Jump to content
  • warrior

    Ocean Quigley on why Single Player in SC2013 requires an internet connection

    Real cities don't live in bubbles, real cities are connected to each other.

    People and resources flow from city to city in regional economies. Neighboring cities directly affect each other, and through markets, their actions affect other cities across the world.

    Because cities are connected, they specialize and differentiate. That's possible because they're all playing roles in a larger economy. Cities look different because they make a living doing different things. Clusters of cities working together do things that no city can do in isolation.

    From the beginning, we built this SimCity to deal with this stuff realistically. We're not just simulating the internal mechanics of cities, we're simulating how cities relate to each other, to resource markets and to the natural world around them.

    These are things that we have to do if we're going to model real cities with integrity.

    The larger environment that cities live in, and the global markets that they are participating in are all being simulated on Maxis' servers. We're running the underlying simulations that enable cities to transform their regions, to interact with each other, and to move markets. We're tracking the accomplishments of cities and their effect on each other and the larger world.

    This is true whether you're playing by yourself, or if you've invited a bunch of friends to come and play with you. Your impact on the larger world matters, and the larger world in turn influences your city. This will be visible in lots of different ways, from changing commodity prices, to leaderboards to global and regional opportunities.

    Here's what this means in practice - Your cities won't all look the same, they'll take on specific roles, and it's just awesome to create a region with your friends. It's magical to see Sims come from their city to yours. It's fun to make stuff and send it to a friend when they need it.

    When you see the connection between your city and the larger world, your city is more real than it's ever been before.

    That's why it's an online game. We'll be showing you more of this at this year’s E3 Expo in June.”

    -- Ocean Quigley, SimCity Creative Director

    Sign in to follow this  
    Sign in to follow this  

    User Feedback

    That's all fine and well, but none of my friends play the game (we are going to need simtropolis regions) and i like creating regions by myself. I dont want farmland to come to a dead straight line against a metropolis or depend on some idiot stranger beside my city.

    There are ways around this even keeping a global economy as its focus. The game could regularly "save" the state of the economy every once and a while and if the internet goes or you leave a connection it can stay stagnant until the next time you connect.

    Blah! This post by ocean makes me nervous

    Share this comment

    Link to comment
    Share on other sites

    This will piss me off if there is no way to play a city entirely offline, but at the same time I know that either through mods or other (possibly less legal) manners, someone will make it available to play offline.

    Of course, it'd be much better if EAxis just WOULDN'T DO THAT.

    Share this comment

    Link to comment
    Share on other sites

    Let me start off with a bit of a worry of mine.

    The way they are pitching their features at the moment makes me reminisce about the times when I paid attention to the development of a small-scale gameserver which had the selling point pitched just like this, it turned out well but the facade of features was soon overshadowed by it's numerous flaws and setbacks. What I'm saying is I'm not feeling very confident about their presentation, it should be to the point instead of a game of cat and mouse where the cat has a bit of cheese hanging just out of the mouses reach. Too many features that require resources turns out horribly wrong, CitiesXL and it's multiplayer feature as an example.

    In my opinion there should be 3 modes you can play, sort of like the popular indie game Minecraft:

    Legitimate mode

    Creative mode

    Multiplayer mode

    Legitimate mode would consist of the same content as SC4 and previous titles, where a player has to manage his city and make tough decisions etc etc.

    Creative mode is the opposite of the legitimate gamemode, there is no budget and risks taken are minimal, players would play it to create cities for show amongst other things (this covers the appeal to the non-hardcore community)

    Multiplayer mode would have the option for certain 'worlds' to run on creative or legitimate.

    All gamemode types are modifiable to fit the player needs in an input box in the games settings menu.

    Share this comment

    Link to comment
    Share on other sites

    Ok, I get what they're saying and it makes total sense. What doesn't make sense to me is that they are thriving so much for realism and for the player to really simulate an environment as close as possible to reality and yet they refuse to use graphic charts, numbers, taxes, values and percentages. A bit contradictory to say the least.

    Share this comment

    Link to comment
    Share on other sites

    The problem I see is that if the whole world is dependent on each other, and modding is possible, a few people with sufficiently radical mods could just destroy everyone else's economy by sucking up all the demand for resources or flooding the world economy by mass dumping supply of goods or resources. I don't want my cities to be subject to others playing by the rules. I like the idea as an option and in theory, but an MMO that allows mods will not work well for others.

    Share this comment

    Link to comment
    Share on other sites

    I'm not buying this answer.

    I have a feeling this has more to do with data collection and pushing ADs then having to do with "real world" influences for the city.

    And at least for me this is a DO NOT WANT feature (or could it be considered malware?).

    Share this comment

    Link to comment
    Share on other sites

    AJ is right. In theory I would probably have fun playing the multiplayer mode, but I would want a collection of cities that aren't even on the multiplayer grid in any way. Why should my town suffer because some chucklefuck decides to blow up his nuclear energy plant?

    Share this comment

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


Thank You for the Continued Support!

Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 15th year online!  You've really help make this a great community.

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Echange.
Make a donation and get one or all three discs today!


By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections