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Everything posted by Amatoroj
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Hello. Altough I've been a Simtropolis member for four years, this is the first time that I started a topic in the Forums, for that reason I hope this topic is located in the right place, I also apologize in advance if I have mistakes writing in english, because I'm from Chile and I speak spanish. After this introduction, I will go to the purpose of the topic. After read a lot of tutorials, finally I decide to dive into the 3D modelling ocean (also because my envy of all the beautiful stuff that I have downloaded from STEX). My first project is a simple and little road side bus stop; after six hours of work I was quite happy with the result, it have nightlights and translucid roof. After read a lot more of "how to made transit enabled lots" I have succeeded in putting my model into a transit enabled lot. As I want to put two bus stop in the same lot, I made two descriptors, one for the building and other to convert my model into a prop. I was somewhat optimistic when everything is going well in the Lot Editor, but in the game, after twelve hours of hard work I realize that the model converted into a prop isn't nightlighted but the model converted into building does. What I am doing wrong? Thank you in advance.
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Heblem: I had also thought about the separation of the top rails. I will consider that. Gracias por el consejo compadre! Ah.. and It's my second BAT. Aaron Graham: Thank you! harishna: Certainly the time to come will be to experiment with textures (así que espero seguir contando con tu amable consejo ). The pipes coming from the tank will go overground something like the next image (red arrow) even over the street (blue arrow). For that reason, the stairs was modeled conveniently on the opposite side of the pipe. I will model dirty tanks too, like the rusty one in the image (yellow arrow). Thanks to all for kind advices and cheering messages. Amatoroj.
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Some days have passed from my last post, this is because I had various issues with Gmax like the missing of all textures after any modification, among others. That's motivated me to give a try to 3dsMax, and I liked it, but also I felt a little overwhelmed with all the new possibilities. Underused posibilities by now. Anyway this is the progress of my work, now with 3dsMax. I'll be absent some days to work with 3dsMax and meet the needs of real life. Harishna, thanks for being available to resolve my doubts.
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I had thought that the title no longer correspond to the content of the thread, but I don't know how to change the title name. Or maybe I should start a new topic?
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Here it is, the good oil tank with new clothes. I must admit that the texturing is what I find most difficult and frustrating of the whole process. I prefer expend my time modeling, but I recognize that texturing is precisely the spice that makes realistic models. Harishna and Frex_Ceafus, I very much appreciate your interest and advice.
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This is the second BAT that I've made By amatoroj at 2011-05-21 It's an oil tank and as its geometry is simple, I tried to improve my skills on texturing, however I haven't decided how to nightlighting it. Any ideas? The image is a rendered preview in zoom 5. Amatoroj
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This is my first attempt to do a city map, unfortunately this city dies after the Blue Screen of Death. There was a german and latinamerican neighborhoods, also an "educational" neighborhood with the streets named after remarkable physicist and chemists.
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Hi Harishna and thanks for the comment. I'm aware of that all looks very clean and it would seem unrealistic, but in the real life, here in Santiago, the bus stop has an even annoying shiny look, then trying to adjust to reality, I recognize that it looks like a bit unrealistic. I modeled the floor because, again, here in Santiago, the visual standard protocol, indicates that the bus stop floor has to be greener and one step higher than the sorrounding sidewalk. About the scale, I must say that I had no idea that the sims are so tall!... and well, I exaggerated the bus stop sign, but even so it looks blurry in the game. Which is the minumum size for objects to look good in the game? The green bar that you looked in front of the bus stop, is my first attempt to change transit textures and represent a separate area in which the bus can stop (no conozco la palabra en inglés pero aquí le digo "bahía") With the following image, I hope to clarify the concept. I will work in the resize of the model and make it more dirty, even I'm now thinking in make a vandalized version for the ghetto area, like this one: Muchas gracias por los sabios comentarios. Amatoroj.
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Well, following Harishna's advice, I'll continue to post in this thread my work on BATing. The next images are from my first BAT attempt, a bus stop inspired by the design of Transantiago mass transit system, implemented in Santiago de Chile. It is not the most beautiful bus stop, and my model maybe is not the best, but I'm happy of how it look in the game altough I don't think that deserves a place in the STEX. Feedback will be well received. Amatoroj.
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Hello to all in Simtropolis. My name is Camilo and I'm 27 years old. I live in Santiago de Chile. After finish a degree in chemistry I'm now starting my own bussiness in the manufacture and sale of "green" (or friendly enviroment) household cleaners. Since my childhood I'm interested in town planning even to the point to drawing city maps in every sheet paper that fell in my hands. From now on I will be available to a more actively participate in Simtropolis especially in the BAT forums and not only downloading stuffs from STEX. That's all for now, goodbye and thanks to all the BATers for make SimCity more beautiful and realistic. Amatoroj
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Thank you very much Mntoes, that was what I needed. I searched a lot in the Forum but couldn't find a satisfactory answer, and thanks to you I had an answer in less than an hour. Thanks again.
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