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Everything posted by End_of_Eternity
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SimCity 2000 - Guide to Installation (Windows)
End_of_Eternity replied to Marble_1's topic in City-Building Games
Updated the link to the compressed version in post #11.- 14 Replies
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This intro teaser is from original the original 1999 release, the intro teaser in SimCity 3000 Unlimited (2000) is different. I played around with some ML upscaling models and tried to find a best fit.
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I found a mod called SimCity 3000 Unlimited Extras Unlocker: https://tetration.github.io/Simcity3000_Modding_Revival/extras_page.html The github page states that it was last updated 8 years. They are not very clear on what extra's are unlocked. Anyone tried this mod before?
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SimCity 3000 Unlimited Extras Unlocker mod
End_of_Eternity replied to End_of_Eternity's topic in SimCity 3000
Looking forward to checking out the new tracks! Thanks! -
SimCity 3000 Unlimited Extras Unlocker mod
End_of_Eternity replied to End_of_Eternity's topic in SimCity 3000
I see. A quick read suggests I've heard these track on the OST albums. Might need to check it out anyways. Thanks! -
Colossus Addon Mod 2.5 - Release Candidate 2
End_of_Eternity replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
SC4 devotion got shut down? That's really too bad. I do have a copy of all the histocial CAM lots in an archive somewhere, but I do not look forward to trawling through all that data. Might as well wait for the final release of CAM before starting a new run.- 23 Replies
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Colossus Addon Mod 2.5 - Release Candidate 2
End_of_Eternity replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
I've been playing with CAM since some of the early release. Unfortunately, I haven't played SimCity 4 in a few years Will have to start a new run (although I might wait for the final release). Does this version still require digging up all the 3rd party model files? I remember getting CAM working on a new install required a lot of searching and download of additional files.- 23 Replies
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SimCity 2000 - Guide to Installation (Windows)
End_of_Eternity replied to Marble_1's topic in City-Building Games
Please find a copy of SimCity 2000 that works with Windows 10 x64 (I've also tested it on Windows 7 and Windows 8.1, included readme says it works with Vista x64 as well). I believe it should work with Windows 11 as well. https://files.catbox.moe/woitaj.rar Please follow the "README.TXT" instructions (you need to run a .reg file, possibly with some modification). TLDR: Unzip all the files to C:\Program Files\SimCity 2000\ and run "sc2k.reg". Adding the "DATA" folder to the root of the drive (i.e. C:\DATA\ if you're going with default installation option) as outlined in thread OP will enable the intro video and WillTV. SimCity 3000 and SimCity 4 are essentially evolutionary refinements of SimCity 2000. While my all time favourite is SimCity 3000 (even though I've played SimCity 4 the most), SimCity 2000 will always have a special place for me. It was one of the first games I figured out as a young kid (got my first PC in 1997).- 14 Replies
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SimCity 2000 - Guide to Installation (Windows)
End_of_Eternity replied to Marble_1's topic in City-Building Games
It is an abandonware copy. I have SimCity 2000 on GOG too, but I really dislike the MS-DOS version (4 x 3 aspect ratio, lower resolution and worse UI/UX). FWIW, the OP does include an archive.com link to the SimCity 2000 for Windows 95 ISO. However, I fully understand your concerns.- 14 Replies
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SimCity 2000 - Guide to Installation (Windows)
End_of_Eternity replied to Marble_1's topic in City-Building Games
Thank you for this guide. I have an older "abandoneware" archive for running SimCity 2000 (the Windows 95 edition) on Vista 64 bit. It still works on Windows 10. The archive does not contain the intro and Will TV content. However you can use the same approach - i.e. putting the DATA in the root of the drive where you installed SimCity 2000. Both the intro and Will TV work fine. I can share this archive if this is OK with the rules. Attached is the Chicago scenario running on 1440p monitor.- 14 Replies
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I am running SC4D with NAM and CAM in skyscraper mode. I've noticed that if you have a high value neighbourhood (i.e. lots of services, parks etc.), most 3x3 medium density commercial lots turn in to "Coit Tower." Here is a screenshot: Is this there any way to resolve this? Do I need just need to get more 3x3 $$$ Cs/Co medium density lots?
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Too many "Coit Tower" Lots with CAM
End_of_Eternity replied to End_of_Eternity's topic in SC4 Modding - Open Discussion
So it turns out I do have "Coit Tower" as a landmark, but not as a park. A search for "Coit" in my plugins folder showed no results. Looking though its content, I don't see anything that could be the culprit. Other than CAM and NAM, I don't have too many lots - and the ones that I do have are all plopable (utilities, services etc.). I have a feeling that CAM does indeed integrate the Coit Tower lot as a growable for mid Co/Cs $$$. I remember having this issue maybe ~10 years ago when I played with CAM V1. I guess the best option would be to get more 3x3 mid Co/Cs $$$ buildings. Side question: would these lots have to be "CAMified" to not mess up my game or would mid density be automatically compatible with CAM? -
Too many "Coit Tower" Lots with CAM
End_of_Eternity replied to End_of_Eternity's topic in SC4 Modding - Open Discussion
Thanks for the input. IIRC, I don't have a plopable version of coit tower. I did install the the "turn landmarks into functional buildings" mod, so maybe that's contributing to this issue. I will do some digging and see what I can come up with. -
Let's all appreciate for a minute SC3000's 20th anniversary
End_of_Eternity replied to SimCityHawk's topic in SimCity 3000
Happy 20th anniversary to SimCity 3000! I still regularly play it to this day. If only there was a mod to increase the city size by say x9. -
Visual artifacts (Could be NAM related)
End_of_Eternity posted a topic in SC4 Bugs & Technical Issues
Hi guys, I am getting some really weird visual artifacts: Here is an example: Initially, I only got artifacts when laying down water pipes, but as my city expanded, started getting more of these visual bugs in the regular build mode. Here is an example of the water pipe view visual bug: The waterpipe view visual bugs seem to be tied to NAM as some of the visual artifacts seem to be tied to various transport networks (monorail, rail etc.) I started getting this bug after updating to the latest version of NAM. I did not add any other mods. I first saw this bug when loading an older region with the latest version of NAM. I assumed that starting a new region would fix this problem - but as my city is grows larger, I am getting more of these bugs/ I would prefer to not start with a new profile as I have build a good collection of plugins. It would take forever to rebuild it. Here is another example of these visual artifacts: -
Visual artifacts (Could be NAM related)
End_of_Eternity replied to End_of_Eternity's topic in SC4 Bugs & Technical Issues
Okay, this was an issue with my laptop - it run a system which switches between the Intel integrated GPU and the dedicated card. Once I set Simcity to run with the dedicated card, all of the visual issues disappeared. -
Visual artifacts (Could be NAM related)
End_of_Eternity replied to End_of_Eternity's topic in SC4 Bugs & Technical Issues
More fun: Actually, now that I think about it, this the first time I've run this profile on Windows 8.1. It was always on Widows 7 or earlier before. Okay, I will try some of the recommendations in this thread and see what happens. Thanks, Levi -
I just contacted EA support and asked them to change the RU key to EN. Everything has worked fine after that.
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Hi, after applying this MOD certain sections of my cities are becoming unacceptable. This seems to only affect areas that are connected by street coming under elevated railways and/or monorail. I wonder if there is a solution to this? Otherwise, this is an excellent MOD.
