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74 - Daze of Futures Passed

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The season is turning so it's the perfect time to take a little tour around the city a take in the sights.

(Images are best in full-res enjoy!)

Our first stop is Malory Park in Pater. This park recently got a makeover and now features a variety of flora that are even more magnificent in the fall.

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Next in Pater is St. Michael's Chapel on the waterfront near the Blitzball Stadium. Perfect time for a romantic horse drawn carriage ride.

(Those pesky shadows!)

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Here is the entrance, or exit depending which way you're going, to the Marius Canal that can take you from one side of Pater all the way across to Walden II (Chinatown).

The canal is flanked by two Prothean Data Hubs which provide free wireless communication access to the the whole Zone. Just another great service from HuCo.

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Go down one Zone and you find the quaint waterfront markets of Eon bustling with activity as people scramble to take in the outdoors before winter descends upon them.

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Above the CBD we find things are quiet in Qiu Chuji. Sometimes people are just too busy to enjoy life. At least they don't have to go anywhere to see something beautiful, they can just look out their windows.

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A few Zones over and we see the same thing. Now that heavy rain has begun to fall people would rather stay indoors. However there appear to be a few brave souls, romantics, or fools still taking pedal boat tours

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Ah what's this? Here we see an example of some new slip turning lanes that are going in around the city. We also see the fashionable underground pedestrian malls that are becoming quite trendy in Ionica.

(At second glance not sure if my lanes make sense for a T intersection)

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In Hoa Datong we see a community of experimental housing units with road to hover transition vehicles. Another technological leap forward provided by HuCo.

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Moving on to Acropolis where we find the AFL Stadium. While it is currently the off-season the revamped grounds at the waterfront provide plenty to see.

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Next up is the jewel of Acropolis, the Temple of Zeus at the entrance the Elysian Canal that cuts across Ionica from north to south.

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Finally we come to Stargate Park in Veritas. The park is part of the Olympic grounds that are currently under construction. It commemorates the end of a great war in which many worlds fought over the Stargate technology. Ionica managed to broker a peace treaty and people no longer have to fear the technology being used as a tool for war. Now Sims from across the Universe are able to travel to Ionica instantaneously, provided they have their own regulation approved Stargate.

Stargate park isn't officially open, but today they are conducting a test run where they are giving access to the public for the first time. The Stargate is open, cross over and pay us a visit.

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Comments, suggestions, and questions are always appreciated. Thanks for visiting.

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TekindusT: The day shot is beautiful but the night shot is... superb.

Knew you'd appreciate it Tek. Thanks.

gviper: Love it! The placement of the towers in the forefront to those structures in the background really give your images a rich depth-of-field and perspective! And of course, you know me; the night shots are my fav.

Yeah I love that effect. The 23 Marina in the foreground is the only building that remains from the original design of that tile. Here's what it looked like before (might have to wait for gif to reload):

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dedgren: Beautifully conceived and executed dense urbanscape.  Heh!- the city council must have gotten a discount on those pedestrian bridges and elevated roundabout crosswalks. David.

It's cause they read Art of the Deal. Thanks.

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citybuilder234: Where did you get that Asian church building that is located on that canal island? I want that for my city of Volcanopolis in SC4.

Link is in the text blurb at the beginning of last entry.

tariely: wow, more killer mosaics. Have mercy ! :-) I especially liked pict.2 for the non-scyscrapers neighbourhood in the upper part, that gives a sense of scale and some breathing:-). The night shots are amazing again. 

Hope to have more of that non-skyscraper action as I get further from the center of the city. I know I'll draw inspiration from some of your work. Thanks.

Pax00: Love it! It has a nice balance of green and skyscraper

Thanks Pax.

raynev1: And yet , another stunning entry.

I aims to please. Thanks ray.

takemethere: I had plans for creating a city center lined with canals but I've have yet to get beyond the conceptual phase. However I never even imagined anything as grand or picturesque as your city. If I ever manage to get to that project, Ionica will certainly be a huge inspiration.

I'm curious to see what you'd come up with. I'm sure it would involve some of that intricate road and rail work of yours. Thanks.

Terring: Brilliant work!! :thumb:

Thanks Ter.

tankman: Some great updates since I last posted, I like the centring of one building. I always enjoy looking at your entries, especially the night ones

Yeah it was kind of a trend for the past few entries. Hoping to break away from that a little now. Thanks.

Alex_1210: beautiful

Thanks.

Ln X: Amazing mosaics, canals and city design. I would say ease up on the clouds for two reasons: 1. they are too small in relation to the buildings and 2. they are the same illumination whether in the daytime or in the night-time. Other than that the other photoshop effects are spot on, the reflections of the water in the night-time are always very pretty.

Still having trouble with the clouds eh? I'll try to rein it it. It's harder with mosaics because the brush size is never big enough for the scale of the clouds to be accurate. As for the brightness of the clouds at night I justify it as the reflection of the moonlight on the top of the clouds.

 

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Spectacular! These images are simply living and active candy to the eyes! I desperately want to see some night shots of the first series. The precipitation in the shots lends me to feel the lighting is a bit too bright, but then again, perhaps it's an isolated shower moving through the area and sunbreaks are all around. Hey, that would beckon for a rainbow effect, course that might not be possible with Photoshop (I dunno) but if pulled off would be merely window dressing on an otherwise fabulous presentation!

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"It's raining, it's pouring, the old man is snoring..." I like the strange cheerfulness of those pictures.:-)

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The public green areas and plazas look amazing as do the ancient monuments and canal areas. Malory Park is one hell of a bat, mind you the sunken stuff done right is always great. I do have a query though- have you ever considered changing the pavement textures? Gobias' HD Sidewalk Mod contains ten different pavements, as a bonus it also changes the Maxis pavement textures for any other lot or bat.

As always though you have some spot-on city design.

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Looking awesome! Too bad about the rain... still an awesome place to visit. Now to pack my bags and head to the nearest stargate!

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Looking great, I especially like how you've integrated the stadium. BTW, what the name of the seawall pack in the second image? Thanks. Keep up the amazing work! :) 

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Cool title and nice change in ambiance with the rainfall. I'm a bit curious about that weird looking road bridge in the 3rd image... not sure I'd feel comfortable driving over that one!

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Don't get me wrong- I love fall trees and other flora and was an early advocate for their use in SC4.  But if you are going to use seasonal stuff it needs to be consistent across your gamesquare- it shouldn't be fall in one place and summer on the lots next door.  I know from experience that doing this is a huge task. But it is that sort of attention to detail that is the difference between an interesting pic and a compelling one.  As long as I am in critic mode here, your use of the fall trees would have been greatly improved by randomly rotating them when you placed each tree.  The trees in front of St. Michael's Chapel and around the Temple of Zeus illustrate this point.

Again, don't get me wrong.  I really like this CJ.  But such is life- often the reward for a good performance is to be asked to step up one's game and make the next one truly great.

 

David


  Edited by dedgren  
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Atlantis feel, about ! Posseidon raising from the deep; skyscraper like, stadium australian football ? Some trees don´t have such a big seasonal change still something to watch out for, but for the all over view not real disturbing. Like the canal parks with the raised plateau connections, well done !

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Don't get me wrong- I love fall trees and other flora and was an early advocate for their use in SC4.  But if you are going to use seasonal stuff it needs to be consistent across your gamesquare- it shouldn't be fall in one place and summer on the lots next door.  I know from experience that doing this is a huge task. But it is that sort of attention to detail that is the difference between an interesting pic and a compelling one.  As long as I am in critic mode here, your use of the fall trees would have been greatly improved by randomly rotating them when you placed each tree.  The trees in front of St. Michael's Chapel and around the Temple of Zeus illustrate this point.

Again, don't get me wrong.  I really like this CJ.  But such is life- often the reward for a good performance is to be asked to step up one's game and make the next one truly great.

 

David

I actually disagree. In real life, trees get their autumnal leaves at various times, the process takes serveral weeks or even months for every deciduous tree to change from green to orange leaves. It's not like it happens at the click of a switch! I would argue this actually increases realism, but as always, that's just my opinion. 

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