-
Content Count
218 -
Joined
-
Last Visited
A long, long time ago...
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by kevinman4404
-
-
Version 1.0
3,725 Downloads
Model Name: The Sunrise Company: none (private construction) Description: This lovely villa was designed by the CEO of Remax Egypt (coicnidentally). He started its construction in 1999, hiring only the finest builders. The owner started off with a two story heavy-top two-story villa, with a flat roof, a sunroom/observation room on the roof, and most outdoor accomadations on the beautiful roof. Eventually, to ameliorate the accomodation of many relatives and family members, the CEO proceeded to add a smaller 3rd story, adding another large bedroom to the beautiful home, and lifting the sunroom another story. That was completed in 2002. In 2004, the Egyptian intervened for undisclosed reasons, and took the property priveleges for a measely $2 Million (although it is worth over 4 Million). The government hired builders to finish the utterly massive basement. This georgious villa has 7 bedrooms (all large), 5 with decent views and 4 with a spectacular view and natural lighting. It has 5 bathrooms, living room, family room, great hall/lounge, dining room, kitchen/nook, finished basement with rec-room, bedroom, 2nd kitchen, study and additional living space, patio access from 2 bedrooms and the rear deck is accesible from the family room in the middle of the rear. The walls are of the finest materials, which are a disclosed secret, and the roofing is of a moss ridge capri marble which is guaranteed for durability and weathering protection. The flooring is of European ash. The deck is weatherproof blackash, with a luxurious pool installed. The government is now selling this house to 1-4 families for $4 million and up. There is also a four car garage which uses sunlight for alternative energy for the house. The sunroom on top was converted into a music practice room. Size: Unknown, 4900-6500 sq ft est. bedrooms: 7 Property size: 1 acre Description: It is a beautiful, well hydrated, very flat lot. It is the perfect lot for several applications. Location: This villa is located 45 minutes North-East of Cairo and 30 minutes East of Alexandria. There is good city access, while having the uncrowded country flair. It is a very nice-seasoning location, and is among the best locations in the Cairo area. Building Statistics: Type: Growable R$$$ Lot Size: 6x6 Building Value: 20000 simoleons Buldoze Cost: 1200 simoleons Construction Time: 30 (days?) Flammablility: 28 Max Fire Stage: 4 Pollution @ Center: 1 air, 6 water, 21 garbage Pollution Radius: 2 air, 10 water, 0 garbage Power Consumed: 2 Water Consumed: 119 Fire repair cost: 980 Holds: 49 $$$ Sims (+1 dog, 5 cars) Drunk Visitors Hospitalized this Year: 29 Lighting consists of Omnis, Spotlights, with custom colour maps, and my own window nite-maps. Textures are mostly hand-generated by me in Corel P-Suite. Thanks goes to: Zmveliger: for great feedback, support and constant communication Simgoober: for his props, overlays dependencies: Any overlay textures (mostly, if not all, BSC) -
-
K4404 CULTURAL SETS EGYPTIAN scholar institution functional
kevinman4404 posted a file in Building Sets
Version 1.0
2,146 Downloads
Introducing... THE ALL NEW Egyptian $$$ Scholar institution! IT is... ~functional ~3x3 ~similar stats to a lg. ele. school Details including... ~aprox. 60 detailed desks inside ~Hebrew writing above the door ~Egyptian flag ~much more... This functional school will appear in your education menu The youngest BATer tells you to rate it and to get it into your city to GET YOUR EGYPTIAN SIMS LEARNING! Enjoy. -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 posted a topic in SC4 BAT & Lot Workshop
EDIT: WELCOME TO KEVINMAN4404's BATs AND OTHER! Current Projects: Harbour Centre (BAT), Ski Project (BATs), Venetaar (map) f I can get past my knowledge barriers, I will keep you all updated on the project. First a couple questions: How do you make joining lines, ie Maxis/Stex power lines? also, I saw something to do with animations in one of the modding section programs. Which was it? My first update will be of the chairlift beginning/end, I think -
I have been doing a modular university set (comprising of 50 or so pieces), and all have the bright grass texture underneath (same as open grass area). Well, all works fine except 2 things the stage, with audience, and graduates, will not appear, only the textures and flora. and the problem i most want solved, is that any that any parking lot pieces, with or without a car(s) on them, change to the light tiled concrete texture (the near-white one, think plaza) Z1: white tiles Z2: white tiles Z3: either or Z4: grass (what i want) Z5: white tiles Any help would be greatly aprpeciated, thanks!
-
LE Textures in-game malfunction
kevinman4404 replied to kevinman4404's topic in SC4 Bugs & Technical Issues
@DOXXP29, generally i have my settings on highest, tho i may have slightly reduces some less important ones. I know that city detail is high, for sure, though. @sam, I have been indeed considering that it was 2 base textures. I had thought that was only possible with overlays, because you could actually see the old one through it. As for the props, I have no doubt they are timed, being graduation and all. But EVERYTHING disappears, stage and all. As far as wealth dependant, the only non-SC4 ones I use have worked fine. I will rework it, and hopefully this time it will be flawless, and I'll post an update. Thanks -
LE Textures in-game malfunction
kevinman4404 replied to kevinman4404's topic in SC4 Bugs & Technical Issues
Never new about the update... what can you do after the update to counteract it? As far as texture families I have no idea. I have been using BSC (I think) overlays (those path cutouts on green grass), with SC4 (i THINK) main textures, being the second darkest concrete, which is closest to the medium darkness parking lots (if there are 4 shades it would be second still tho). The main buildings on my lots are SC4 buildings as props. I use and reuse and manipulate a 100% transparent cube (lol) as my building. Some decorations for path pieces, ie roundabouts and odd pieces, are bsc (usually)... fountains, benches, etc Thanks in advance -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
Snow Day Update! Woot! LOL i have no clue what i was thinking when i did the base, Ive rarely seen a worse blend of architecture lol. Brutalism meets contemporary meets round meets flying butresses nevertheless it looks ok i gues... The windows on the fron tof the base will have panes, since they look too bland, and the elevator sockets (where the elevator goes into the base) will be black, because they blend too well with the glass. Thanks, enjoy -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
And now its time for the weekend update.... *imposing music* Here goes: This BAT is really starting to take shape now The base is yet to come, some will be accurate, the rest made up, depending on the pics I find for it (I've only ever seen one). Also, I plan on animating the elevators, based on a tutorial on stex Let's hope the elevators aren't too high in polygons... Building has reached 350k enjoy -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
A big teaser for tongiht's update: Enjoy -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
@ Simfox: Ya, that's true. However, I could always recude the inward slope =D Also, the text is (supposedly) that big on the backside. Unless you mean depth-wise? If so someone tell me and I'll reduce the extrustion. And sure I'll put up window texture. For most projects I w ill post some of the better textures. Somehow, I think, in terms of glass, you will be disappointed. It was handmade and texturous, but all the colour tweakign wore it down so that it seems lke one colour. It is a wall-sized glass pane with 50/70 opactiy (one of the two) and room/window textures behind it (curtains etc). I prefer depth and layering as opposed to a good texture for windows. If only I had somethign better than gmax, then I'd prolly do what the rest do and raytrace, etc. Thanks -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
UPDATE Firstly, here is a picture of the Harbour Centre (Vancouver, B.C.): Here is my first bit of BATting, the rear wall, without the base: Hope you like it so far. Enjoy. Ski Project is either going to be delayed or slowly worked on at the same time. -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
LMAO vester_dk, not noticing much of a difference between bmp amd jpeg is kinda an understatement. Let's just say it is quite obvious the graphics in your avatar and in your signature are jpegs, lol. Saving as a jpeg from paint was bad enough- blue lines ran through it, on top of the distortion and discoloration. Imagine at SIXTY PERCENT lol. On the other hand, if it is shown to be a rule, preferably somewhere not hidden, I will of course follow it. b) i have seen really good images, ala bixel, etc. What do they use? Png? I would love to convert it, I just hope quality can be maintained. Lastly, if I make my own textures, lol, I daresay i know how to convert it insulting even if it was not intended, lol. Thats if you don't just open it and resave it, lolol, and I really dont care If i cant use the % settings to reduce it even more, lol EDIT: most or all of these pics shud be bitmaps. If I get the as jpegs to begin with, there is no quality loss when I save them. So Im glad I cud use em Update: Textures if anyone wants them Second last is metal, last, glass Anyways, the construction of the Harbour Place of B.C. officially starts now, under a request by ... (rmstvo) <<<correct me if I'm wrong Expect an update tonight -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
Hey All! Couldn't help but use up one of my 3 last days to do my entire culminating activity. Crap. BATting's too fun Changes made: -retextured station roof -retextured curved grey pieces just beside/below roof -retextured snowy cabin roof -retextured support columns -retextured supprot pieces -retextures support wheels (now they actualyl look like wheels lol) -added fence -added skis -added tools (nearly invisible) Changes to be made before release: -possible furniture inside building -possible retexturing of station textures Somewhere I really need some ideas: does anyone have any ideas on how to make the station more realistic? It seems a little too corny to me, although some are indeed meant to be like that. Any ideas would seriously help Now for the pics: Skis =D not that you can see the detail from far away lol This is just so you can get the idea of what I did for the icy surface- it's where people ski and stand still before being picked up by chairlift, and it thins so noone gets wacked or left behind, of course Front in daytime Front at night- ignore that dreadful-looking grille for now lol (yes, the gray thing was meant to be a grill, texture went wacky and I never really noticed till now, will be fixed pronto) Side during the day. That station is DYING to be more realistic And here's the side at night. I may post the better, handdrawn textures, they should be useful somewhere, sometime this week, since I cannot do a big update till at least Friday enjoy -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
@ bwatterud: Thanks SO much Title changed and thanks for the following. @ Gaston: I would do the power line thing, if i knew how, prolyl by asking Simgoober, or whoever was the maker of the heavy power line package. However, even if i did know how, the supports are centered int he middle of squares, so I can only do 2x1, and power liens are 1x1, and I dont think you can change that . I really like your snowmaker idea That really could work! And you never know maybe there's a snow version someone made somewhere. PS sure Ill make a run (sign) for you. Maybe beginner run tho wudnt wanna break ur neck first time back skiing lol. I may implemet a sign-run-name suggestion system, and maybe in-game I could make it so it cycles through the run names and difficulties using the TAB key. Thanks ppl EDIT: I remembered and added the last item for the list: snow making machines. Thank you to Gaston for giving me that friendly slap in the face lol -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
Thanks for the comments The conforming thing that was mentioned is what I was originalyl thinking, but I would have to do lots with different slopes, which is possible, but I doubt I'd be able to keep this pack under 10mb, then. Because, even if I do supports and cables seperately, and have them conform to the slope, the cables would not connect to the supports (unless you by some magic get the perfect slope). Otherwise, if it was attached, you would need BATs with different slopes. Here is my last update on the ski prokect for a week or a week anda few days, I have accepted a request to do a BAT for Ryan's BC project. This may or may not be shown in this thread. I have now updated my to-do-list !!! ~beginning station ~supports w/ disappearing cable ~ending station ~warning signs ie slow down, condition signs and difficulty signs ~ski resort-type trees and tree configurations- mayor and god mode trees dont exactly look that great for this ~queues ~parking lot ~entrance ~tickets/equipment ~shops ~lodge ~village ~residences (those pretty colourful condos like the ones at blue mountain and mont tremblant, Canada ) ~emergency dispatch ~random snowmobiles ~jumps ~terrain park items, ie rails, boxes ~snowmaking machine(s) I will update this after every accomplishment of an item. I am (for now) done the chairlift bottom-of-hill station. IT is in PREREADY stage, meaning I'll prolly wanna do really tiny things like small texture tweaks before it is exported. Otherwise it's done. Only other modeling thign I'll do is add some racing skis leaned against the wall of the cabin. Here are the near-final pics: lol btw i know the roof texture looks distorted/fake/stretched, all of which it kinda is. I'll consider makign it tileable, or at least tone it down, before release. So don't worry that'll go lol. I'm also considering further randomizing the snow on the cabin roof. Otherwise, ready to go! Modding-wise, the vanish/blend idea of the cables still stands, and I have some ideas. I will take your advice and discuss with a BSC or CSX (small but maker of cable car BAT) once the project is restarted. Please comment and I look forward to resuming this BAT project ina week and a bit, or exhibiting the Harbour Place in BC even sooner. Thanks all! -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
@NewEng.. Glad it can be of use There are other attempts, but none had any modding, barely any batting, and werent practical liek the sets made by peg, ddwd, etc @Irfox thanks for the reply. Hmm, I was thinking about that. If it was all one building on the lot (station, pillars, cable) it would all be tilted, including the posts which should be straight, and it may require different lots with different slopes, which would be crazy (in numbers, lots of files are needed already ). My thought is that I will either do my latest idea, which are blending, thinning cables, to give the illusion that they continue, but you just cant see them That or make a sepearte lot in different lengths for the pillars+cable, which would possibly work nicely, thought I am most worried about how the cable would stay attached, yet slope with them, cuz remember, the pillars have to remain straight. I will keep anyone watching this thread updated to this... until some practicality comes to light it will be blending cables lol Here is a nice big update, the start of the lifts... yes, theres now nightlights. As you can see, as described above, the cables thin into nothingness (for now) to do list: ~snow covering on building, supports, station, etc ~new textures (more noticeable and realistic ones fr station and metal on the supports) ~warning print on crashmats (on supports) ~name (random) of lift on both sides of rim of station ~other detailing, ie attendants, furniture in the building (cabin), shovels then there is the list of the entire pack: ~beginning station ~supports w/ disappearing cable ~ending station ~warning signs ie slow down, condition signs and difficulty signs ~ski resort-type trees and tree configurations- mayor and god mode trees dont exactly look that great for this ~lignups ~parking lot ~entrance ~tickets/equipment ~shops ~lodge ~village ~residences (those pretty colourful condos like the ones at blue mountain and mont tremblant, Canada ) ~emergency dispatch ~random snowmobiles ~jumps I'm sure there are more, not that theyre needed, lol, if I remember I'll post them. Lots of hw, ill try 1 update every day or two EDIT: I also plan on making the wooden rim, the one on the right of the snowy ski-in, wider and thus more visible. Enjoy -
K4404 BATS- (curr. Harbor Center B.C. and Modular Ski Project)
kevinman4404 replied to kevinman4404's topic in SC4 BAT & Lot Workshop
Here's my first update, on the skilift station. Havent put any detail really on it yet, it will come. Also, sorry for the bad quality, I saved it in paint lol. Next I'm doing the beginning of the lift, which connects to the back of the station, then I'm gonna add detail. Hope to have another update today, I may or may not. If anyone knows the answers to the above questions please tell me, either that or its going to be a split, sloping lot =D which may or may not work, we shall c -
-
-
-
-
