area but that didn´t worked fine. 3) Crashing cities: About 5 years ago, I´ve downloaded my last plugins folder. Instead of downloading it slowly, I´ve downloaded it all in a row. I divided it into building styles - for example, "Dutch" is a paste for dutch style. That made a lot practical because I didn't need to use my plugins folder fully to do a city - I just needed a part of it. I don´t need London-style buildings to create a village. So, I just had the essential pastes and no more than that. That should be ok, but not. A heavy problem appeared. When I came back, I started my first city. At about 75% of the work done, it just crashed. Than, I restored some backups, but it didn´t matter what I do (except if I do nothing), the city always did came to a crash statement. I decided to have another shot, but the same happened. Looking around the web, I discovered that I had a building incompatibility problem: If I plop two buildings which aren't compatible with other, they just crash the whole city. Since I got dozens of buildings, it would require hundreds of trials to discover which combination of buildings are crashing the citys. And worse than that: Even if I get one combination, another one could exist. And maybe even more. So, do someone have a way to detect incompatible buildings?? Is there any possible way to detect them?? I already tried the technique (forget the name, so here it is a short description): Divide my plugins folder into two parts, find the part which doesn´t open the city, then divide the non-working part into two parts again, find the broken part of the two parts again, and continue until find the broken plugin. When I tried this, I became with two parts which could not open the city. Tried tree, four parts and none of them could open the city. PS: I dont let any brown box appear into my city. I always destroy one when it comes.
  16. Not so sure. I dont have any idea what it is "Windows Indexing Service ". Yes, what I plan to do now is to take a clinical attitude on the next city and be patient. Wait the bug come, and, when it comes, try to figure out which building or combination of buildings is causing it.
  17. I got so angry when the first city came that I deleted it and all it´s backups. And I got angry on the second and deleted the backups, but kept the city. As I said, it doesn´t matter what I did, it just went to a crash statement, unless I do absolutely nothing. The strongest theory is that one of the buildings I plop is making that. Im thinking to risk and try again, get the crash for sure, but with a backup program. A program that backups everything, so I have my own old versions. But at this time I will expect it to crash, and I will not get angry (because its what I expected). When it crash, I will restore the old version, plop again and take pictures of the buildings I recently popled. So, when the games crashes, I will have building list, and then, with a bit patience, I will plop one-by-one to see which one or which combination generates crashing. That could work, right? I saw some pretty CJ´s out there, the best CJs are even better than they was, and that make me motivated to play SC4 and have patience with its troubles.
  18. That´s a bit strange because it happens to one city only. Today I tested some recent "fake cities" I made, and everyone of them are opening. However, the, let´s say, corrupted city, keeps crashing. Keep saving won´t work because of this: have a problem. The two corrupted cities never crashed when I was at them. Then, suddenly, in one day to another, crashed while loading.
  19. Ionica - A Bright Future

    I saw today some of your entrys and here´s what I think: Amazing!!! Your city is inspiring... Beautiful...And, well, Im running out of words to describe it. 10/10
  20. "You have had a normal crash when the program attempted to dereference a zero pointer." I don´t get it, what it is exactly a normal crash?? What "dereference a zero pointer" means?? Is there anything we could do about it (to not crash)?? Thanks again!
  21. I´m back. Today I ran Cleanitol. It did cleaned up a little bit and, for my surprise, it just pointed 2 missing dependencies. I download them. I had a look at my exception report folder. I don´t have any idea of what to do with that data, so I´ve uploaded some exception reports here: (attached ZIP) I also put my SC4 to load one of the two broken cities to get a new exception report after putting the 2 dependencies. Of course, it did crash again and generate a new report, which I had included. I tried to search again on my own on STEX and I found the solution for traffic. I found 4 options (selected 2) that make traffic ploping right on the road,one-way-road or avenue. I saw nothing to fix the problem on highways, but at least on roads and avenues I´m ok with the traffic. ExceptionReports.zip
  22. First of all, thank you all for your help and support. Second, sorry for some english mistakes. When i said "paste" in my last post, I was trying to say "folder". Third, maybe I didnt explained well one thing. My main problem is not a game that crashes every time I get on it. It is crashing on some cities, after hours of work. The city becomes corrupted after I save it. For example, it was all fine one day, I save and quit. Them, when I came back, the city just crashed. This is what is happening to every city I started to build for eyecandy purposes. Where I can get an exception report?? I remember saw something about it on the Maxis folder..Its somewhere there, right? 1. Ok. That should explain... But even the high density ones? I also remember that there was a maxis building that I already saw the lights. 2. Yes, I know that. I know that plops doesn't make traffic. I need a traffic generator actually. Something that makes traffic, but doesn´t show up on the city. 3. I already do that. Im aware about the CPU problem. But I took this solution in a different way: I open the game and then disable 3 CPUs (of 4) for the Simcity.exe application. I didnt knew about the problems linked with downloading all the stuff in one go. It was the first (and maybe the last) time I done that. I did get most dependencies, but some buildings denied to work even with dependencies installed. My choose was to ignore them. Cool, but I dont get what should I do about it. Is there any real solution to this? I think I saw one thing about it. Its a thing that you plop on the road/street and it do the job. Im asking because I have no ideia how to find it. STEX is too big for a manual search. I looked at the dependencies. Years ago. Used BSC Cleanitol. Fixed the ones which the fix works. Some of them denied to work even with the dependencies installed and some others I could not find the dependencies (missing links). I didnt knew that I was going to have trouble to download all my plugin folder in one go, with no testing at all. I used to have other 2 plugins folders (I lost them and now just got this one...Years ago I never imagined that I would come back to SC4. I was very tired of the game...). At this weekend, Im going to try cleanitol again. The readmes were deleted already, I think that cleanitol did the work to delete them. Find all readmes of everything I downloaded is not valuable for me. I got about 11 GB size on my plugins folder, never expected big trouble because the others plugins folders never had one. Imagine the time that I would took to find and read every readme from every stuff I did download. A lot bigger than a minute, maybe thousands of minutes. I dont think would worth to take all this effort on the readmes. Thank you! Nice shot. But I already tried that. It doesn´t work. Yes, I know. My question is about generating traffic for ploped cities, sorry if I did a bad explain.
×