Dealing with Prop Pox!

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Scribosilyn: Thanks a lot for your comment!
Entry 7: Dealing With Prop Pox
So all of those great pictures and scenes you saw in the previous have been lost. The reason why is that a week ago Pololomia suffered from Prop Pox. So I had to use an old back-up which is prop pox free- unfortunately it was dated three weeks ago. I haven't added too much in those three weeks, but still... All of those MMP scenes are gone. Oh well...
But it did give me a chance to redo the outskirts of Pololomia and I believe I have found a better layout!
Anyway enjoy the pictures!
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Let's start off with a MEGA mosaic! Link to see the big version- https://imagizer.imageshack.us/v2/147x907q90/922/Eq1rSx.png
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More sneak peaks of the city centre.
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And here is the new layout- look to the top of the picture and the outskirts look WAY better as they have now become less dense and there is more green space between them. Note some of these spaces have now been filled in with MMPs.
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And now some more MMP goodiness!
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I redid the FA neighbourhood and made it strictly attached to the road- there are no diagonal streets shooting off.
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When I went to the Lake District a week ago, I was driving along the A66 and I noticed the layout of the trees amongst the fields: lines of trees for field perimetres, small clumps of woodland in the centre of fields, grassy areas marking the perimeter of a field, etc.
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This got me thinking about how I could add woodland in the middle of my large MMP fields...
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A new development in my MMP farm/rural quest- wild meadows!
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Now THIS is what the rural/urban perimeter of Pololomia is going to look like- the grid meets organic MMPs, diagonal roads and FA roads!
There will be another update next week!
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