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yigit007

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About yigit007

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  1. Well, first of all, I'm posting from a mobile device so I'm limited in terms of posting a screenshot. I do use CAM, but I datpack-patched simcity1.dat, thus workforce is not counted twice. I do understand what CRF says, I'm just showing you a discrepancy that is against game mechanics (at least, as far as I know them). Even when I check several buildings with both query and route query tool, the jobs appear to be almost fully utilized. Further, bulldozing some of the commercial buildings won't change vacant job count (this should have decreased it). That, and having an always positive and very high R demand show that something's not right.
  2. You might be right, but I believe what census repository shows is might be correct, since I can't satisfy my demand for any RCI category. Right now, I have more jobs than combined workforce of my two cities and still R demand is through the roof. I checked my plugins to see if I had installed a demand enhancing plugin, that's not the issue either.
  3. I have two cities connected to each other; one of them is farm driven, while the other is mixed residential, industrial and commercial. The problem is, Census Repository tells me that I have 30k commuters living in one of the cities (which only has 20k population) and working in the neighborhood, but this number does not change even when I remove the connection between two cities. This connection never had more than 1k commuters btw. Related to this, Census Repository reports 27k vacant jobs and a great residential demand, but I don't see any of these vacancies. I'm guessing this might be a bug and I wonder if this can be fixed without destroying&rebuilding one of the cities.
  4. Dealing with high commuter loads

    Speaking about stations, I have King's Cross and Amsterdam Central as well as Marrast's stations but they only have 20k capacity, which I believe is great but not enough for a big station. Anyone have a station with greater capacity, feel free to share.
  5. More jobs than Sims

    It definitely sounds like you have eternal commuters, but to be sure whether you have it or not, you can use a region census information lot and check your regional workforce, vacant jobs and inbound traffic. If there's a very high traffic load and many vacant jobs, you have eternal commuters. Make sure you connect your cities as far as possible from the next neighbor connection, and avoid connections at the corners that are close to other cities in the block.
  6. I'm dealing with 2 cities at the moment, one of them consists mostly of high-wealth offices and residential, while the other medium and low wealth residential. The latter has about 150k population, and most of its workforce is working in the commercial city. My main method of transportation is rail, however I'm now experiencing very high loads on my railroads and stations (Have 3 railways next to each other, and almost all of them are having peak loads (around 20k passengers each). Seeing this is a bit unrealistic way to transport the passengers, what would be your alternative transport methods for high commuter loads? Or am I wrong to have the large part of my workforce to travel abroad (to my commercial city, i mean)? Realistic answers are most welcome; I don't want to have 10 concurrent railroads next to each other transporting my workforce. By the way, city centers of each city are not really far, so this is not a very long trip.
  7. Vacant jobs, but no R demand (CAM)

    Phew, nice to learn this before my city grows Applied datpacking and now workforce is how it's supposed to be. Thanks everybody.
  8. I'm having a problem similar to the one in this thread: To further explain my problem, it is the residential demand, or lack thereof. Have a population around 10,000 and around 6000 jobs, however I have about 3000 vacant jobs, which mostly consist of I-M, I-HT and various CO. There are no problems of desirability, demand cap, education, commute time, taxes, etc. This is the only city on the region and there's only one connection to a neighboring empty city, so no eternal commuters either. The last post in the thread I've referred above tells that CAM modifies the workforce ratio that is used in the vanilla (half of the population) so that all of the population is counted as workforce. Is this true? Because Census Repository shows that workforce is still half of the population (and I can't seem to find any info about the ratio of workforce in the readme file of CAM). My RCI graph shows a consistent (and very high) CO$$$ and I-HT demand, but the R demand for all wealth classes is around 0. What's your thoughts about this?
  9. motokloss MS Parking Lots (Road Set) and Car Props

    I also had the same problem aaaling is having, textures did not show up. Supposing that it is probably a conflict of props or textures, I renamed the plugin folder to zzzMotokloss and now I can see the roadside parking spaces instead of pavement.
  10. Seeing as there's little demand for R$$ and R$$$ and lots of R$ demand, might it be because you need R$ workforce for the high wealth offices? (or maybe you have enough R$ but they're uneducated for working in CO$$$.)
  11. Thanks for the education tip. Main reason why I didnt have much CO$$$ demand was that my R$'s had a mere 80 EQ. Building a high school solved the problem.
  12. I have this problem almost all the time; even though I have enough residents for each class, and doing all the necessities for high wealth commercial offices (CO$$$), demand is not interesting at all. Therefore, I was thinking about this and it came to me that offices need things that they can sell, which in the game, created by industries. So, would zoning industries to the neighboring cities of my downtown city create commercial office demand?
  13. Side Project: Jonesboro Intro

    Nice one way road textures, may I ask where you got them ^^
  14. OK, I reviewed all the comments here and that made me realize that my main city has half less jobs than its population, most of it being middle class. I think I don't really know what the primary requirements are for CO$$$ jobs. If I fulfill these requirements, I think I can provide R$$$ people jobs that they can work, therefore more R$$$ would be more CO$$$. So the question is, what are the main requirements for high wealth commercial office jobs?
  15. OK, I reviewed all the comments here and that made me realize that my main city has half less jobs than its population, most of it being middle class. I think I don't really know what the primary requirements are for CO$$$ jobs. If I fulfill these requirements, I think I can provide R$$$ people jobs that they can work, therefore more R$$$ would be more CO$$$. So the question is, what are the main requirements for high wealth commercial office jobs?
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