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Everything posted by Cob92
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I am considering reintroducing RHW to my game, but I need to find out about two things first before I can do that: 1. Has anyone figured out a workaround for tunnels other than the avenue/1-way road tunnel substitutes? 2. Do we have functional bridges for RHW larger than the 4S? Where I'm from a 4S is a country road; I need to be able to cross 6 and 8 lane RHW over the bodies of water in my cities, as my main city at the moment is situated on a river that has two highways crossing it. If I replace those with RHW, they will have to be RHW 6 at the least, and they need to be able to retain all the crossings that they have at the moment. If I can't find a way to make RHW work properly on something other than flat maps with no internal bodies of water, then I'll just have to stick to the Maxis highways. In case my description is unclear, this is the city I'm talking about (along with several others nearby). The crossings are clearly visible.
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New to SC and already depressed.
Cob92 replied to auggie1994's topic in SimCity (2013) General Discussion
I only just realized a month or so ago that the only difference between medium and high density non-avenue roads is what buildings develop on them. They both have two lanes in either direction. You don't get better traffic flow by upgrading it, just more population along the road, clogging it further. Actually high density roads do have slightly longer green lights at intersections, but other than that, yeah there are no traffic benefits to upgrading. Unless you have UDON installed, you're very limited in how much you can increase road capacity without going for avenues. -
New to SC and already depressed.
Cob92 replied to auggie1994's topic in SimCity (2013) General Discussion
1. You need to control population growth by limiting the density of your roads. If you just open the city to all development you're going to end up with overpopulation. 2. Place your sewage treatment plant next to your water pumps so you recycle your water. On river maps, build your water infrastructure near the river for a stronger natural supply. 3. Try to develop your infrastructure at least as fast as you grow your population. In particular, make sure that you have education capacity, as educated Sims consume fewer resources and create fewer problems for your city. -
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Specializations / Region design help
Cob92 replied to Branoic's topic in SimCity (2013) General Discussion
They can do the job, but you need an ungodly number of them to keep your factories full. I usually use them as an intermediary to keep my Omega operation growing while I transition from traditional extraction methods to VTOL shipments. If you're playing online, having extraction infrastructure that you don't actually use could help serve as a hedge against fluctuations in oil and ore prices. You can keep your reserves ready to go and simply flip the switch if the cost of importing gets too high. -
I feel like desirability and land value maps are next to meaningless in SC4. You can have the whole map maxed out in both areas but that doesn't seem to affect development patterns at all.
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The thing you have to keep in mind is each advisor provides advice independently of the others, and all of them aside from the environment advisor are essentially aimed at the traditional infinite growth paradigm that SimCity is based on. If you wish to limit growth you should not listen to them so closely.
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How to see if there is already an upgrade in the region
Cob92 replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
Personally, I will always try to keep essential upgrade buildings in cities that I own, given how unreliable the average SC2013 player is. The last thing I want is for the guy on the other side of the region to bulldoze his HQ and shut down my entire electronics sector. -
It's not a terrible game, it's just very limited in terms of what it can do with regards to scale. I much prefer its simulation of traffic and services to SC4, and things like tourism have distinct functionality within the simulation whereas they were just eye candy in SC4. Where it falls short is that you will fill the city spaces up very quickly and find yourself having to build more densely in order to get reasonable population figures. There is no room for suburban sprawl or rural areas; the game is strictly geared to playing compact urban cores and small towns.
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Density is increased by increasing happiness. To do this, you need to make sure that your residents are provided with access to parks or shopping, as well as any services that they complain about lacking. Understand the effects that parks have on land value; place only the parks that correspond to the land value that you want in that area of your city. Land value dictates the wealth of the buildings that develop there, so you can manipulate the wealth of a district by adjusting its land value through parks. To increase industry tech level, you need a college or university in the city. Colleges allow medium tech industry to develop, while a university will raise your industry to the highest tech level.
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How to make my city bigger?
Cob92 replied to Trentreznorspig's topic in SimCity (2013) General Discussion
You either maximize population or wealth. Low wealth buildings hold more people than high wealth ones, and you don't have to raise land values to get high density buildings. You can pack about 1 million Sims into a city if you get all low wealth, high density towers. -
As far as I know, SimCity taxes are basically just property taxes
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Question about the worker, shopper and student population
Cob92 replied to hmil2011's topic in SimCity (2013) General Discussion
Some time back, the formula that the game uses to calculate your city's nominal population was published on the Internet, and it was confirmed that there are 3 functions used: http://www.reddit.com/r/SimCity/comments/1a8pw6/proof_of_population_inflation/ The game displays this number in the bottom bar using a method appropriately named "GetFudgedPopulation". This number has no meaning outside of leaderboard ego stroking. -
I try to build cities to be livable as well as profitable, but they all end up reaching New York levels of density after a while because you can't grow by sprawling in this game. So the only way to get the number of people necessary to drive a large metropolitan economy is to build up.
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But they look awesome and that's what counts. Really though, once you get outside North America, grid-breaking downtowns are pretty common. We've got two great examples here in New York and Boston. Most of Manhattan is a grid, but Downtown is just a spider web of roads from the original Dutch village that was the start of NYC.
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Visitors are Sims who enter your city from other cities; they may be workers, shoppers, or students. Tourists are entirely separate.
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Commercial is particularly difficult when it gets to higher densities because it creates huge amounts of shopper AND worker traffic. I also suggest limiting the density of commercial areas to prevent the traffic buildup that skyscrapers create.
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There may be issues with bottlenecks in your road system holding up traffic. No matter how much transit you use, you will not be able to get all the cars off of the road, and they will inevitably strain your road system to capacity as the city grows. I recommend using bridges and tunnels to create bypasses around traffic hotspots. If your city is offline, get the UDON mod and look at where you can optimize your traffic flows with one way roads and freeways.
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Question about the worker, shopper and student population
Cob92 replied to hmil2011's topic in SimCity (2013) General Discussion
The population count in the bottom bar is only loosely tied to your actual functional population. Check the population panel to see what you need to increase or decrease. -
Does SimCity Need A Military DLC?
Cob92 replied to GeneraL_LOL's topic in SimCity (2013) General Discussion
I'd use the base to invade and conquer other player's cities and take their land, thus giving me a larger city size. "Hey, you have oil and ore you're not using in your casino city, and I have Omega factories that are running dry!" They could call the expansion "Military Coup"! Hehe but that wouldn't fit in with SimCity unless SimCity was based in some medieval time period. Or a modern-day Third World country. -
I love the images of the rush hour traffic jams! Nice to see someone utilizing the freeways to their fullest.
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If you can't seem to build enough capacity to handle your traffic, you could try reorganizing traffic patterns to reduce stress on your roads. Traffic problems commonly occur when players encourage too much commuting, either within the city or between cities. Building small local commercial districts rather than a centralized downtown can help significantly, especially in a low-wealth city. Also you can try rezoning areas to alter the facing of buildings, as too many driveways close together can cause traffic backups due to hundreds of cars trying to enter the same stretch of road simultaneously.
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Post some pics of your layouts. I don't usually see any major traffic problems in cities smaller than 150,000 people, and with UDON you can vastly increase the capacity of your road network. If you have chokepoints or excessive intersections, those will usually do you in.
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What do you do once your city is full and productive?
Cob92 replied to Rufus Honker IV's topic in SimCity (2013) General Discussion
Remember that this game came out over 10 years ago. I remember playing it back then, and even my modern computer (back then) was really slowed down for large cities with lots of population. Fast-forward to today, and even a basic laptop is no problem at all for the game. So, while it would be nice if Maxis designed the game so that it could be expanded for fast computers a decade into the future, there is no financial incentive for them to do so. They designed the game for back then, plus maybe a couple of years of sales. A large city was big enough for that era of computing. I think tiny city sizes are a waste. I design my regions so they only contain large and small cities. I mostly play the large cities. Wrong forum dude, this is SC '13
