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SAVAGExPHOENIX

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Everything posted by SAVAGExPHOENIX

  1. The Ring of Fire

    dude, this thing has over ten THOUSAND square kilometers to work with. Talk about monster...
  2. daTS's BATs [Athena Security Solutions HQ]

    Alrighty, ladies and gentlemen! She's up on the STEX! Download Here she is in the game!
  3. daTS's BATs [Athena Security Solutions HQ]

    It's roughly 250 meters tall. It should be up on the STEX in the next couple of hours (DarkNite Only though)
  4. daTS's BATs [Athena Security Solutions HQ]

    The windows have darker blue tinting over them to help deal with heat from sunlight. I've already exported the day model. Here she is at night.
  5. daTS's BATs [Athena Security Solutions HQ]

    made some minor changes that T Wrecks pointed out. Changed the HVAC material, added a "cage" structure around the HVAC and ducting, added dirt to the roof and changed the material map for the flowerbeds. I'm pretty much done with it now, so I'll be rendering the day export after posting this.
  6. daTS's BATs [Athena Security Solutions HQ]

    so, I've lightened the marble a little bit, and added a bit of a reflection map (which is better viewed from the shadow side). I've also made the reflections for the window glass fade out after about 500m to add a sort of depth of field effect. I'm having a lot of fun making this! I hope you guys are enjoying seeing this beauty as much as I am making it!
  7. daTS's BATs [Athena Security Solutions HQ]

    I think I'm going to lighten the marble a bit. And yes, jmsepe, PhoenixNews International will be covering the Alliance Games for the Kingdom.
  8. daTS's BATs [Athena Security Solutions HQ]

    @T Wrecks: well, here's an updated view. The entrance is just some doors with a frosted glass cover. This was really a great test platform to work with some other Arch & Design materials. I really really liked how this turned out! The flowerbeds use a displacement map to make it look more full, the radio tower dishes use a semi-reflective material to show the curvature better and the glass covers use a frosted glass material to add some variety. I also recessed the tower's windows a bit to give it a bit of depth. @Borg: It's a 5 x 2, if I'm not mistaken. It could be a 5x3 with the flowerbeds.
  9. daTS's BATs [Athena Security Solutions HQ]

    You're right about the textures. It's supposed to be marble, like the Renaissance Hotel in Dallas. I have a marble material right now, but I need to increase the glossiness and add some paneling bump maps. As for the green-ish color, it's supposed to be a dark brown. I am, however, mildly colorblind, so what I perceive as solid brown could have a mild green hue to it.
  10. daTS's BATs [Athena Security Solutions HQ]

    Well, I've got a couple of people working on it for me. I can't seem to get past the problem, and Bipin is going to see if he can render it for me. In the meantime, I'm on a roll so I'm working on a medium-height skyrise (about 225m) for Illium's news service. Here's a very early WIP of the PhoenixNews International building.
  11. Stone Creek

    I absolute love the relot of the houses! Are they replacements for the originals, or new lots that can be grown alongside the originals?
  12. Show us What you're Working On

    Looks amazing...hope it will not just be a CAM building... No sir. It'll be a plopped CO$$$ with 7750 jobs.
  13. daTS's BATs [Athena Security Solutions HQ]

    Well I know that when monitoring my memory usage when rendering the first frame, It skyrockets to nearly 18GB used memory. I *really* hope I don't have a memory leak somewhere in 3ds Max.
  14. daTS's BATs [Athena Security Solutions HQ]

    Well, I've run into another problem. When I get to about 30% rendered, 3DS max "encounters a problem and has to close". That, I suspect, is running out of memory. Problem is, I've got 32GB of RAM. I'm not really sure how to triple that, even with ReadyBoost. I'm going to remove the BATed ground, as per all of your requests.
  15. Show us What you're Working On

    Almost done. Just have to render nightlights
  16. daTS's BATs [Athena Security Solutions HQ]

    I know you guys aren't a fan of the BAT'ted ground, but I wanted a unique foundation. I enjoyed making it, and I have problems with MSR material (to hide the underground garage parts) that I haven't quite mastered yet, so I just made some grounds on my own.I made sure the grass matches SC4 grass (used SC4 textures, actually). Here's a zoom 2 render.
  17. daTS's BATs [Athena Security Solutions HQ]

    T Wrecks, the main render itself (in 3DS Max) was not an issue with the high poly count and lighting and such. That renders just fine. It was the LOD (the simple box) that was simply too tall for gmax to handle. It's a problem with the BAT tool in gmax, not my computer itself. It was only using around 70% of my allocated RAM when exporting in 3ds max. I scaled the tower down about 10% to just under 600 meters high, and it worked. The SC4BAT tool for Gmax simply won't accept anything over 600 meters, I've found. So I've got a tower that's 595 meters tall. I'm currently exporting the daytime render.
  18. Show us What you're Working On

    Well I've got a powerhouse rig (AMD FX8350, twin ASUS ROG Matrix Platinum GTX 780ti's SLI and 32GB of RAM). I have no idea how to split up the LOD's or to split the tower :/
  19. daTS's BATs [Athena Security Solutions HQ]

    It's a 10x10.
  20. Show us What you're Working On

    I'm finishing up with the Greystone Tower, but every time I try to export the LOD's in gmax, I get "Failed to Export. Error Code=6". :/ Looks like I'll have to just put this one on hold for now.
  21. daTS's BATs [Athena Security Solutions HQ]

    Finished with the daytime render. However, I seem to have a problem. I've reset and made my LOD's using both custom and automatic, but no matter what I do, when I try to export the LOD's in GMAX, I get the following error code: "Export Failed. Code =6". Any idea how to fix it?
  22. daTS's BATs [Athena Security Solutions HQ]

    Mushy: It's approximately 600 meters tall.
  23. daTS's BATs [Athena Security Solutions HQ]

    Continuing work on Greystone Tower. She's almost complete for daytime renders. I just have to add some details on the Roof and do a minor plaza around the grounds.
  24. noise barriers Nique's Modular Noise Barrier's (Brown)

    This is only the second noise barrier that I like. Good job! :D
  25. Show us your Spaceports!

    How about I revive this topic with this little gem, from the Illium National Space Contingency.
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