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Everything posted by caghaasnoot
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woodb3kmaster, You are so right with your analysis of the crossing network lot! I've downloaded the lot and had a close look at it - it consists indeed of the two standard stations put into one lot. No transit enabling within the lot, the creator just made use of the SC4-intrinsic Xing in a very clever (and suggestive) way. Sorry for letting me being carried away!
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Tropod, Thanks for looking into it. Just for the sake of completenes I upload the pics again, but now following your instructions - could somebody please tell me the pics are seen now by others than me? The following pics are the ones for the SLR: As I suspected it is mostly eyecandy - they didn't get it working. What seems to work though is something I found on the same BBS but again one page further back (so again to the bottom and hit < again): CROSSING NETWORKS! Seems to work: Be sure to keep images below 800x600 Sorry for the lousy uploading earlier on! --- Finally, you're right - the 05/29/04 download of the Overpass-AddOn indeed contained files that were dated May 30 - so that's settled too! cag
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Ryanb - the pics in the STEX are down also, I guess it's the Simtropolis bandwidth (or something) that playing up again. Try again a little later - if they aren't there by then - let me know and I'll try again
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Tropod, The URL is correct, you just have to look halfway the second page (go to the bottom of the first page and hit the < button displayed there). You'll find an .lzh file with a dat-file in it - furthermore the following pics: I got the feeling though that it is mostly eyecandy - they didn't get it working. What seems to work though is something I found on the same BBS but again one page further back (so again to the bottom and hit < again): CROSSING NETWORKS! Seems to work: The posts give some clues how the trick is done! --- Finally, you posted indeed on the 5/29 a Passover-plugin in this thread - however on this page of the thread you are talking about the 5/30/04 version - just can't find it!! cag
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hkabat-forum-threads Massively Gigantic Japanese BAT Gallery
caghaasnoot replied to Odainsaker's topic in SC4 - Custom Content
Date:5/31/2004 1:26:42 PM Author:tkirch Try these ones WOW..click next or previous on bottom http://www.geocities.jp/sim4mamo/2004mk_bat_lot_004.htm More on here but a taste: found here: http://hide-inoki.com/cgi-bin/levbbs/lev-bbs.cgi?bid=sc4lot=&skin=c:/apache/public_html/bbs/levbbs/skin/default/=/bbs/levbbs/skin/default/&style=0[/quote ] TKIRCH, I went thru both URLs but I couldn't find the lot in the picture - are you sure it's there? cag EDIT: Forget it - found them (they are earlier posts in the same BBS-thread). -
For those still working on the ANT or SLR - have a look at this BBS page: http://hide-inoki.com/cgi-bin/levbbs/lev-bbs.cgi?bid=sc4lot=&skin=c:/apache/public_html/bbs/levbbs/skin/default/=/bbs/levbbs/skin/default/&style=0 It's Japanese, what I extracted from it that they have been toying with similar ideas as I've read about in this thread. The posts are from Feb/March this year, but I have the feeling they didn't get it working. Cf. attachment for nice pic.
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GDV Water Taxi Station wBus Stop New Water Taxi
caghaasnoot commented on goldiva's file in Waterfront
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It took me a while reading this whole thread, but let me first state my great admiration for what has been and still is being realized! It's FANTASTIC!! Please be advised that any comment I make (or have made already) is from that very positive attitude! Now, from what I read I have the feeling that there is still some uncertainty of what to do with the ANT. Oneway Highways as well as SLR-overlay where shot down as not being doable. Is Tropod's idea of threelane highways(?) still standing? Looking at Tropods threelane road-tiles I came up with the idea of a normal road (=outer lanes) with the middle lane oneway only but the direction of this lane changing on morning/evening traffic. It occured to me that most roads have heavy traffic in the morning going from R->C/I and the other way around in the evening. With a good electronic guiding system (with overhead guiding lights showing what the allowed direction is at the time) this could really be of great help in congested areas and double the capacity of the road. Looking forward to comments! cag
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I second Corlian - Rail over Road is a wanted option! If a Rail over Road Overpass is made, I would suggest to make it a realistic one, i.e. with long, slow grades - keep in mind that trains normally deal with tracks that have 1-2% grades, in extreme cases they can handle 5% (with short consists and a lot of sand!). Taking the last percentage and a stated tile size of 16 meters means that you can have a rise of 80 centimeters per tile. Putting the overpass at 4 meters height, 5 tiles are needed to make the grade up, then the overpass itself (3 tiles?) and 5 down again - quite a lengthy lot! The real nice wannahave is of course the possibility to keep the train at the elevated level for as long as needed so that in areas with many road crossings you can overpass them all at will. Please note that this used to be the way (at least in Europe) to keep trains out of the way in city centers: put them up in the air. Nowadays the train track are put under the ground in city centers - maybe another suggestion for ANT: making an underground tunnel system for trains? PS: Of course, there is the Rail over GroundHighway overpass that is already part of the AddOn. Functionally, I like it very much, although it is IMHO unnatural to the eye: the grades are much too steep (it's almost a circle sector!) - couldn't it be made longer, ie with lower grades? And if it is there for the GroundHighway couldn't it be adapted rather easily foor ANT (or normal) roads? cag
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RisingSun Oil Rural Pipeline City Pipeline MKII set
caghaasnoot commented on Decius's file in Industrial
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Version 1.0
13,762 Downloads
Dirty Industry Freight Station ============================== Dirty Industry needs a Dirty Industry Freight Station - here you've got one! Lot size: 9x6 Plop cost: 500 Bulldoze Cost: 40 Monthly Cost: 50 Freight Capacity: 4,000 tons Brings 75 jobs$ to make it happen. Caps lift: I-d=10,000 / I-Lo=5,000 / I-Hi=5,000 Installation: like always - just copy the .dat file to your Plugin-folder. Note 1: The lot is transit enabled, so be sure that the rails are connected to your network! Note 2: The file is self-contained (i.e. it's not dependent on other downloads), but it incorporates the SmallRail-props as found in Stardog's LargeFreightYard13 and a number of Train-props I took from Gizmo. -
RisingSun Oil Rural Pipeline City Pipeline MKII set
caghaasnoot commented on Decius's file in Industrial
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RisingSun Oil Rural Pipeline City Pipeline MKII set
caghaasnoot commented on Decius's file in Industrial
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GDV Water Taxi Station wBus Stop New Water Taxi
caghaasnoot commented on goldiva's file in Waterfront
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Version 1.0
16,958 Downloads
I needed a hub for train to tram (=elevated train) and as I couldn't find one I made it myself. This Multi Transit Netwok Hub allows switching between trains, buses, pedestrians, and trams (elevated trains). Plop cost: 1500 Monthly Cost: 50 Passenger Capacity: 5,000 Brings 10 jobs$$ to make it happen. Installation: like always - just copy the .SC4Lot file to your Plugin-folder. Note 1: The station house was taken from r102's Large Rail Station. Note 2: The lot is transit enabled, so be sure that the rails (both ground floor and elevated) are connected to your network!
