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    First Image of SimCity 5, from German magazine GameStar

    From German magazine GameStar: "Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities. Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love..."

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    Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

    Genre: Construction of cities.

    Publisher: Electronic Arts.

    Developer: Maxis (Darkspore, GS06/11: 60 points).

    Date: 2013.

    State: 30% of development.

    PROS

    New graphics engine and road round.

    Multiplayer mode.

    Buildings updatable.

    The various cities.

    Send infographics.

    The positioning of the camera …

    CONS

    Do … can cost scenarios.

    The Sims are sometimes shown without a head.

    Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

    Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

    SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

    Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

    Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

    Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

    By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

    The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

    Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

    Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

    Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

    Interview with Lucy Bradshaw

    GameStar: It’s been a while since the fourth installment of SimCity …

    Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.

    —-

    GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

    Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.

    —-

    GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

    Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

    Closing Comments by GameStar editor Roland Austinat

    According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.


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    I really hope the go forward with this! I would love to have another Sim City to add to my collection ^_^.

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    It says these images are only art concepts not actual rendered images this is why they look cartoony.

    And it will be using the glassbox engine.

    It pretty much says they cant show u proper rendered images because they would look terrible at this stage in development

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    OH MY GOD

    im so excited that i almost threw up, seriously.

    is that a TRAM? and those viaducts :O awesome!

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    Unfortunately I have to agree with maskedbandit101.

    Even IF this is true, it's gonna have to spectacularly good to be better than SC4 and the custom content we have at the moment. and I just cant see them catering to us as a market.

    I'm quite happy with my SC4 thanks.

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    If it comes out!

    Let's hope that there are options and ways to convert, import and export Sim City 4 buildings.

    I mean come on!

    All that huge work off all those modders, batters will be unusefull with Sim City 5 :(

    Who does agree?

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    @TimEpke15: The games are using completely different graphical styles. SC4 is generally on a fixed-angle orthographic projection (capable of supporting true-3D objects), while SC5 appears to be true-3D. The polygon counts on game objects will need to be far lower in a true-3D application.

    If you try to import a 200,000 poly BAT model into SC5, you'll probably give the game (and your computer) an aneurysm. SC4 currently "tricks" the eye by pre-rendering a true-3D model as a series of projections.

    Theoretically, if a BATer has the original asset, and there's a means for importing it into the new game, it's possible. But there will likely need to be a fair bit of modifications to the model in order to get it to work. We really won't know until there's an official announcement, and probably not until much closer to (possibly after) release time.

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    I hope they actually do make some sort of new SimCity. If they do, hopefully the graphics look just like this. I also saw a tram and what looked like a monorail in the pictures; if that's any indication of what they're planning on creating in the game, then both of these things will make me very happy, especially since SC4 trams have problems because they weren't made by Maxis and can't be properly integrated into the game by modders. Hopefully the new game, if made, allows greater flexibility than SC4 for transit modding, such as different automata for different modded networks, as well as "true" overpass functionality: any elevated network passing over any one or more ground or elevated networks in any direction and elevation.

    I also would like to say that the fixed camera angles of SC4 are one of its biggest problems for me, since one can't even see almost half of the streets in a city once there are too many skyscrapers. It would be so cool to look at things from any angle and be able to see the sky. Not being forced to align everything to the grid and have separate diagonal versions of buildings would also be great.

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    Like everyone else on here I’m going to say that this looks a lot like cities xl or societies. I understand the pics are concept art but it’s what was put out there to promote a new Simcity and the promotion is all wrong. We don’t want cartoon styled graphics and complicated gameplay. We just want a city building game like 4 but with added features and smoother running.

    Also the incorporation of Sims could be a complete waste of time and effort – (I’ve never used the Sims 2 feature in SC4)

    Good luck to the team!

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    "Looks too much like SimCity Societies! Cartoonish!" you cry.

    But if you remember, the biggest weakness of SCC wasn't the cartoonish graphics: it was the fact that the whole premise of the game: building a city was largely discarded for the "societal values" crap. It threw away the basic facts of life SimCity fans grew up with. RCI. Power lines. The ability to have a 1,000,000+ people megapolis.

    Right now SimCity 5 looks like an improved version of SimCity 4 with a new graphics form...not a huge leap, and many of its problems corrected out of the gate, but without the cool customizable buildings that we've enjoyed for 7 years or so. Could it succeed? Maybe. It depends on what they do otherwise (see my previous comments)

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    GASP! I'm totally excited now. But I worry of the online component as online and city-building just don't mix.

    And here I thought Battlefield 3 will be the last game I will ever buy from EA. By the way, I must reiterate again that I hope this isn't an Origin only exclusive and that this game will run without the need of a DRM.

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    @frdrcklim Remember though, in the case that it is Origin-only, I'm sure people like Razr911 will make "Origin bypasses", much like he did for Battlefield 3, but this time for SC5. Those sort of things always come out within the first month or two it seems, and would likely solve a lot of problems concerning having to run the game when you don't have an internet connection.

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    Interesting. I wish that I could get excited about a new game, but I just can't. Not right now; not until the social networking craze dies down. Any city building game released now will almost certainly just be a terrible Cityville clone. The Sim City franchise has been soiled enough by Societies already, please Maxis, don't make another Sim City game unless you are committed to making good city simulator. OK? Please? Is that too much to ask? It is? Ok, nevermind then, carry on.

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    Maxis never made a bad city simulator. SimCity Societies and the hack ports that followed (esp. of SC3K) were all made by EA's other studios.

    It's not the Playfish SimCity (who knows if that was even true? wasn't it just rumors), otherwise:

    1. Playfish would've at least been mentioned

    2. It would be one static view, not multiple views

    3. "Facebook" would've been mentioned

    Really, the only thing I'm worried about is "Sim-itis" (an extensive problem; to make everything more like The Sims and revolve around it, SCS heavily affected) and the very short development time.

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    and the very short development time.

    In all honesty, we don't really know how long they've been working on it. We also don't know when in 2013.

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    Game in my hands or it didn't happen 28.gif

    In the article I see loads of bull-crap talk about Sims caught on fire and no talk about transportation: rail, trams, subway, bus, el, airships, ferry boats and ZONING!

    I smell SimCity Societies 2.

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    They need to make a beta and demo, so the SimCity fans can get a taste of the game, so by realease date we don't do something real stupid and buy a game we really dont want, like we all did for SC: Societies...

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