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Everything posted by Cob92
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If you read the tech articles for SC4 on the official website, it says that the game was to be in 3d with free camera but they decided to give us 4 fixed views so that they could keep a high level of detail.
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The New Official Next Generation Sim City Wish List
Cob92 replied to Goldfish4209's topic in City-Building Games
Number 1 thing for me: Instead of being forced to develop numerous tiles to make one metropolis, I would like the ability to either start on a larger tile or be able to annex land to expand the city as much as I wish (provided that the computer can handle it) Also, I want first-person UDI. Airports and seaports should also become zones again, but instead of being a pile of random buildings like in SC3K, the zones should grow realistically. Also, I want my airports to provide regional service instead of being limited to one measly tile. -
When I have a large section of dirty industry in my city, I'll hike taxes all the way to max. The buildings never abandon and are essentially free money.
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UDI in SCS would be great, if only it were an actual city simulator with something to drive on besides the stupid square 4lane road grid
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How can we grow this airport and commercial district?
Cob92 replied to iranair777's topic in SimCity 4 General Discussion
I've noticed that dense zones tend to develop more slowly than others. Also, unless there is some enormous city that you're hiding out of that screen, don't even think about getting skyscrapers in that zone. -
Real Highway (RHW) - Development and Support
Cob92 replied to qurlix's topic in NAM & Transit Networks
For some reason, I cannot get the 4lane RHW to build (I don't mean 4 lanes on one side)no matter what i do with the tool. When I drag the two parallel networks, all I get is two seperate 2 lane highways (look the same as default ANT)- 3,919 Replies
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I have been having this same problem in one of my cities. The pop. is pushing 400k, and while I can easily acquire residential towers, commerce only builds malls and mid-sized office buildings (despite the 150k commercial jobs in the city)
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Originally posted by: schm0 I'm not particularly fond of the textures/style of the RHW for every area of my city. Certainly, it fits into a rural setting, but the original highways look great and I intend to keep them.quote> I agree. I need good urban highways to use in my city center as well, and the originals' "concrete slab" look fits perfectly. The major cities are the focal points of my regions, and I want them to look as good as possible.
